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purepassion

Take on Helicopters: Social Media pictures

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Hey guys! Just came back from an awesome day at Gamescom with BIS :) I will give you more details, features and awesome information soon :)

Go ahead!:)

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Well, what caught my eye the most and what you might already know from some of the new GC footage is that there are the new animations for entering the helicopters. They will be fine tuned for every model and really add a new level of immersion to the game. The team also decided to use a character model ingame which was, in my opinion, a good choice.

When I was the BIS both and met Jay, I started with an tutorial teaching you the basics of how to start a helicopter. The tutorials are interactive and you get live feedback by an very professional voice actor. Once i was in the air, i noticed Seattle downtown with an really impressing and highly modelled skyline. I think i remember him saying that it might be possible to see traffic on the ground but I will come back on him later to clear this up.

My task was very simple: Fly to a certain point in Seattle and meet with someone up. I was able to hold it steadily in the air ( with auto-trim of course ;) ) and managed to come close to the LZ. I was safely hovering 2m above the ground when all of the sudden a heavy blast caught my helicopter, the rotor blades snapped in small pieces and i crashed. I swear it was not my fault! Well, actually it was. ^^ The updated joystick sensitivity was playing tricks on me.

Next, we jumped in the editor ( there are 3 maps: Seattle, south Asia and a small oil platform) and placed ourself in the truly massive! south asian terrain. I instantly recogniced buildings and structures from Arma 2, especially the BAF map. Sadly our presentation was interrupted by some press member, so I discretely withdrawed.

From what i have seen, i can really confirm:

Project awesome is awesome.

Ohh and also :)

Edited by PurePassion

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well i did some of arma 3, but since the TOH presentation was so short because the press came i was sadly not able to.

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BIS is really on to something here. Can't wait for release. Everything just seems to fit just right.

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A couple of nice new pictures from Dwarden....

http://takeonthegame.com/full/wp-content/gallery/screenshots/tkoh_gc_1280x800_5.jpg?9d7bd4

http://takeonthegame.com/full/wp-content/gallery/screenshots/tkoh_gc_1280x800_7.jpg?9d7bd4

:-)

*Edit* Whilst we're at it, a bit of digging around reveals a bunch more....

http://takeonthegame.com/full/wp-content/gallery/screenshots/tkoh_gc_1280x800_1.jpg?9d7bd4

http://takeonthegame.com/full/wp-content/gallery/screenshots/tkoh_gc_1280x800_2.jpg?9d7bd4

http://takeonthegame.com/full/wp-content/gallery/screenshots/tkoh_gc_1280x800_3.jpg?9d7bd4

http://takeonthegame.com/full/wp-content/gallery/screenshots/tkoh_gc_1280x800_4.jpg?9d7bd4

http://takeonthegame.com/full/wp-content/gallery/screenshots/tkoh_gc_1280x800_5.jpg?9d7bd4

http://takeonthegame.com/full/wp-content/gallery/screenshots/tkoh_gc_1280x800_6.jpg?9d7bd4

http://takeonthegame.com/full/wp-content/gallery/screenshots/tkoh_gc_1280x800_7.jpg?9d7bd4

http://takeonthegame.com/full/wp-content/gallery/screenshots/tkoh_gc_1280x800_8.jpg?9d7bd4

http://takeonthegame.com/full/wp-content/gallery/screenshots/tkoh_gc_1280x800_9.jpg?9d7bd4

http://takeonthegame.com/full/wp-content/gallery/screenshots/tkoh_gc_1280x800_10.jpg?9d7bd4

http://takeonthegame.com/full/wp-content/gallery/screenshots/tkoh_gc_1280x800_11.jpg?9d7bd4

http://takeonthegame.com/full/wp-content/gallery/screenshots/tkoh_gc_1280x800_12.jpg?9d7bd4

http://takeonthegame.com/full/wp-content/gallery/screenshots/tkoh_gc_1280x800_13.jpg?9d7bd4

Edited by sbsmac

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It would be interesting to know given the heritage of BIS and how ofp/A/A2/A2OA /TKoH work if in game when outside the “helicopter†you can take on roles like SWAT/EMS/FD/etc or to be able to drive etc a very limited amount of group specific vehicles #1

#1 = vehicles owned by a specific group like “SWAT/police†“EMS†“FD†etc, thus most vehicles in the game world would be undriveable as they belong to a “civilian†group.

I wander also if we will have to ferry around a Mr Bill Gate who owns Microsaft or executives from that famous aviation company Bowing who stoop to new levels in aviation, or even people from that major on-line pornography search-engine Googirl who specialise in finding pictures of girls covered in jam and other sticky foodstuffs. ;)

(saft = a contraction of “Silly†and “daftâ€)

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Wow, those new screenshots area amazing! I can't wait to see more!

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am very happy to have preordered this! really would like to know a bit more about traffic and making the city seem more than empty?

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Let’s just hope they may add “recording†of camera track positions so they could be replayed post mission but within the game, i.e. the camera track positions are recorded to a txt bsed file then perhaps viewed much like an intro/outtro/cut scene in ofp/A/A2.

As I put a quick dirty battle with lots of units and armour (blue vs. red) and just let the AI get on with it and being as I was a civilian using the light helicopter you could get very close to the battling units with impunity and get to different places quickly picking up viewing elements that would be hard work if you were scripting very complex intro/outtro/cut scenes, some of it was very modern war film like if you imagined the 3d cockpit not being in frame flying low and slow over a massed battle with lots of smoke and firing etc.

I can picture the TKoH mission now, you are contracted by a film studio for some aerial filming in Asia for short scenes in “France’s Ord Cupola’s†epic film “Apocalypse Then†(deliberate spelling mistakes) ware you have to capture shots of different famous helicopter etc based scenes from the real film, the total assets needed would be a PBR from OFP, some suitable soldiers and the light & medium helicopter in military guise.

Everyone gets everything he wants, I wanted a mission, and for my sin’s they gave me one…..

http://www.youtube.com/watch?v=vHjWDCX1Bdw

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This might just be wishful thinking, but is it possible that this "camcorder holding" could be providing the technical basis for shooting from vehicles?

I guess it would depend whether the animation we see is a simple static one, or whether a player/AI could actually sit there and intentionally point the camera at things. If the latter is the case, it's not all that big a leap to sitting in a passengers seat and pointing a weapon at things, right? :D

Must... not... get... too... excited...

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Youtube Bulletin:

takeonthegame

Ahead of tomorrow's new video update, we've just unlocked the rest of our sneaky bonus videos, so if you'd like to get a peek at more of our new voice acting, check ot the latest additions to our 'bonus videos' playlist :) http://bit.ly/qErFYz

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