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dkosmack

Respawn for Editor Missions played in multiplayer

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*** bringing back old thread ***

can you make it so only PLAYERS respawn not AI?

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Short answer? No.

Long answer? You could probably script a workaround using "killed" event handlers, but it's a bit beyond my level.

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I don't know how to restrict it like that, but my own approach would be using the respawn point as an assessment site. Set the respawn marker off the map border somewhere and place another marker where the intended player respawn point would have been.

When a unit respawns off map, an event handler would run something like:

if (isPlayer _thisUnit) then {_thisUnit setPos (getMarkerPos _Marker1)} else {deleteVehicle _thisUnit};

So when players respawn they relocate to the base marker, and when AI's respawn they get deleted.

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*** bringing back old thread ***

can you make it so only PLAYERS respawn not AI?

Only playable AI respawns. make tthe AI nonplayable and it wont respawn.

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13 hours ago, Sas Warrior said:

Thanks so much

Welcome, if you want the tutorial in a video i have one

 

also if you want to choose multiple spawn points

 

Mobile respawn

 

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