airborne_1944 10 Posted May 20, 2011 I bought the Steam version. Share this post Link to post Share on other sites
giorgygr 61 Posted May 20, 2011 I bought the Steam version. then..you should place the folder where A2OA located i.e C:\Program files\Steam\Steamapps\common\A2OA-whatever- Then you should arrange the 'launch' There are many articles about that but because i m lazyMaster i prefer to give you a short way. Run Steam->Find A2CO reference->set launch options-or something--> put the name of the folder of your 'new' addon Worked? Share this post Link to post Share on other sites
kane_WWE_07 10 Posted May 23, 2011 Hey guys, i download this mod. I see that there is a bikey in a folder which is in the @stmovement folder. Now, do i copy out the bikey and put into Keys folder at arma directory or just leave it as it is? ty Share this post Link to post Share on other sites
nobrainer 0 Posted January 3, 2012 oh this is old.... But, is this addon still usefull after v1.60? I use it, but have not tested without it. Just want to know from you leet guys? btw: kane_WWE_07, only dedicated servers need the *.bikey. Share this post Link to post Share on other sites
DieselJC 196 Posted January 3, 2012 Havent tried this but do use the sthud...will give this a go..looks good thanks for the hard work! JC Share this post Link to post Share on other sites
dslyecxi 23 Posted January 4, 2012 oh this is old....But, is this addon still usefull after v1.60? I use it, but have not tested without it. Just want to know from you leet guys? btw: kane_WWE_07, only dedicated servers need the *.bikey. Pretty sure it's still relevant. We still use it, at least. Share this post Link to post Share on other sites
nobrainer 0 Posted January 5, 2012 hihi thanks. Went to Six Updater to get a V2 signed version. It would be great if you guys could sign it with V2 and release it again for others that might not use Six Updater. Share this post Link to post Share on other sites
sickboy 13 Posted January 5, 2012 (edited) The version on Six Updater is the same as latest STHUD release, and contains their official bikey and v2 bisign. https://dev-heaven.net/projects/sthud/files 120104_sthud_160.7z Edited January 5, 2012 by Sickboy Share this post Link to post Share on other sites
domokun 515 Posted January 6, 2012 (edited) First up I really like the improvements you've made to the latest version. Second, I don't why, but when I run this mod with Invasion 44 2.5, my STHUD is covered by a red filter made of thin, red, diagonal lines. Is anyone else experiencing this? If so, is there a workaround. I'm certain there's no conflict with other mods because I removed them all except @CBA;@I44CO;@STHUD Ignore as this concerns STHUD and not the movement addon. I've moved this post to the appropriate thread. Edited January 6, 2012 by domokun Share this post Link to post Share on other sites
dslyecxi 23 Posted January 6, 2012 hihithanks. Went to Six Updater to get a V2 signed version. It would be great if you guys could sign it with V2 and release it again for others that might not use Six Updater. As far as I was aware, the method used to sign the last few releases was v2. If that's not the case, someone needs to provide documentation for it, because I simply CBF to try to sort it out via the lacking documentation I attempted to use previously. Share this post Link to post Share on other sites
nobrainer 0 Posted January 6, 2012 ok, will check again. Got the last download from DevHeaven and it did not work, but maybe I did something wrong. Thats why I used SU version. But I will check and report back. Thanks for reply. Share this post Link to post Share on other sites
dslyecxi 23 Posted January 6, 2012 ok, will check again.Got the last download from DevHeaven and it did not work, but maybe I did something wrong. Thats why I used SU version. But I will check and report back. Thanks for reply. Oh wait, this is the STmovement thread. Whoops. SThud should be 2.0 - if so, I can update STmovement with v2 sigs. Let me know if SThud v2 sig works and I'll do so. Share this post Link to post Share on other sites
folgore_airborne 1 Posted January 6, 2012 This is a must-have addon! Thanks, great job, finally CQB is no more frustrating! Share this post Link to post Share on other sites
BareBoneRyan 1 Posted July 17, 2012 I'm new to modding although I've played Arma 2 for awhile now. After I put the folder '@stmovement' in the right place how do I load it? (I do not know how to 'load it as you would load any other mod' because the only other mod I have for Arma is Dayz and I copied a .cmd script of the internet to load it all). Thanks and hopefully they fix this issue for Arma 3. Share this post Link to post Share on other sites
Janez 507 Posted July 17, 2012 In your case you should have: ArmA2(main directory)\@stmovement\Addons You put all the files in "Addons" folder. If you are extracting via WinRAR/Zip etc. directly into Addons folder, make sure archive program did not make another folder in there. Then right click on your Arma 2 shortcut and add -mod=@stmovement to the end of target line. Your set. However, you might want to check other useful Arma 2 startup parameters here: http://community.bistudio.com/wiki/Arma2:_Startup_Parameters On armaholic you have very nice and detailed explanation on how to use mods in Arma games: http://www.armaholic.com/plug.php?e=faq&q=18 Good luck! Share this post Link to post Share on other sites
Peep 1 Posted August 24, 2012 I'm not able to use this with verifySignatures set to 2. I'm guessing it still doesn't have v2 signatures, could this be updated to support that? Share this post Link to post Share on other sites
jw custom 56 Posted August 24, 2012 I'm not able to use this with verifySignatures set to 2. I'm guessing it still doesn't have v2 signatures, could this be updated to support that? I think your answer is here: Oh wait, this is the STmovement thread. Whoops. SThud should be 2.0 - if so, I can update STmovement with v2 sigs. Let me know if SThud v2 sig works and I'll do so. Share this post Link to post Share on other sites
dslyecxi 23 Posted August 25, 2012 Updated link on first post (it's hosted on DH now). Should be v2 sigs in that one. Let me know if you have any problems. Share this post Link to post Share on other sites
Ckrauslo 12 Posted November 16, 2013 (edited) Talking about movement, there is anyway to reduce the gun bounce? when you walk you're gun bounce up and down too much making almost impossible shooting while aiming and walking, there is anyway to reduce this? Edited November 17, 2013 by Ckrauslo Share this post Link to post Share on other sites