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Meatball0311

Issue with texture looking transparent through canopy

8 posts in this topic

I think someone else is having this same sort of issue, but I did not want to hijack their thread so I am posting a new one. I had this issue before and solved it, but I just can't remember what exactly I did to fix it. For some reason the texture on certain objects look transparent when the canopy is closed, but if you open it the texture is normal. I have tried to remove the rvmat. for the canopy, but issue still persists.

buldozer201204242214041.jpg

By meatball0311 at 2012-04-24

**SOLVED***

For some reason I did this (Reply #2) before and it did not solve my issue. But I did it again and now it works. My bad....

Select the canopy glass and then goto 'Faces' tab and select 'Move Top'

Edited by Meatball0311
SOLVED issue

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excuse me but did not understand your solution, my English is very low, you might ness a screen or two of explanation.

cordially :o

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excuse me but did not understand your solution, my English is very low, you might ness a screen or two of explanation.

cordially :o

1. Select the glass

2. go to > Faces

3. Select > Move top

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Does not work with a proxy for identity as glasses, head personal ect ...

Reversal of post here ...

Maybe go to your proxy model and ctrl-A, F5?

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Hmmmm... If you took off the helmet, the glasses look normal?

:dancehead: #1000 post :bounce3: :pet11: :292: :868: :cc: :dancered::232::459::clap:

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Yes they are.

glasses are a identitée BIS therefore a PROXY.

I did the following test I applied the head and the radio directly into the keg Lod and there is no problem with transparency.

I deduce that the problem comes when I work directly with a proxy and transparency.

As if importing a rvmat a proxy is a problem.

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