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DiFool

BIS SpetsNaz w/ rearmed Col. Staglers GRU units replaced

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1. This is just a pack of config files packed into .pbo files. All the real work and the credits for it belong to the original addon makers.

The units used are the great "Stagler's Spetsnaz GRU" published in these forums: http://forums.bistudio.com/showthread.php?128309-Stagler-s-Spetsnaz-GRU

They are equiped with either Vilas Russian Weapons Pack: http://www.armaholic.eu/vilas/other/vilas_aks.7z or

Suddens AK74M Pack: http://www.armaholic.com/page.php?id=14198

2. The replacement files contain:

- SG_GRU_AK.pbo - Stagler's GRU SpetsNaz equipped with Suddens Ak74Ms. They can be found under OPFOR>GRU (AK74M).

- SG_GRU_VIL.pbo - Stagler's GRU SpetsNaz equipped with Vilas' Russian weapons. They can be found under OPFOR>GRU (Vilas).

These files above do not replace anything and can be used together if you have both weapon packs installed.

And/Or:

- SG_GRUrepl_AK_MVD.pbo - BIS MVD SpetsNaz replaced by Stagler's GRU GORKA-D SpetsNaz equipped with Suddens Ak74Ms.

- SG_GRUrepl_Vil_MVD.pbo - BIS MVD SpetsNaz replaced by Stagler's GRU GORKA-D SpetsNaz equipped with Vilas' Russian weapons.

- SG_GRUrepl_AK_SN.pbo - BIS Russian army SpetsNaz replaced by Stagler's GRU GORKA-D-WL-camo SpetsNaz equipped with Suddens Ak74Ms.

- SG_GRUrepl_Vil_SN.pbo - BIS Russian army SpetsNaz replaced by Stagler's GRU GORKA-DWL-camo SpetsNaz equipped with Vilas' Russian weapons.

Out of that 4 replacement files you can only use two at once (only one file for either the MVD or the army SpetsNaz).

I hope these files are of some use. Have fun with it!

(mirrors are most welcome)

DiFool

Feb 3rd 2012

Edit: NEW VERSION 1.1 is out. Just corrected some little config errors.

Here it is: https://rapidshare.com/files/1307243953/SG_GRU_Replacements_v1.1.rar

Edited by DiFool

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@Foxhound

Thanks for the mirror and the great screenshots. I appreciate it very much.

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@Foxhound

Thanks for the great screenshots. I appreciate it very much.

Make sure thank colonel stagler, they are his screenshots ;)

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His units, his screens, his credits. Thanks again, Col.!

And of course a big thank you to Vilas and Sudden for their great guns!

Combined they give you simply everything you could wish for.

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What would happen if I used this replacement without either of the weapon packs? Would the units simply use BIS' default weapons?

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There's no point in using these rep packs then, if you just want to use Col Stagler's Spetsnaz instead of BIS ones, use Humvee's rep pack. If you use these without the weapons pack, you will probably get some kind of error.

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There's no point in using these rep packs then, if you just want to use Col Stagler's Spetsnaz instead of BIS ones, use Humvee's rep pack. If you use these without the weapons pack, you will probably get some kind of error.

Thanks for that.

Currently I use Robert Hammer's weapons packs, would either of these packs be compatible with them?

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Wirhout one of these weapon packs your soldiers would go to war disarmed.

I will release a replacement file using BIS default weapons today or tomorrow. So please check this thread again for this update.

Edited by DiFool

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Thanks for that.

Currently I use Robert Hammer's weapons packs, would either of these packs be compatible with them?

You would need to build a new replacement config for those as I believe that RH's weapons are new classes and not BIS replacements.

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You would need to build a new replacement config for those as I believe that RH's weapons are new classes and not BIS replacements.

But if you use a replacement that replaces BIS weapons with RH weapons of course all units also those from addons will use them. But I dunno if there is such replacement file.

The easier and secure way is to change the units weapon layout.

Yesterday I wrote a config for a replacement of BIS SpetsNaz with Stagler's GRU using standard BIS weapons. But for some reason I cannot find out why the replacement does not work with all units included in the config. I changed order in the vehiclecfg to see if it's an error due to mistyping - but no. It's rather strange. So please be patient a little longer!

Edited by DiFool

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Best Way is to make Configs modular. One for Units, one for Weapons. ;)

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Sorry guys! I can't get the promised replacment using BIS weapons running as it should.

If somebody wants to try here is the config text, but as I said Ithink there is no error:

#define private 0

#define protected 1

#define public 2

#define true 1

#define false 0

class CfgPatches

{

class SG_GRUrepl

{

units[] = { };

weapons[]={};

requiredVersion = 1.000000;

requiredAddons[] = {"SG_GRU"};

};

};

class CfgHeads {

class DefaultHead; // External class reference

class MaskHead_Flora : DefaultHead {

model = "\SG_GRU_DATA\MaskHead.p3d";

class Wounds {

tex[] = {};

mat[] = {"ca\Characters\Heads\Male\DefaultHead\data\hhl_white.rvmat", "ca\characters\heads\male\blackhead\data\hhl_black_Wounds1.rvmat", "ca\characters\heads\male\blackhead\data\hhl_black_Wounds2.rvmat"};

};

};

};

class CfgFaces {

class Default; // External class reference

class Man : Default {

class Default; // External class reference

class GRU_Balaclava_FLORA : Default {

name = "Balaclava (Flora)";

head = "MaskHead_Flora";

identityTypes[] = {GRU_HEAD};

texture = "\ca\characters\hhl\hhl_52_CO.paa";

material = "\ca\characters\heads\male\defaulthead\data\hhl_white.rvmat";

disabled = 1;

};

class GRU_Balaclava_Black : Default {

name = "Balaclava (Black)";

texture = "\ca\characters\hhl\hhl_52_CO.paa";

material = "\ca\characters\heads\male\defaulthead\data\hhl_white.rvmat";

identityTypes[] = {GRU_HEAD};

head = "MaskHead_B";

disabled = 1;

};

class SecretFace_W : Default {

name = "Nick Leyland";

texture = "\SG_GRU\data\Stag_camB_co.paa";

head = "DefaultHead";

identityTypes[] = {"SecretFace"};

disabled = 1;

};

};

};

class CfgVehicles

{

class All

{

};

class AllVehicles: All

{

};

class Land: AllVehicles

{

};

class Man: Land

{

};

class RU_Soldier; // External class reference

class RU_Soldier_Medic; // External class reference

class RU_Soldier_GL; // External class reference

class RU_Soldier_MG; // External class reference

class RU_Soldier_LAT; // External class reference

class RU_Soldier_AT; // External class reference

class RU_Soldier_aa; // External class reference

class RU_Soldier_crew; // External class reference

class RU_Soldier_pilot; // External class reference

class RU_Soldier_Officer; // External class reference

class RU_Soldier_Sniper; // External class reference

class RU_Soldier_Light; // External class reference

class RU_Soldier_tl; // External class reference

class RU_Soldier_sl; // External class reference

class RUS_Soldier_Base ; // External class reference

class MVD_Soldier_Base ; // External class reference

class RUS_Soldier_Sab: RUS_Soldier_Base

{

scope = 2;

accuracy = 3.900000;

displayName = "$STR_DN_SABOTEUR";

camouflage = 0.600000;

cost = 200000;

model = "\SG_GRU\Soldier_GorkaW_6.p3d";

side = "TEast";

languages[] = {"RU"};

genericNames = "RussianMen";

canCarryBackpack = 1;

backpack = "TK_Assault_Pack_EP1";

identityTypes[] = {"Language_RU", "RU_Glasses", "Head_RU_Camo"};

weapons[] = {"bizon_silenced", "ItemGPS", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

magazines[] = {"64Rnd_9x19_SD_Bizon", "64Rnd_9x19_SD_Bizon", "64Rnd_9x19_SD_Bizon", "64Rnd_9x19_SD_Bizon", "64Rnd_9x19_SD_Bizon", "64Rnd_9x19_SD_Bizon", "PipeBomb", "PipeBomb", "PipeBomb"};

respawnWeapons[] = {"bizon_silenced","ItemGPS","NVGoggles","Binocular","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };

respawnMagazines[] = {"64Rnd_9x19_SD_Bizon","64Rnd_9x19_SD_Bizon","64Rnd_9x19_SD_Bizon","64Rnd_9x19_SD_Bizon","PipeBomb" };

class Wounds {

tex[] = {};

mat[] = {"ca\characters2\indepins\data\soldier_flecktarn.rvmat", "sg_gru\data\wounds\gorka_body_w1.rvmat", "sg_gru\data\wounds\gorka_body_w2.rvmat", "ca\characters2\rus\data\soldier_specnaz_partizan.rvmat", "sg_gru\data\wounds\gorka_legs_w1.rvmat", "sg_gru\data\wounds\gorka_legs_w2.rvmat"};

};

};

class RUS_Soldier_GL: RUS_Soldier_Base

{

scope = 2;

accuracy = 3.900000;

displayName = "$STR_DN_SPECNAZ_ASSAULT";

model = "\SG_GRU\Soldier_GorkaW_3.p3d";

cost = 250000;

side = "TEast";

languages[] = {"RU"};

genericNames = "RussianMen";

canCarryBackpack = 1;

identityTypes[] = {"Language_RU", "RU_Glasses", "Head_RU_Camo"};

weapons[] = {"Bizon", "ItemGPS", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "RPG18"};

magazines[] = {"64Rnd_9x19_Bizon", "64Rnd_9x19_Bizon", "64Rnd_9x19_Bizon", "64Rnd_9x19_Bizon", "64Rnd_9x19_Bizon", "64Rnd_9x19_Bizon", "RPG18"};

respawnWeapons[] = {"Bizon","ItemGPS","NVGoggles","Binocular","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","RPG18"};

respawnMagazines[] = {"64Rnd_9x19_Bizon","64Rnd_9x19_Bizon","64Rnd_9x19_Bizon","64Rnd_9x19_Bizon","RPG18"};

class Wounds {

tex[] = {};

mat[] = {"ca\characters2\indepins\data\soldier_flecktarn.rvmat", "sg_gru\data\wounds\gorka_body_w1.rvmat", "sg_gru\data\wounds\gorka_body_w2.rvmat", "ca\characters2\rus\data\soldier_specnaz_partizan.rvmat", "sg_gru\data\wounds\gorka_legs_w1.rvmat", "sg_gru\data\wounds\gorka_legs_w2.rvmat"};

};

};

class RUS_Soldier_Marksman : RUS_Soldier_Base

{

scope = 2;

model = "\SG_GRU\Soldier_gorkaW_4.p3d";

displayName = "$STR_DN_SPECNAZ_MARKSMAN";

TextPlural = "$STR_DN_Snipers";

TextSingular = "$STR_DN_Sniper";

nameSound = "veh_Sniper";

camouflage = 0.600000;

sensitivity = "0.5 *4.2";

cost = 400000;

accuracy = 3.900000;

side = "TEast";

languages[] = {"RU"};

genericNames = "RussianMen";

canCarryBackpack = 1;

backpack = "TK_Assault_Pack_EP1";

identityTypes[] = {"Language_RU", "RU_Glasses", "Head_RU_Camo"};

weapons[] = {"VSS_Vintorez", "MakarovSD", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

magazines[] = {"20Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "PipeBomb", "20Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "SmokeShellOrange", "SmokeShell", "8Rnd_9x18_MakarovSD", "8Rnd_9x18_MakarovSD", "8Rnd_9x18_MakarovSD", "8Rnd_9x18_MakarovSD", "8Rnd_9x18_MakarovSD"};

respawnWeapons[] = {"VSS_Vintorez", "MakarovSD", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnMagazines[] = {"20Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "PipeBomb", "20Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "SmokeShellOrange", "SmokeShell", "8Rnd_9x18_MakarovSD", "8Rnd_9x18_MakarovSD", "8Rnd_9x18_MakarovSD", "8Rnd_9x18_MakarovSD", "8Rnd_9x18_MakarovSD"};

class Wounds {

tex[] = {};

mat[] = {"ca\characters2\indepins\data\soldier_flecktarn.rvmat", "sg_gru\data\wounds\gorka_body_w1.rvmat", "sg_gru\data\wounds\gorka_body_w2.rvmat", "ca\characters2\rus\data\soldier_specnaz_partizan.rvmat", "sg_gru\data\wounds\gorka_legs_w1.rvmat", "sg_gru\data\wounds\gorka_legs_w2.rvmat"};

};

};

class RUS_Commander : RUS_Soldier_Base

{

scope = 2;

model = "\SG_GRU\Soldier_GorkaW_1.p3d";

side = "TEast";

identityTypes[] = {"Language_RU", "RU_Glasses", "Head_RU_Camo"};

portrait = "\Ca\characters\data\portraits\comBarHead_ru_spec_ca";

Picture = "\Ca\characters\data\Ico\i_off_CA.paa";

Icon = "\Ca\characters2\data\icon\i_officer_CA.paa";

languages[] = {"RU"};

genericNames = "RussianMen";

canCarryBackpack = 1;

backpack = "TK_Assault_Pack_EP1";

accuracy = 3.600000;

camouflage = 0.600000;

sensitivity = "0.5 *4.0";

cost = 900000;

TextPlural = "$STR_DN_officers";

TextSingular = "$STR_DN_officer";

nameSound = "veh_officer";

displayName = "$STR_DN_SPECNAZ_COMMANDER";

weapons[] = {"AK_107_pso", "ItemGPS", "Binocular", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "MakarovSD"};

magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "HandGrenade_East", "HandGrenade_East", "SmokeShell", "SmokeShellBlue", "SmokeShellOrange", "8Rnd_9x18_MakarovSD", "8Rnd_9x18_MakarovSD", "8Rnd_9x18_MakarovSD", "8Rnd_9x18_MakarovSD"};

respawnWeapons[] = {"AK_107_pso", "ItemGPS", "Binocular", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "MakarovSD"};

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "HandGrenade_East", "SmokeShell", "SmokeShellBlue", "SmokeShellOrange","8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD" };

class Wounds {

tex[] = {};

mat[] = {"ca\characters2\indepins\data\soldier_flecktarn.rvmat", "sg_gru\data\wounds\gorka_body_w1.rvmat", "sg_gru\data\wounds\gorka_body_w2.rvmat", "ca\characters2\rus\data\soldier_specnaz_partizan.rvmat", "sg_gru\data\wounds\gorka_legs_w1.rvmat", "sg_gru\data\wounds\gorka_legs_w2.rvmat"};

};

};

class RUS_Soldier_TL: RUS_Soldier_Base

{

scope = 2;

model = "\SG_GRU\Soldier_GorkaW_2.p3d";

cost = 500000;

displayName = $STR_DN_SPECNAZ_TL;

side = "TEast";

languages[] = {"RU"};

genericNames = "RussianMen";

canCarryBackpack = 1;

backpack = "TK_Assault_Pack_EP1";

identityTypes[] = {"Language_RU", "RU_Glasses", "Head_RU_Camo"};

TextPlural = "$STR_DN_officers";

TextSingular = "$STR_DN_officer";

nameSound = "veh_officer";

Picture = "\Ca\characters\data\Ico\i_tleader_CA.paa";

Icon = "\Ca\characters2\data\icon\i_leader_CA.paa";

portrait = "\Ca\characters\data\portraits\comBarHead_ru_spec_ca";

accuracy = 3.600000;

sensitivity = "0.5 *4.0";

weapons[] = {"AKS_74_U", "ItemGPS", "Binocular", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "MakarovSD"};

magazines[] = {"30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK", "30Rnd_545x39_AK", "HandGrenade_East", "HandGrenade_East", "SmokeShell", "SmokeShellBlue", "SmokeShellOrange", "8Rnd_9x18_MakarovSD", "8Rnd_9x18_MakarovSD", "8Rnd_9x18_MakarovSD", "8Rnd_9x18_MakarovSD"};

respawnWeapons[] = {"AKS_74_U", "ItemGPS","Binocular","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","MakarovSD" };

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "HandGrenade_East", "SmokeShell", "SmokeShellBlue", "SmokeShellOrange", "8Rnd_9x18_MakarovSD", "8Rnd_9x18_MakarovSD"};

class Wounds {

tex[] = {};

mat[] = {"ca\characters2\indepins\data\soldier_flecktarn.rvmat", "sg_gru\data\wounds\gorka_body_w1.rvmat", "sg_gru\data\wounds\gorka_body_w2.rvmat", "ca\characters2\rus\data\soldier_specnaz_partizan.rvmat", "sg_gru\data\wounds\gorka_legs_w1.rvmat", "sg_gru\data\wounds\gorka_legs_w2.rvmat"};

};

};

class RUS_Soldier1: RUS_Soldier_Base {

scope = 2;

accuracy = 3.900000;

displayName = "$STR_DN_SPECNAZ_OPERATOR";

model = "\SG_GRU\Soldier_GorkaW_7.p3d";

TextPlural = "$STR_DN_SpecialForces";

TextSingular = "$STR_DN_SpecialForce";

nameSound = "veh_SpecialForce";

side = "TEast";

languages[] = {"RU"};

genericNames = "RussianMen";

canCarryBackpack = 1;

backpack = "TK_Assault_Pack_EP1";

identityTypes[] = {"Language_RU", "RU_Glasses", "Head_RU_Camo"};

weapons[] = {"Bizon","ItemGPS","NVGoggles","Binocular","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };

magazines[] = {"64Rnd_9x19_Bizon", "64Rnd_9x19_Bizon","64Rnd_9x19_Bizon", "64Rnd_9x19_Bizon", "64Rnd_9x19_Bizon", "64Rnd_9x19_Bizon", "HandGrenade_East", "HandGrenade_East", "PipeBomb", "PipeBomb"};

respawnWeapons[] = {"Bizon","ItemGPS","NVGoggles","Binocular","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"64Rnd_9x19_Bizon","64Rnd_9x19_Bizon","64Rnd_9x19_Bizon","64Rnd_9x19_Bizon","HandGrenade_East","PipeBomb"};

class Wounds {

tex[] = {};

mat[] = {"ca\characters2\indepins\data\soldier_flecktarn.rvmat", "sg_gru\data\wounds\gorka_body_w1.rvmat", "sg_gru\data\wounds\gorka_body_w2.rvmat", "ca\characters2\rus\data\soldier_specnaz_partizan.rvmat", "sg_gru\data\wounds\gorka_legs_w1.rvmat", "sg_gru\data\wounds\gorka_legs_w2.rvmat"};

};

};

class RUS_Soldier1a: RUS_Soldier1

{

scope = 2;

accuracy = 3.900000;

displayName = "$STR_DN_MEDIC";

icon = "\Ca\characters2\data\icon\i_medic_CA.paa";

model = "\SG_GRU\Soldier_gorkaW_5.p3d";

TextPlural = "$STR_DN_Medics";

TextSingular = "$STR_DN_Medic";

nameSound = "veh_Medic";

attendant = 1;

camouflage = 0.600000;

canCarryBackpack = 1;

backpack = "";

weapons[] = {"Bizon","ItemGPS","NVGoggles","Binocular","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };

magazines[] = {"64Rnd_9x19_Bizon","64Rnd_9x19_Bizon","64Rnd_9x19_Bizon","64Rnd_9x19_Bizon","64Rnd_9x19_Bizon","64Rnd_9x19_Bizon"};

respawnWeapons[] = {"Bizon","ItemGPS","NVGoggles","Binocular","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };

respawnMagazines[] = {"64Rnd_9x19_Bizon","64Rnd_9x19_Bizon","64Rnd_9x19_Bizon","64Rnd_9x19_Bizon"};

class Wounds {

tex[] = {};

mat[] = {"ca\characters2\indepins\data\soldier_flecktarn.rvmat", "sg_gru\data\wounds\gorka_body_w1.rvmat", "sg_gru\data\wounds\gorka_body_w2.rvmat", "ca\characters2\rus\data\soldier_specnaz_partizan.rvmat", "sg_gru\data\wounds\gorka_legs_w1.rvmat", "sg_gru\data\wounds\gorka_legs_w2.rvmat"};

};

};

class RUS_Soldier2: RUS_Soldier1

{

scope = 2;

accuracy = 3.900000;

displayName = "$STR_DN_SPECNAZ_OPERATOR2";

camouflage = 0.600000;

weapons[] = {"Bizon_silenced","ItemGPS","NVGoggles","Binocular","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };

magazines[] = {"64Rnd_9x19_SD_Bizon","64Rnd_9x19_SD_Bizon","64Rnd_9x19_SD_Bizon","64Rnd_9x19_SD_Bizon","64Rnd_9x19_SD_Bizon","64Rnd_9x19_SD_Bizon","HandGrenade_East","HandGrenade_East","PipeBomb","PipeBomb" };

respawnWeapons[] = {"Bizon","ItemGPS","NVGoggles","Binocular","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };

respawnMagazines[] = {"64Rnd_9x19_SD_Bizon","64Rnd_9x19_SD_Bizon","64Rnd_9x19_SD_Bizon","64Rnd_9x19_SD_Bizon","HandGrenade_East","PipeBomb" };

};

class RUS_Soldier3 : RUS_Soldier_Base

{

scope = 2;

accuracy = 3.900000;

displayName = "$STR_DN_SPECNAZ_SCOUT";

camouflage = 0.600000;

cost = 350000;

model = "\SG_GRU\Soldier_GorkaW_2.p3d";

TextPlural = "$STR_DN_SpecialForces";

TextSingular = "$STR_DN_SpecialForce";

nameSound = "veh_SpecialForce";

side = "TEast";

languages[] = {"RU"};

genericNames = "RussianMen";

canCarryBackpack = 1;

backpack = "TK_Assault_Pack_EP1";

identityTypes[] = {"Language_RU", "RU_Glasses", "Head_RU_Camo"};

class Wounds {

tex[] = {};

mat[] = {"ca\characters2\indepins\data\soldier_flecktarn.rvmat", "sg_gru\data\wounds\gorka_body_w1.rvmat", "sg_gru\data\wounds\gorka_body_w2.rvmat", "ca\characters2\rus\data\soldier_specnaz_partizan.rvmat", "sg_gru\data\wounds\gorka_legs_w1.rvmat", "sg_gru\data\wounds\gorka_legs_w2.rvmat"};

};

weapons[] = {"AKS_74_UN_kobra","ItemGPS","NVGoggles","Binocular","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };

magazines[] = {"30Rnd_545x39_AKSD","30Rnd_545x39_AKSD","30Rnd_545x39_AKSD","30Rnd_545x39_AKSD","30Rnd_545x39_AKSD","30Rnd_545x39_AKSD","HandGrenade_East","HandGrenade_East","SmokeShell","SmokeShellOrange" };

respawnWeapons[] = {"AKS_74_UN_kobra","ItemGPS","NVGoggles","Binocular","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };

respawnMagazines[] = {"30Rnd_545x39_AKSD","30Rnd_545x39_AKSD","30Rnd_545x39_AKSD","30Rnd_545x39_AKSD","HandGrenade_East","SmokeShell" };

};

class MVD_Soldier: MVD_Soldier_Base

{

scope = 2;

accuracy = 3.900000;

displayName = "$STR_DN_MVD_SOLDIER";

model = "\SG_GRU\Soldier_gorka_6.p3d";

side = "TEast";

languages[] = {"RU"};

genericNames = "RussianMen";

backpack = "TK_Assault_Pack_EP1";

canCarryBackpack = 1;

class Wounds {

tex[] = {};

mat[] = {"ca\characters2\indepins\data\soldier_flecktarn.rvmat", "sg_gru\data\wounds\gorka_body_w1.rvmat", "sg_gru\data\wounds\gorka_body_w2.rvmat", "ca\characters2\rus\data\soldier_specnaz_partizan.rvmat", "sg_gru\data\wounds\gorka_legs_w1.rvmat", "sg_gru\data\wounds\gorka_legs_w2.rvmat"};

};

weapons[] = {"AK_107_kobra","ItemGPS","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };

magazines[] = {"30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","HandGrenade_East","HandGrenade_East","HandGrenade_East","HandGrenade_East","SmokeShell","SmokeShellOrange" };

respawnWeapons[] = {"AK_107_kobra","ItemGPS","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };

respawnMagazines[] = {"30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","HandGrenade_East","HandGrenade_East","SmokeShell","SmokeShellOrange" };

};

class MVD_Soldier2: MVD_Soldier_Base

{

scope = 2;

accuracy = 3.900000;

displayName = "$STR_DN_MEDIC";

icon = "\Ca\characters2\data\icon\i_medic_CA.paa";

model = "\SG_GRU\Soldier_gorka_5.p3d";

picture = "\Ca\characters\data\Ico\i_Med_CA.paa";

side = "TEast";

languages[] = {"RU"};

genericNames = "RussianMen";

canCarryBackpack = 1;

faceType = "Man";

class Wounds {

tex[] = {};

mat[] = {"ca\characters2\indepins\data\soldier_flecktarn.rvmat", "sg_gru\data\wounds\gorka_body_w1.rvmat", "sg_gru\data\wounds\gorka_body_w2.rvmat", "ca\characters2\rus\data\soldier_specnaz_partizan.rvmat", "sg_gru\data\wounds\gorka_legs_w1.rvmat", "sg_gru\data\wounds\gorka_legs_w2.rvmat"};

};

TextPlural = "$STR_DN_Medics";

TextSingular = "$STR_DN_Medic";

nameSound = "veh_Medic";

attendant = 1;

weapons[] = {"AKS_74_U","ItemGPS","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };

magazines[] = {"30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK"};

respawnWeapons[] = {"AKS_74_U","ItemGPS","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };

respawnMagazines[] = {"30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK"};

};

class MVD_Soldier_GL: MVD_Soldier_Base

{

scope = 2;

accuracy = 3.900000;

cost = 450000;

displayName = "$STR_DN_MVD_SOLDIER_GL";

model = "\SG_GRU\Soldier_gorka_3.p3d";

picture = "\Ca\characters\data\Ico\i_SF_CA.paa";

Icon = "\Ca\characters2\data\icon\i_special_CA.paa";

side = "TEast";

languages[] = {"RU"};

genericNames = "RussianMen";

canCarryBackpack = 1;

class Wounds {

tex[] = {};

mat[] = {"ca\characters2\indepins\data\soldier_flecktarn.rvmat", "sg_gru\data\wounds\gorka_body_w1.rvmat", "sg_gru\data\wounds\gorka_body_w2.rvmat", "ca\characters2\rus\data\soldier_specnaz_partizan.rvmat", "sg_gru\data\wounds\gorka_legs_w1.rvmat", "sg_gru\data\wounds\gorka_legs_w2.rvmat"};

};

weapons[] = {"AK_107_GL_kobra", "ItemGPS", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "HandGrenade_East", "HandGrenade_East", "SmokeShell","SmokeShell", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25"};

respawnWeapons[] = {"AK_107_GL_kobra", "ItemGPS", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25"};

};

class MVD_Soldier_TL: MVD_Soldier_Base

{

scope = 2;

displayName = $STR_DN_SPECNAZ_TL;

TextPlural = "$STR_DN_officers";

TextSingular = "$STR_DN_officer";

nameSound = "veh_officer";

Picture = "\Ca\characters\data\Ico\i_tleader_CA.paa";

Icon = "\Ca\characters2\data\icon\i_leader_CA.paa";

side = "TEast";

languages[] = {"RU"};

genericNames = "RussianMen";

canCarryBackpack = 1;

backpack = "TK_Assault_Pack_EP1";

identityTypes[] = {"Language_RU", "RU_Glasses", "Head_RU_Camo"};

faceType = "Man";

sensitivity = "0.5 *4.6";

model = "\SG_GRU\Soldier_gorka_1.p3d";

class Wounds {

tex[] = {};

mat[] = {"ca\characters2\indepins\data\soldier_flecktarn.rvmat", "sg_gru\data\wounds\gorka_body_w1.rvmat", "sg_gru\data\wounds\gorka_body_w2.rvmat", "ca\characters2\rus\data\soldier_specnaz_partizan.rvmat", "sg_gru\data\wounds\gorka_legs_w1.rvmat", "sg_gru\data\wounds\gorka_legs_w2.rvmat"};

};

weapons[] = {"AK_107_GL_pso","ItemGPS","Binocular","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "smokeshell", "Smokeshell", "Pipebomb", "HandGrenade_East", "HandGrenade_East", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_SMOKE_GP25", "1Rnd_SMOKE_GP25", "FlareWhite_GP25", "FlareRed_GP25"};

respawnWeapons[] = {"AK_107_GL_pso","ItemGPS","NVGoggles","Binocular","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "Pipebomb", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_SMOKE_GP25", "1Rnd_SMOKE_GP25", "FlareWhite_GP25", "FlareRed_GP25"};

};

class MVD_Soldier_AT: MVD_Soldier_Base

{

scope = 2;

displayName = "$STR_DN_MVD_SOLDIER_AT";

accuracy = 3.500000;

camouflage = 1.000000;

cost = 550000;

picture = "\Ca\characters\data\Ico\i_SF_CA.paa";

icon = "\Ca\characters2\data\icon\i_launcher_CA.paa";

side = "TEast";

languages[] = {"RU"};

genericNames = "RussianMen";

canCarryBackpack = 1;

faceType = "Man";

identityTypes[] = {"Language_RU", "RU_Glasses", "Head_RU_Camo"};

model = "\SG_GRU\Soldier_gorka_3.p3d";

threat[] = {1,0.900000,0.100000};

class Wounds {

tex[] = {};

mat[] = {"ca\characters2\indepins\data\soldier_flecktarn.rvmat", "sg_gru\data\wounds\gorka_body_w1.rvmat", "sg_gru\data\wounds\gorka_body_w2.rvmat", "ca\characters2\rus\data\soldier_specnaz_partizan.rvmat", "sg_gru\data\wounds\gorka_legs_w1.rvmat", "sg_gru\data\wounds\gorka_legs_w2.rvmat"};

};

TextPlural = "$STR_DN_launcherSoldiers";

TextSingular = "$STR_DN_launcherSoldier";

nameSound = "veh_launcherSoldier";

weapons[] = {"AK_107_kobra","ItemGPS","RPG7V","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","PG7VL","PG7VL","OG7"};

respawnWeapons[] = {"AK_107_kobra","ItemGPS","RPG7V","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","PG7VL","OG7"};

};

class MVD_Soldier_Marksman: MVD_Soldier_Base

{

scope = 2;

displayName = "$STR_DN_MVD_SOLDIER_MARKSMAN";

accuracy = 3.900000;

camouflage = 0.600000;

sensitivity = "0.5 *4.6";

cost = 600000;

model = "\SG_GRU\Soldier_gorka_4.p3d";

side = "TEast";

languages[] = {"RU"};

genericNames = "RussianMen";

canCarryBackpack = 1;

backpack = "TK_Assault_Pack_EP1";

faceType = "Man";

identityTypes[] = {"Language_RU", "RU_Glasses", "Head_RU_Camo"};

class Wounds {

tex[] = {};

mat[] = {"ca\characters2\indepins\data\soldier_flecktarn.rvmat", "sg_gru\data\wounds\gorka_body_w1.rvmat", "sg_gru\data\wounds\gorka_body_w2.rvmat", "ca\characters2\rus\data\soldier_specnaz_partizan.rvmat", "sg_gru\data\wounds\gorka_legs_w1.rvmat", "sg_gru\data\wounds\gorka_legs_w2.rvmat"};

};

TextPlural = "$STR_DN_Snipers";

TextSingular = "$STR_DN_Sniper";

nameSound = "veh_Sniper";

weapons[] = {"VSS_vintorez","ItemGPS","NVGoggles","Binocular","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"20Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "20Rnd_9x39_SP5_VSS", "HandGrenade_East","HandGrenade_East","SmokeShell","SmokeShellOrange" };

respawnWeapons[] = {"VSS_vintorez","ItemGPS","NVGoggles","Binocular","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio" };

respawnMagazines[] = {"20Rnd_9x39_SP5_VSS","20Rnd_9x39_SP5_VSS","20Rnd_9x39_SP5_VSS","20Rnd_9x39_SP5_VSS","20Rnd_9x39_SP5_VSS","20Rnd_9x39_SP5_VSS","HandGrenade_East","SmokeShell","SmokeShellOrange" };

};

class MVD_Soldier_Sniper: MVD_Soldier

{

scope = 2;

displayName = "$STR_DN_MVD_SOLDIER_SNIPER";

accuracy = 3.900000;

cost = 700000;

model = "\SG_GRU\Soldier_Sniper.p3d";

side = "TEast";

languages[] = {"RU"};

genericNames = "RussianMen";

backpack = "TK_Assault_Pack_EP1";

canCarryBackpack = 1;

class Wounds {

tex[] = {};

mat[] = {"ca\characters2\indepins\data\soldier_flecktarn.rvmat", "sg_gru\data\wounds\gorka_body_w1.rvmat", "sg_gru\data\wounds\gorka_body_w2.rvmat", "ca\characters2\rus\data\soldier_specnaz_partizan.rvmat", "sg_gru\data\wounds\gorka_legs_w1.rvmat", "sg_gru\data\wounds\gorka_legs_w2.rvmat"};

};

hiddenSelections[] = {};

hiddenSelectionsTextures[] = {};

TextPlural = "$STR_DN_Snipers";

TextSingular = "$STR_DN_Sniper";

nameSound = "veh_Sniper";

sensitivity = "0.5 *4.8";

camouflage = 0.600000;

weapons[] = {"SVD", "Binocular", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"

};

magazines[] = {"10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD" ,"smokeshell", "smokeshell"};

respawnWeapons[] = {"SVD", "Binocular", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"

};

respawnMagazines[] = {"10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD" ,"smokeshell", "smokeshell"};

};

class MVD_Soldier_MG: MVD_Soldier

{

scope = 2;

displayName = "$STR_DN_MVD_SOLDIER_MG";

icon = "\Ca\characters2\data\icon\i_machinegunner_CA.paa";

cost = 500000;

accuracy = 3.700000;

model = "\SG_GRU\Soldier_gorka_7.p3d";

side = "TEast";

languages[] = {"RU"};

genericNames = "RussianMen";

canCarryBackpack = 1;

faceType = "Man";

identityTypes[] = {"Language_RU", "RU_Glasses", "Head_RU_Camo"};

class Wounds {

tex[] = {};

mat[] = {"ca\characters2\indepins\data\soldier_flecktarn.rvmat", "sg_gru\data\wounds\gorka_body_w1.rvmat", "sg_gru\data\wounds\gorka_body_w2.rvmat", "ca\characters2\rus\data\soldier_specnaz_partizan.rvmat", "sg_gru\data\wounds\gorka_legs_w1.rvmat", "sg_gru\data\wounds\gorka_legs_w2.rvmat"};

};

TextPlural = "$STR_DN_mgunners";

TextSingular = "$STR_DN_mgunner";

nameSound = "veh_mgunner";

threat[] = {1,0.500000,0.800000 };

weapons[] = {"Pecheneg", "ItemGPS", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

magazines[] = {"100Rnd_762x54_PK", "100Rnd_762x54_PK", "100Rnd_762x54_PK", "100Rnd_762x54_PK", "100Rnd_762x54_PK", "HandGrenade_East", "HandGrenade_East", "8Rnd_9x18_MakarovSD"};

respawnWeapons[] = {"Pecheneg", "ItemGPS", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnmagazines[] = {"100Rnd_762x54_PK", "100Rnd_762x54_PK", "100Rnd_762x54_PK", "100Rnd_762x54_PK", "100Rnd_762x54_PK", "HandGrenade_East", "HandGrenade_East"};

};

};

Nonetheless I released a 1.1 version that corrects some config errors (see first post).

Difool

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If you´re planning to do a simple Unit Replacement, you should only work with the Model-related Entries.

Other Values like Accuray, Cost etc. are not needed, because they´re already defined, and they shouldn´t be changed also.

Just saying. :)

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I have a question.

I dont have the time for doing any mission or so, Im working on hell in the pacific mod. But if I had the time I would.

* Make a mission/battle whatever with this Epic Russian units vs Allied force.

* Use ACE

*Make it a Team vs Team with balance load out for all the teams.

* Use any custom maps released for this battle ( or make one new just for this?)

________________________________________________________________

Me peronal want to see Russian Nation insted of all those " insurgents" with "sticks & stones" Weapons.

Its ok if we could have servers runing " insurgent/taliban/Iraq" missions and ALSO somthing new and fresh like this idea Im post now.

So any one feel like this idea of my could be somthing?

Or am I just out on deep water now?

/Pedersen

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I re-downloaded v1.1 and only have 4 PBO files. These two files are not present:

- SG_GRU_AK.pbo

- SG_GRU_VIL.pbo

... I was wondering if these files are now obsolete?

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