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ztorm

PiP camera: FOV should not depend on game resolution

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1. The theory

The PiP window is a 2D duplicate of the cockpit's LCD screen. Both are the same aspect ratio, i.e 4:3 and display the same "video feed".

Ideally the video feed should look exactly the same for all players, on 5:4, 4:3, widescreen or multiple-monitor displays. The PiP camera's FOV should be a fixed value, because the LCD screen and PiP window are always 4:3.

Unfortunately this is not the case.

2. The facts

Here are screenshots of the same "Sling your hook" savegame at various resolutions. Click the previews for larger images.

Note: I deleted all config files and changed my desktop resolution to let the game autodetect the correct aspect every time. This is not a general aspect ratio issue. The HUD is identical on all pictures, only the FOV of the "video feed" is affected.

See the video feed on the PiP window and LCD screen ? The are identical on each screenshot, but don't look the same on any two screenshots. This is because the PiP camera's FOV changes with the game resolution, instead of being always fixed for 4:3, the aspect of the LCD/PiP window.

1280x960 (4:3)

585565e8e8e602ab21628ac4fd2530e1e4e99862.jpeg

1680x1050 (16:10)

c8c623670962673b16c4f4929fa8ee3c85926979.jpeg

1920x1080 (16:9)

60cc442cc6e8b52b3ee8e7157b149676b0feb265.jpeg

3840x1024 (3x 5:4)

1610b68696c9f598269c32be733c1bf33b9a4a88.jpeg

5760x1080 (3x 16:9)

2d93f6906ebcbc91516bf257a99693ed01018643.jpeg

Here's a closer look at each screenshot's PiP.

1280x960

pipscaled1280x960.jpg

1680x1050

pipscaled1680x1050.jpg

1920x1080

pipscaled1920x1080.jpg

38400x1024

pipscaled3840x1024.jpg

5760x1080

pipscaled5760x1080.jpg

Again, they should ALL look like the first one: a 4:3 FOV for a 4:3 cockpit screen, regardless of the actual game aspect.

3. The humble but fervent request

The video feed (PiP and LCD) should look the same in all resolutions, like the PiP window does. So please fix the PiP camera's FOV !

Edited by ztorm

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