Sign in to follow this  
Followers 0
sxp2high

Compositions

3 posts in this topic

Hi everyone, just wanna share this...

I was wondering how to get the Heliport from the campaign, with all the furniture and stuff.

Well, i found it.

Just put your player near the heliport and add the following code to your init.sqf

This will setup the Heliport interior:

_HeliPort = nearestObject [(getPos player), "Land_Heliport_Small_H"];
[(getPos _HeliPort), (getDir _HeliPort), "heliport_hangarDefault"] spawn BIS_fnc_ObjectsMapper;

And the exterior:

_HeliPort = nearestObject [(getPos player), "Land_Heliport_Small_H"];
[(getPos _HeliPort), ((getDir _HeliPort) + 110), "heliport_hangarExterior"] spawn BIS_fnc_ObjectsMapper;

Composition classlist:

[b]heliport_hangarDefault[/b] Heliport hangar (small)
[b]heliport_hangarExterior[/b] Heliport exterior
[b]heliport_helipadCivil[/b] Helicopter landing pad (Civilian)
[b]heliport_helipadInvisible[/b] Helicopter landing position (invisible)
[b]heliport_shipWreck[/b] Vrana Corp. shipwreck

Army FOB South Asia (Located just east of Qabedzan):

_objs = [[78506.133, 76725.117], 0, call (compile (preprocessFileLineNumbers "hsim\missions_h\campaign\missions\us_mil_02.south_asia_h\dyno_us_mil_02_1.sqf"))] call BIS_fnc_ObjectsMapper;

To have the FOB on a different location just place a Game Logic and put this into it's init line:

theFOB = [(getPos this), 0, call (compile (preprocessFileLineNumbers "hsim\missions_h\campaign\missions\us_mil_02.south_asia_h\dyno_us_mil_02_1.sqf"))] call BIS_fnc_ObjectsMapper;

Edited by sxp2high
South Asia Army FOB added

Share this post


Link to post
Share on other sites

Uh, or you could press F7 in the editor and add the Heliport module, and sync it to a helicopter and voila :P The only problem though is that the helicopter will spawn on the helipad right outside the hangar, and the player will spawn in the helicopter. Which is only a problem if you wanted them somewhere else, which I actually do in my mission, which means I will have use of your script! Thank you.

=)

1st Edit: Is there a way to change what helicopter spawns inside the hangar?

2nd Edit: Apperantly it does not work to press F7 for me in the editor, but you can still click on the modules button.

Edited by Mavericko

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  
Followers 0