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(newbie :o)

I transcribed the "simple mission".

How can I enable the collisions to the attached cargo?

thx

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http://community.bistudio.com/wiki/BIS_fnc_wpSlingLoadAttach

[7,{Hint "YOU FAILED N00B !"; box setDammage 1;}]

Here is the argument I used in my little "

"

So If the box hit the ground or something else too hard I fail.

You have to name the cargo and put the same name in the waypoint's argument.

Thanks hon0.

I put in the "argument" of the waypoint;

[5, {Hint "You've lost CARGO!!"; pacco setDammage 1, 1000}]

"pacco" is the name of my cargo.

But had no success until I added,

this setDamage 1;

in "initalization" of the cargo (container_in_net).

Ok, now works but I would ask for another thing.

To test I hit the control tower of the ship with the cargo, the cargo came off, I received the message of failure, the ship continued to sail and the package is left hanging in the air :rolleyes:

Can I destroy the cargo when I lose It? Is there any other solution?

thanks

ale

pardon my terrible english

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Whit this setting the cargo should be destroyed. I think you forget a " ; " at the end.

Try this :

[5,{Hint "You've lost CARGO!!"; pacco setDammage 1;}]

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I replaced with your written raising the weight 1000. I think the weight to give problems because in reality the ";" there was (I write bad in the topic).

Now I have remove "setDamage 1;" from "initalization" of the cargo, works well, but the package remains suspended in the air when I lose It. :o

I am sending you a picture when I can capture the video.

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Here is the argument I used in my little "
"

So If the box hit the ground or something else too hard I fail.

This looks like a great training mission, any chance you could upload it to the missions section? A lot of new people are struggling to get to grips with ToH and this is the kind of thing that will help them (and me!).

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A lot of new people are struggling to get to grips with ToH and this is the kind of thing that will help them (and me!).

I am struggling with a box flying over a ship! :D

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When the box, here it's just a wooden crate get damaged we get a little explosion sound and the box disapear.. :rolleyes:

I certainly wrong object!

You used;

Vehicle = "Crate_Wood_H";

get damaged we get a little explosion sound

my object fly :bounce3:

Tonight, when I return home, I read your mission well and try to learn something.

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Sure Jedra. Here the link. When the box, here it's just a wooden crate get damaged we get a little explosion sound and the box disapear.. :rolleyes:

Cool thanks! I need all the training I can get ;-)

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