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matteo1944

How to make config.cpp fpr static models?

2 posts in this topic

Can someone show me how to write config.cpp for my ww2 beach obstacles...I've already made models,but config is problem...

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Try this, of course adjust accordingly to your model names, class names, armor value etc...



// some basic defines
#define TWest 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

// type scope
#define private 0
#define protected 1
#define public 2

#define WeaponNoSlot				0// dummy weapons
#define WeaponSlotPrimary		1// primary weapons
#define WeaponSlotSecondary	16// secondary weapons
#define WeaponSlotItem			256// items
#define WeaponSlotBinocular	4096// binocular
#define WeaponHardMounted		65536

class CfgPatches
{

class YourAddonName
	{
	units[]={"YourUnitClassname"};
	weapons[]={};
	requiredAddons[]= {"BIS_Resistance"};
	requiredVersion=1.85;
	};
};

class CfgModels
{

class Default
	{
	sections[]={};
	sectionsInherit="";
	};

class YourModelNameWithoutP3DinTheEnd:Default {};

};

class CfgVehicles
{

class All
	{
	};

class Static:All
	{
	};

class Building:Static
	{
	};

class NonStrategic:Building
	{
	};

class Fence:NonStrategic
	{
	};

class FenceWood:Fence
	{
	};

class YourUnitClassname:FenceWood
	{
	model="\YourPBOName\YourModelNameWithoutP3DinTheEnd.p3d";
	vehicleClass="Whatever Category Name in the Side Empty list";
	side=4;
	displayName="Whatever is the name of the object you want to see in the Side Empty list";
	mapSize=2.4;
	accuracy=1000;
	armor=400;
	icon="\YourPBOName\TexturenameFortheobjectIcon.paa";
	nameSound="building";
	simulation="house";
	};

};

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