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tryteyker

Eject Script

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if you want to take out the tail rotor then

heliname [url="http://community.bistudio.com/wiki/setHit"]setHit[/url] ["mala vrtule", 1];

motor - engine

vrtule - propeller, rotor this one i asume is the main rotor.

more here:

http://community.bistudio.com/wiki/ArmA:_Selection_Translations#M

Edited by Demonized

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My only concern is that if he's flying it's up to him to land safely, and my record with landing without a tail rotor is... well... bad. :)

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My only concern is that if he's flying it's up to him to land safely, and my record with landing without a tail rotor is... well... bad. :)

yes, i would add a vehicleName allowDamage false after i have damaged it enough.

then he can crash all he wants, but ofc needs to make his hollywood effects when "crashing" or use fade and replace and such as you mentioned.

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