Sign in to follow this  
Followers 0
dcvm

Russian modern mechanized infantry v. 3.01

16 posts in this topic

Description:

This addon contains Russian Motorized Infantry with brand new equip in 3 variants of camo (Desert, Digital, Woodland).

Required:

Arma 2 OA/Arma 2 RTF (At least v 1.51) + Original Arma 2 (yeah, the green one)

Will work correctry without any mods, with BAF and PMC, with ACE mod, SLX mod, P85, I44 and CWR 2 (i dunno why you you need these units there but it will work), CAA 1, RWS Soundmod, Blastcore effects, JSRS soundmod, BW Mod, CSLA. Haven't checked with any other mods but it will 99.625% work.

How to?

- Place file the files MSV.pbo and msv.pbo.MSV3.01.bisign into your custom Addons folder

- Place files msv_conf.pbo and msv_conf.pbo.MSV3.01.bisign in the same place if you want units to use default weapons.

- PlaceMsv_conf_vilas.pbo and msv_conf_vilas.pbo.MSV3.01.bisign in case you want to use weapons from Vilas weapons pack.

- If you want to replace BIS units by our ones - use the msv_repl... files. WARNING - use only 1 pair of files (.pbo and .bisingn) at once.

Included files:

msv.pbo

msv_bags.pbo

msv_conf.pbo

msv_conf_vilas.pbo

msv_repl_desert.pbo

msv_repl_digicamo.pbo

msv_repl_flora_vsr98.pbo

Notes:

May probably work on vanilla A2, but we haven't tested!

Credits & Thanks:

Authors of 3D models and textures:

- EugenyKrag

- Gerasimow9

- Max1048

- Nik2009

- Slayer

- Me

- And BIS of course!

Creating version 1.0

- EugenyKrag

- Gerasimow9

- Max1048

- Nik2009

- Slayer

Turning version 1.0 to 3.01

- EugenyKrag

- Me

- SilentHunter

- Dmitriy8613

Screenshots:

- Modul (in v. 1.0)

- Ingram (in v. 1.0)

- EugenyKrag (from v. 2.0)

- SilentHunter (from v 2.0)

Consulting:

flashpoint.ru community

Test:

- Ural59

- Krag

- ArmaDen

- NSX

- EugenyKrag

- SilenHunter

- Alexander47

- Dimanych

- Me

Config:

- EugenyKrag

- ArmaDen

- Dmitriy8613

- Me

Special thanks:

- Hopser

- CameronMcDonald

- Gvrmod

- Metallica!!1111

People I forgot about

Changelog:

v 3.015

- Added vests to distance LODs

- Reworked scouts

- Now wounds on legs work properly

- Fixed errors in view pilot LOD

- Reduced number of texture sections (now from 4 to 11, not from 6 to

15)

- Added camo covers to the helmets

- Reworked medic model

- Units no longer float about 5 cm off the ground

- Fixed errors in stringtable

- Neated up pants and boots

- Scout medic can heal now

- Fixed GL bug in Vilas weapons config

v3.01

- Added units in ODKB (Desert) camo

- Added serverkeys and signs

- Reworked stringtable

- Replaced SMERSH webbing with remodelled 6Sh92-4 vest

- Added 6B13S ballistic vests to some units

- Fixed backpack bugs

- Added scout units

- Changed boots

- Added more LODs

- Added units with rolled up sleeves

- Reworked shadows

- Reduced dirt on textures

- Added English language

v3.0 Public beta 2

- Some minor changes

- Released on Armaholic.com

v2.5

- Added OA backpack support

- Added replacements

- Added a medic

- Reworked config (thx to Dmitriy8613)

- Added wound textures

v2.0 Public beta (was released only on flashpoint.ru)

- Added TI maps

- Added new units

- Removed 6B13, 6B43, 6Sh92, 6Sh112 vests due to animation bugs

- Added SMERSH webbing

- Totally reworked unit models

- Reduced addon size from 650 Mb to 35 Mb :D

v1.5 (Closed Alpha)

- Fixed animation bugs

v1.0

- Initial release

Download (3.015):

http://www.gamefront.com/files/21572610/RF_MSV_3.015.rar

Edited by dcvm

Share this post


Link to post
Share on other sites

Nice job. :) A couple of suggestions:

- You need to put a low-poly version of the vest on your units lower LODs, or at least paint the texture green where the vest should be. At the moment, the vests are totally disappearing at a distance, which looks mighty odd.

vestsc.jpg

- Try "Sapper" or "Engineer" rather than "Sapeer".

- Currently, your units are floating about 5cm off the ground. I would take another look at where the boots join the pants leg, perhaps try to neaten it up a bit (probably a small amount of UV mapping involved) and make the boots touch down.

jesuswi.jpg

Question for you:

- How many sections in O2 does each model have?

Keep up the good work and thanks for releasing! :dj:

Edited by CameronMcDonald

Share this post


Link to post
Share on other sites
- How many sections in O2 does each model have?

From 6 to 13.

A couple of suggestions:

I'm gonna fire all my testers in shit. Thank you a lot.

Share this post


Link to post
Share on other sites

Nice job! Just played around with these guys for about an hour, looking pretty snazzy. Keep up the good work.:)

Share this post


Link to post
Share on other sites

ArmedAssault.info Mirror and News:

5255901.gif

We have also added this release to your personal author profile

If a release or contact information is missing, feel free to drop a PM, it will then be added.

And here is the BBCode if you want to add our Mirror to your release post :

[url=http://www.armedassault.info/index.php?cat=addons&game=1&id=1939][img=http://www.armedassault.info/mirrorgen2/5255901.gif][/url]

If you prefer a text only BBCode please copy and paste the code below :

[b]ArmedAssault.info Mirror :[/b] 
[url=http://www.armedassault.info/index.php?cat=addons&game=1&id=1939]DOWNLOAD - Russian modern mechanized infantry (v.3.01) - [36,8 MB] from ArmedAssault.info[/url][/spoiler]

Share this post


Link to post
Share on other sites

I won't steal dcvm's thunder too much, but there's a newer version of these out at Armaholic. :)

@dcvm - nice job with the legs and distance LODs. I've found another minor bug for you to squish.

ShadowBug.jpg

Looks like everyone has got obsolete VOG pouch shadows on the legs. Better knock these off.

While we're there, would it be possible to give the VOG pouches to the grenadier and team leader (i.e. everyone carrying a GP by default)? Would add a little more variety to the 'strelki.

Well done once again. :D

Share this post


Link to post
Share on other sites

There are already grenade pouches (used for both hand grenades and grenade launchers ammo) on each unit with 6Sh92 vest. They are worn on the pistol belt. About the shadow bug - i missed it because it is not seen on high and very high shadow settings. Sorry for that.

Share this post


Link to post
Share on other sites

I've got a really weird issue with the replacement packs for ACE. The models of the medics, machinegunners and the AT Specialists (RPG-7) aren't replaced. All the other units are being replaced just fine.

Share this post


Link to post
Share on other sites
There are already grenade pouches (used for both hand grenades and grenade launchers ammo) on each unit with 6Sh92 vest. They are worn on the pistol belt. About the shadow bug - i missed it because it is not seen on high and very high shadow settings. Sorry for that.

Hey, all good. :)

Share this post


Link to post
Share on other sites

Some bug when lying on the ground and aiming through the scope.

scaled.php?server=29&filename=arma2oa2012072323163856.jpg&res=landing

Edited by Danil-ch

Share this post


Link to post
Share on other sites

It looks like something is getting in the way in the View LOD.

Share this post


Link to post
Share on other sites

Hey, just wanted to let everyone know that the current version of this mod is now a selectable OFFOR faction in my SP mission LOST.

You'll be able to include these troops in their digital, woodland, or camo config.

Mission Thread

Share this post


Link to post
Share on other sites

G'day everybody!

has the error Danil-ch reported ever been fixed? It's a shame that this error makes the units nearly unplayable :( everytime you go prone, you can't aim properly.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  
Followers 0