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cougarxr7

Continous time of day.

8 posts in this topic

Thought this can be done.

Can't remmember where I saw the info of how to do it.

Like to have a mission stay at 12 noon at all times.

Thanks!

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Make a trigger, "activation -> everybody" and put it to countdown and 600 (for 600 seconds), activation repeatedly, then write this into the init:

skiptime -0.1

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Thanks!

Will give that a try!

Update!

It worked perfectly on host and play.

However on dedicated it seemed to move 2.5 minutes then back 5 minutes.

here's the trigger code;

class Item142
  {
    position[]={10180.531250,139.994995,10155.835938};
    activationBy="ANY";
    repeating=1;
    timeoutMax=600.000000;
    age="UNKNOWN";
    expActiv="skiptime -0.1";
    class Effects
  {
  };

Edited by Cougarxr7

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This comes close but it is not 100% continous 12 noon!

Thanks DaMaan3 for that info!

Anyone know of another way?

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Trigger with condition: true

On act: noon=date;noon set [3,12];noon set [4,0];0=[] spawn {while {true} do {setDate noon;sleep 0.5}}

The sky won't warp and the time will always be the same.

Edited by Celery

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Celery, Thanks for the reply! I did what you said to do.

Trigger with condition: true

On act: noon=date;noon set [3,12];noon set [4,0];[] spawn {while {true} do {setDate noon;sleep 0.5}}

But, I got an error.

"type Script. expected Nothing"

May I ask this.

Would you make the trigger and copy it from the sqm file. Then post it like I did below under code?

class Item142
  {
    position[]={10180.531250,139.994995,10155.835938};
    activationBy="ANY";
    repeating=1;
    timeoutMax=600.000000;
    age="UNKNOWN";
    expActiv="skiptime -0.1";
    class Effects
  {
  };

This way there is no room for error.

Thanks!

Edited by Cougarxr7

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