DaViSFiT 21 Posted May 23, 2014 oh, im speaking of arma3, sorry, wrong post. Share this post Link to post Share on other sites
Variable 322 Posted May 23, 2014 (edited) oh, im speaking of arma3, sorry, wrong post. Oh I also didn't realize I was replying to you on the Arma 2 version. For Arma 2, these are our server settings. Very well balanced and AI feels great (ASR AI and TPWCAS in effect). skillFriendly=0.625; skillEnemy=0.625; precisionFriendly=0.40000001; precisionEnemy=0.40000001; Edited September 21, 2014 by Variable Share this post Link to post Share on other sites
Rufusld 10 Posted September 21, 2014 Hi everyone. I have a question regarding this mod. Really enjoy playing flashpoint dynamic missions with Ace, ASR Ai, tpwcas and a few pvp tweaks. However, soldiers run out of ammo and do not rearm. Checked settings file and rearming is on. Asr ai version 1.16.1. Has any one experienced the same issues as me? Any known conflicts with other mods or flashpoint missions? Share this post Link to post Share on other sites
MATR1X 9 Posted October 2, 2014 "Third party verified mods: ACE, CWR2, Duala and Lingor units (partially), McNools's Tier1 ops." It's always a good idea to read the readme. Or you could try using either tpw mods or asr ai and not both. Hope that helps. Great mods Robalo, thank you. Share this post Link to post Share on other sites
kecharles28 197 Posted January 5, 2015 Updated mod 1.16.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Mirek 166 Posted January 6, 2015 This addon can be installed on clients, servers or both. It will configure only the AI local to the machine where it is installed. So if i install it on My computer only, will the AI behaviour change for all players connected to me in COOP multiplayer or just me? Share this post Link to post Share on other sites
Variable 322 Posted January 6, 2015 So if i install it on My computer only, will the AI behaviour change for all players connected to me in COOP multiplayer or just me? If you are hosting the game, all the AI in the mission will be affected by ASR AI, except those that are commanded by connected players (unless they are using ASR as well). Share this post Link to post Share on other sites
jgaz-uk 130 Posted February 4, 2015 Bit of a hiccup since last update ASR AI3 0.9.15.66 friendly AI units even when set on " doStop this" go on the offensive & advance to attack enemy. It did not happen in previous versions of ASR AI3. Is there a way, settings? to have them (the AI) stay on defence only. Share this post Link to post Share on other sites
Variable 322 Posted February 4, 2015 Jgaz this is the Arma 2 thread. Share this post Link to post Share on other sites
jgaz-uk 130 Posted February 4, 2015 (edited) Woops! sorry :butbut: Is there one for ASR AI3 ? Edited February 4, 2015 by jgaz-uk Share this post Link to post Share on other sites
Variable 322 Posted February 4, 2015 http://forums.bistudio.com/showthread.php?173515-Asr-ai-3 Share this post Link to post Share on other sites
drpastah 10 Posted February 18, 2015 (edited) How can you set civilians to wander around? Also can you set them to patrol? BIS_fnc_taskPatrol doesn't seem to work and I was told that this addon breaks BIS_fnc_taskPatrol. _civs = ["C_man_1_1_F", "C_man_polo_1_F_euro", "C_man_polo_2_F_euro", "C_man_polo_5_F", "C_man_p_fugitive_F", "C_man_w_worker_F"]; for "_i" from 1 to 100 do { _randomIndex = _civs select floor random count _civs; _r = createAgent [_randomIndex, getMarkerPos "civcenter", [], 10, "NONE"]; [group _r, getPos _r, 1000] call bis_fnc_taskPatrol }; Edited February 18, 2015 by DrPastah Share this post Link to post Share on other sites
SAS_Raptor 30 Posted August 3, 2015 Is there a working mirror for the latest version besides PW6? Armaholic archiv only contains a single .pbo file, and the archiv from armedassault.info is labeld as version 1.15.1. Share this post Link to post Share on other sites
Guest Posted August 4, 2015 The Armaholic hosted version has been fixed with the proper files :) ASR AI Skills v1.16.2Community Base Addons Share this post Link to post Share on other sites