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DnA

Take On Patch 1.04, "Cougar"

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Dear Community,

As we head towards the release of our first DLC, it's time for another patch for Take On Helicopters. Next to the fixes and improvements, enjoy flying the complementary new livery :shaun:

Find a selection of download links on the official website.

Important Information

  • This patch is for non-Steam versions of the game, requiring any version from the initial retail release v1.01.
  • Steam and other digital platforms will be updated automatically as soon as possible.

Patch Highlights

  • Massive flight model upgrade (RotorLib 4.0)
  • Initial introduction of Java scripting
  • DRM-free for users of legitimate installations
  • FXAA and SMAA support added (new anti-aliasing techniques)
  • Time Trial functionality improvements

Changelog

ENGINE

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RTD 4.0 integrated

Java scripting support added (http://community.bistudio.com/wiki/Java_Scripting)

Collective control would sometimes be fully lost until restarting the game

MP: collective would sometimes be set to hardware position without active input

Renegade units (too negative rating) are now considered enemy in targeting systems

Logic Objects are now ignored in top-down radar

RenderTarget TI color mode is no longer connected to optics TI color mode

Saving while getting out of a helicopter could cause a bad state after loading

Fixed: Pictures of mods outside game directory

ENGINE (MERGED FROM OA)

--------------------------

[88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689)

[87963] Optimized: Reduced memory footprint in complex missions.

[87840] New: Added scripting command productVersion (https://dev-heaven.net/issues/25580)

[87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).

[87824] Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)

[87768] Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388)

[87755] Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493)

[87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777)

[87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.

[87740] Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353)

[87706] Improved: AI laser target detection at large distances improved.

[87692] Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418)

[87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)

[87658] Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)

[87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)

[87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)

[87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)

[87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)

[87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi

[87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)

[87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847) Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)

[87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719)

[87496] Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200)

[87495] New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.

[87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754)

[87357] Fixed: Failed to load TextureHeaderManager from file on Linux servers

DATA

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Auto-hover was causing loss of power during sling loading

Language fixes in various localizations

Improved materials and detail of 3D checkpoint circles

Better visibility of ambient cars when using night vision

Friction and ground contact reduced for Light helicopter

Manual rotor inspection animations configured for Medium and Heavy

Turret units (co-pilots) were able to eject

Military cargo passengers can now eject

MP respawn message background element corrected

TTs: new "special" record time added

TTs: ability to play specific music added

TTs: overviews were not read correctly in sub-folders

TTs: overviews were not updated upon finishing them

TTs: allowing adding passengers to helicopters

TTs: improved time information

Formatting of hints

Times are shown in millisecond precision

Timer hint has color of best active medal time still achievable

Timer hint shows PB and special time if defined permanently

Final hint shows what times you've beaten

TTs: can now call a function upon init

TTs: night-time trials now automatically switch on landing lights

TTs: ability to define overcast and wind

TTs: PiP spectator camera added

Career: livery exploit fixed

Career 08: another attempt at fixing container sling loading failure

FF: info descriptions were incorrectly formatted

Edited by DnA

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