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dwarden

ARMA 3, E3 Coverage (reveals)

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It's not from Arma 3 ;)

but it's nice on TODO list for Nice-To-Have DLC right :D

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A T-shirt.
And a beer :) I think thats a good thing :)

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I just saw the video in armaholic and I think you made a great job BUT is there any chance to dispose the Action Menus?

Thanks :D These action menus were prepared for E3 presentation. We will improve it.

but it's nice on TODO list for Nice-To-Have DLC right :D

Sounds like a good idea :)

Edited by DarkDruid

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but it's nice on TODO list for Nice-To-Have DLC right :D
Thanks :D These action menus were prepared for E3 presentation. We will improve it.

Sounds like a good idea :)

You guys really know how to frustrate people but at the same time put a smile on their faces! :D

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I just saw the "Live Cam" video on gamespot and I have to say that I am really "in love" with ArmA3, the island is looking great, I like the physics improvement too.... I cant wait to see more videos. :cool:

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easier ;)

If you grab a video, do it right:

2R8hWxgFMfY

Edited by Foxhound
When you quote a post with a video remove the youtube tags!!

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+1 I want his hair :D

Find out where he sleeps and I'll fetch it for you (hides skinning knife)

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Thanks :D These action menus were prepared for E3 presentation. We will improve it.

Sounds like a good idea :)

Sorry, since this certainly is out of place in this topic but since DarkDruid talked about it:

With the goal in mind to keep the action menu clean and not overloaded: Maybe you could put the weapon customization actions (e.g. remove silencer, add scope, etc.) into a different action menu which only appears when you e.g. press a key or a stroke. Just a thought.

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Sorry, since this certainly is out of place in this topic but since DarkDruid talked about it:

With the goal in mind to keep the action menu clean and not overloaded: Maybe you could put the weapon customization actions (e.g. remove silencer, add scope, etc.) into a different action menu which only appears when you e.g. press a key or a stroke. Just a thought.

Just like ACE did with googles, handsigns, satchels etc.?

-> arma2oa2011060907510914.th.jpg

Thats actually what I thought naturally of how they´d implement customization *g*

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Just like ACE did with googles, handsigns, satchels etc.?

-> arma2oa2011060907510914.th.jpg

Thats actually what I thought naturally of how they´d implement customization *g*

Oh yes, something like that! :627: Separate from the normal action menu.

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I really like that arma3 is being presented in the backroom :) , very impressive..

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hi guys)

another small question - does ArmA 3 have hands animation for gunners or drivers?

thx

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Oh yes, something like that! :627: Separate from the normal action menu.

Wouldn't it be better to just have a weapon customization screen on mission loading or at an ammo crate? Bring up a picture of the weapon, show the slots that can have attachments added and then list all the equipment. Seems much more manageable to do it at a create or in the briefing screen then trying to cram it in some menu when you are running around on the ground.

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yes this hopefully isnt possible while running.

doing it via the gear menu would be the easiest way to make it properly i think.

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now i wonder if BIS could post a proper video of the same demo after E3....

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oh yes a proper video of the E3 demo with recorded comments or ingame sound (if its implemented already) and HD quality would be MUCH apreciated.

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yes this hopefully isnt possible while running.

doing it via the gear menu would be the easiest way to make it properly i think.

Didn't you see that changing the parts of the rifle required the player to go down? :rolleyes:

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Didn't you see that changing the parts of the rifle required the player to go down? :rolleyes:

no i had my eyes closed at this moment ... sure i noticed this :j:

did you noticed that this is very early WIP?

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no i had my eyes closed at this moment ... sure i noticed this :j:

did you noticed that this is very early WIP?

Yes, I know. ;) Well, let's see how they make it.

Only reason I began with this (offtopic) subject was the idea to keep the action menu (which is often overloaded in BI games) cleaner.

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Perhaps the accessories have weight and sound properties so the less gear you carry, the lighter you'll be and you'll make less noise?

no i had my eyes closed at this moment ... sure i noticed this :j:

did you noticed that this is very early WIP?

Animations are the old ones, new ones still being worked on.

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I wonder what the new animation system will be like, how it will be different from the current one, what new possibilities it will open up, etc.?

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