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sanctuary

WW4 Modpack 2.1

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hey sanc i was wondering if you can help me out with your config in the ww4 mod im trying to increase the health of the default bis units in your mod where would i find it in your config

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Default BIS soldiers health and armor are defined in the class Man:Land

armor=...

armorStructural=...

armorHead=...

armorBody=...

armorHands=...

armorLegs=...

test with changing the values

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you got the power right now to set off the mission editing industry with ww4 ecp, dare start a thread about the missions for it?

r38426654.jpg

http://www.mediafire.com/?mwc9a69q1d7lw19

notes:

I have yet to beat this mission, and I made it! The basic premise is there's this jungle area full

of vietcong and your unit is tasked with finding and unknown number of camps in the area by

trailing patrolling enemy squads. It also plays as an mp mission also and is best when played

with ww4 ecp. Reason being, when the vietcong march and camp in the jungle they sing, thats

how you find the camps. So I used that feature of the mod to play a part in solving the mission.

requires:

john j rambo vietnam soldiers v3.0

tales of war choctaw

and

JAM 3

THATS IT!!

Now I can't start that thread myself. But if you had one i could put my missions for the mod there.

Edited by BronzeEagle

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Hi Sanctuary.

Playing in the Arma Cold War Assault+Ecp mod+WW4 Modpack, when changing pistol / rocket launcher I found this bug. You can fix this?

19290897.jpg

Uploaded with ImageShack.us

Edited by Stary wiarus

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Hello Stary,

Is it the latest version of CWA?The original had problems with

animations until the hotfixes were implemented.

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Yes, everything is installed correctly. The bug is still present.

I found the problem, it was some CfgMovesMC classes from my current ww4 2.5 work in progress that i put in the ww4-ecp config instead of putting only the CfgMovesMC classes from ww4 2.1, and so as the config was not finding the new .rtm files, it displayed this stuck on the ground thing.

Download this new ww4-ecp config and the problem should go away :

http://www.mirrorcreator.com/files/1BLOYYF9/ww421ecp.rar_links

let me know if you have another problem, in case i made another mistake for this one.

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Everything is working fine. Maybe in the last stage, turning the handgun on the rocket launcher, and vice versa, the animation is too fast.

Thank you for the fix. :notworthy:

Edited by Stary wiarus

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guys forget 1.99

1.96 is stable since 2004(?) why u risking possible problems using together with millions of custom addons?

OFP never will be ARMA:CWA. this "patch" only for branding IMO...

best regards

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Maybe in the last stage, turning the handgun on the rocket launcher, and vice versa, the animation is too fast.

This speed minor problem is solved for 2.5.

---------- Post added at 02:31 PM ---------- Previous post was at 02:27 PM ----------

guys forget 1.99

1.96 is stable since 2004(?) why u risking possible problems using together with millions of custom addons?

OFP never will be ARMA:CWA. this "patch" only for branding IMO...

best regards

Those 1.99 additions are not negligible for mission makers :

- Improved: Default gamma and brightness settings
- Fixed: Two cursors appeared in some configurations
- Fixed: Login hack prevention.
- Improved: cheat / spam protection.
- Changed: "missionName" function now returns user friendly name
[b]- Fixed: Preprocessor bugs and crashes[/b]
- Changed: createMarker function now works only local
[b]- Added: isServer function[/b]
- Fixed: missionStart function on dedicated server
- Added: disableAI option for disable automatic animation selection
- Added: User defined maps in missions
[b]- Added: function: array find item[/b]
[b]- Added: function getWorld[/b]
[b]- Added: functions getPosASL, setPosASL[/b]
[b]- Added: Event handler AnimChanged[/b]
[b]- Added: function getMove[/b]

... if they work correctly as some people have reported some of those either not existing or bugged

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better wait, i think not worth it

maybe a couple of months later

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Either you want to get CWA or don't want to get it is of no importance regarding the WW4 mod.

The mod works the same on both CWA and OFP as i don't use any new CWA scripting command in it, so even if you don't want to get 1.99, you'll be able to use the next WW4 version on OFP too.

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I must have misunderstood what this thread is supposed to be about then .

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I only wish the ww4 units where available as a stand alone addon.

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The WW4 units can be used standalone with any kind of mod.

Take the following files :

QTlUA.jpg

And put them into .\whatevermod\addons\

The units will then be available without the WW4 mod

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I don't understand your question, resistance troops are already there, being part of OFP/CWA default units.

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