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DnA

TKOH Patch 1.04 - Release Candidate

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Ahead of the official release, here is a Release Candidate of Cougar Patch (1.04) :shaun: We are mostly looking for showstoppers (e.g. installation errors) for this patch. Do not worry, as beta patches and further tweaking of the game will continue after this patch is released.

:exclamation: WARNING :eek:

This update will modify your existing game installation.

Rollback to previous version is not possible.

Upgrading to the final 1.04 patch also may not be possible.

It is recommended to back up your full installation folder and profile folder first (you can restore those before applying the final patch).

As always, use at your own risk. Thanks a lot for your support!

Highlights:

  • Massive flight model upgrade (RotorLib 4.0)
  • Rolling takeoff for wheeled Landing Gear Systems
  • Initial introduction of Java scripting
  • DRM-free for users of legitimate installations
  • FXAA and SMAA support added
  • Time Trial functionality improvements
  • Bonus Light helicopter Cougar livery

Direct download from bistudio.com (428 MB ZIP)

MD5: AC8A0FA31F3F1F514AACC6916E5C332A

ReadMe:

====================================

-- TAKE ON HELICOPTERS PATCH 1.04 --

====================================

!!!RELEASE CANDIDATE WARNING!!!

-------------------------------

THIS UPDATE WILL MODIFY YOUR EXISTING GAME INSTALLATION.

ROLLBACK TO PREVIOUS VERSION IS NOT POSSIBLE.

IT IS RECOMMENDED TO BACK UP YOUR FULL INSTALLATION FOLDER AND PROFILE FOLDER FIRST.

THIS IS A RELEASE CANDIDATE AND THE FINAL UPDATE MAY DIFFER.

AS ALWAYS, USE AT YOUR OWN RISK. THANK YOU FOR YOUR SUPPORT!

>>> www.takeonthegame.com <<<

This free update is sponsored by Sprocket http://www.sprocketidea.com/, the online store where you can buy Take On Helicopters and other games directly from the developers.

Copyright © 2011-2012 Bohemia Interactive. All rights reserved.

SYSTEM REQUIREMENTS:

--------------------

- AN ORIGINAL VERSION OF TAKE ON HELICOPTERS FROM 1.01 (Steam and other digital platforms will update their game files through auto-updating once available)

- This cumulative update can be installed from the 1.01 release version, or later versions.

- DirectX February 2010 is required and should be updated during the patching process automatically (if required).

- In case of problems it can be found at http://www.microsoft.com/directx

HOW TO INSTALL THE PATCH:

-------------------------

- Run the patch setup executable, which will apply the patch automatically.

- It will install the entire contents of the patch to a folder within your Take On Helicopters installation (the default is C:\Program Files\Bohemia Interactive\Take On Helicopters).

- Please note that it is not possible to rollback to a previous version after the installation of this patch; only a full reinstall of the game is possible. If you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.

- It is not recommended to use any savegames created in previous versions (1.01, 1.02, 1.03).

USEFUL LINKS:

-------------

- Main website: www.takeonthegame.com

- Developed by: www.bistudio.com

- Forums: forums.bistudio.com (English Only)

- Community wiki: community.bistudio.com (English Only)

VERSION 1.04 HIGHLIGHTS

-----------------------

* Massive flight model upgrade (RotorLib 4.0)

* Rolling takeoff for wheeled Landing Gear Systems

* Initial introduction of Java scripting

* DRM-free for users of legitimate installations

* FXAA and SMAA support added

* Time Trial functionality improvements

* Bonus Light helicopter Cougar livery

CHANGELOG

---------

ENGINE

------

RTD 4.0 integrated

Java scripting support added (http://community.bistudio.com/wiki/Java_Scripting)

Collective control would sometimes be fully lost until restarting the game

MP: collective would sometimes be set to hardware position without active input

Renegade units (too negative rating) are now considered enemy in targeting systems

Logic Objects are now ignored in top-down radar

RenderTarget TI color mode is no longer connected to optics TI color mode

Saving while getting out of a helicopter could cause a bad state after loading

Fixed: Pictures of mods outside game directory

ENGINE (MERGED FROM OA)

-----------------------

[88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689)

[87963] Optimized: Reduced memory footprint in complex missions.

[87840] New: Added scripting command productVersion (https://dev-heaven.net/issues/25580)

[87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).

[87824] Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)

[87768] Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388)

[87755] Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493)

[87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777)

[87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.

[87740] Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353)

[87706] Improved: AI laser target detection at large distances improved.

[87692] Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418)

[87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)

[87658] Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)

[87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)

[87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)

[87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)

[87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)

[87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi

[87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)

[87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847) Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)

[87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719)

[87496] Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200)

[87495] New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.

[87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754)

[87357] Fixed: Failed to load TextureHeaderManager from file on Linux servers

DATA

----

Auto-hover was causing loss of power during sling loading

Language fixes in various localizations

Improved materials and detail of 3D checkpoint circles

Better visibility of ambient cars when using night vision

Friction and ground contact reduced for Light helicopter

Manual rotor inspection animations configured for Medium and Heavy

Turret units (co-pilots) were able to eject

Military cargo passengers can now eject

MP respawn message background element corrected

TTs: new "special" record time added

TTs: ability to play specific music added

TTs: overviews were not read correctly in sub-folders

TTs: overviews were not updated upon finishing them

TTs: allowing adding passengers to helicopters

TTs: Improved time information

Formatting of hints

Times are shown in millisecond precision

Timer hint has color of best active medal time still achievable

Timer hint shows PB and special time if defined permanently

Final hint shows what times you've beaten

TTs: can now call a function upon init

TTs: night-time trials now automatically switch on landing lights

TTs: ability to define overcast and wind

TTs: PiP spectator camera added

Career: livery exploit fixed

Career 08: another attempt at fixing container sling loading failure

FF: info descriptions were incorrectly formatted

Edited by DnA
Mirrors taken down - expired

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Cool - I already do rolling landings so take-offs shouldn't be a problem ;-)

I sincerely hope you boys haven't broke my Time Trial pack already! Downloading now - will give it a go this afternoon.

EDIT ---> Installation Problem....

I am getting the message "The version of Take On Helicopters (2.03) is more recent than this patch version (1.04)."

The exe I have in my main ToH folder is file version 1.3.87.372 dated 20/12/2011 19:07

I found an old exe and put that in the folder instead and the installation completed properly.

Edited by Jedra

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The light helicopter seems more stable than it was before? I seem to be able to hover it for a few seconds now which is an improvement for me. The 'spin of death' is still there with the medium helicopter though. Maybe, the medium just should never have full collective applied?

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The exe I have in my main ToH folder is file version 1.3.87.372 dated 20/12/2011 19:07

I found an old exe and put that in the folder instead and the installation completed properly.

This is a bit worrying. Do you remember exactly which patches you've installed previously? Also what was the exact revision of the EXE which did not allow patch installation (2.03?).

We're looking into the spinning issue, as well as cockpit flickering.

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This is a bit worrying. Do you remember exactly which patches you've installed previously? Also what was the exact revision of the EXE which did not allow patch installation (2.03?).

We're looking into the spinning issue, as well as cockpit flickering.

My apologies - this was my fault. It was an exe that was modified as part of something else that was being tested. I had renamed the original as arma2oa.exe to allow for crossfire support when I was using pre-12.2 drivers. Sorry for the false report. I consider myself self-infracted...

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I got a quick question, what is the Rotorlib 4.0 thing for? I googled it but didn't find anything meaningful about it.

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Dan;2115886']I got a quick question' date=' what is the Rotorlib 4.0 thing for? I googled it but didn't find anything meaningful about it.[/quote']

It's the flight model behind Take On Helicopters.

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Dan;2115886']I got a quick question' date=' what is the Rotorlib 4.0 thing for? I googled it but didn't find anything meaningful about it.[/quote']

Take On Helicopters uses licensed library called Rotorlib. It launched with 3.x version of the library, the upcoming update will contain newer / better version 4 of this library that results in better and more authentic helicopter experience in the game.

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The changelog does not say anything about the rope simulation so I guess this

Unfortunately, rope simulation is currently not MP compatible. If it is a hosted server, the host will be the only one the system will work on. The rope and cargo will be invisible for the clients. It won't work at all on dedicated servers.

is still valid, right ?

Xeno

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The changelog does not say anything about the rope simulation so I guess this

is still valid, right ?

Xeno

I also would like to know this (for slingloading purposes mainly)

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Setting up missions in sub-folders now works nicely! Pics and all. One thing I did notice is that if you are not using overview.html in the parent folder, you have to put overview=""; in the parent folder;

class TimeTrials {
 class tt_main_folder {
   displayname = "My Time Trials";
   overviewText = "My sexy time trials";
   overviewPicture = "sexypic.paa";
   [b]overview="";  // I am not using an overview.html file[/b]
   class TT1 {.....};
   class TT2 {.....};
   class TT3 {.....};
 };
};

Otherwise you get a (non-fatal) config error. You don't have to do this in the sub-folders (you can just leave it out). I don't know if it's always been like that though.

Edited by Jedra
may as well get the syntax right ;-)

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The 'spin of death' is still there with the medium helicopter though. Maybe, the medium just should never have full collective applied?

An idea for the medium is to have the "analog collective raise" key instantaneously increase collective to a value <100%, like maybe 80-90%. Conversely, the "analog collective lower" key could decrease collective to a value >0%, like 10-20%. Or the max/min collective values for those controls could be configurable perhaps... Such changes would be less jarring to the heli, and may reduce the possibility of damage and spin. Of course, if the spinning is a manageable bug, then the above are unnecessary.

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Thanks for the tests! The RC has survived final testing for this patch :)

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