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Replacing Smoke Grenades

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hi,

How would I replace the smoke grenades in OFP/CWA with ones from JAM 3 that block the AI view?

Read the readme usually helps to find the answer ;).

You can find this readme in the JAM3_FIXED6 avaible here: http://ofp.gamepark.cz/index.php?showthis=9369

Part of the JAM3 readme:

//To include this for your soldiers add the following to their cpp.
class EventHandlers
{
fired = " if ( (_this select 1 in
[{Throw},{JAM_AT4Launcher},{ JAM_CAVS_AT4Launcher },{JAM_RPG7Launcher},{JAM_CAVS_RPG7Launcher},{JAM_M72LAWLaunch
er},{JAM_CAVS_M72LAWLauncher}]) or (_this select 4 in [{JAM_MarkerGrenadeammo}]) ) then {_this exec
{\JAM_Magazines\FX\firedEH.sqs}}";
};

cya.

Nikiller.

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I think you'll have to open the main config.bin, and edit the following lines by those of Jam (that i don't know) :

	class SmokeShell:GrenadeHand
	{
	hit=5;
	indirectHit=2;
	indirectHitRange=0.2;
	cost=100;
	simulation="shotSmoke";
	explosive=0;
	soundHit[]={"",0,1};
	smokeColor[]={1,1,1,0};

	class Smoke
		{
		interval=0.01;
		cloudletDuration=4.0;
		cloudletAnimPeriod=1.0;
		cloudletSize=0.25;
		cloudletAlpha=1.0;
		cloudletGrowUp=1.5;
		cloudletFadeIn=0.0;
		cloudletFadeOut=5.0;
		cloudletAccY=-0.3;
		cloudletMinYSpeed=0;
		cloudletMaxYSpeed=10;
		cloudletShape="cl_basic";
		cloudletColor[]={1,1,1,0};
		initT=1000;
		deltaT=-500;
		density=1.0;
		size=1.5;
		initYSpeed=1.0;
		timeToLive=1.00000002004088E+20;
		in=3.0;
		out=0.0;

		class Table
			{

			class T1
				{
				maxT=0;
				color[]={0.7,0.7,0.7,1};
				};

			class T2
				{
				maxT=1000;
				color[]={0.4,0.4,0.4,1};
				};
			};
		};
	};

EDIT : Ninja'd

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Thanks, I got no error messages and from a quick test it seems to work, never thought to try adding the EE in. Silly me.

One thing though, will there be a clash with my main config.cpp if a unit addon also has that EE in their config?

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