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-martin-

Taviana Island for ArmA 2!

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Taviana Island (1.0) Released!



Arm_A_2_logo.jpg

Location and population

Taviana (Officialy: Tavianska Sovjetskaja SocialistiÄiskaja Respublika - TSSR– The Soviet Socialist Republic of Taviana) is an island country situated in the Baltic Sea approximately 120km off the coast of Lithuania or Kaliningrad. It has a population of approximately 1 500 000 inhabitants of who 90% are ethnic Slavs called “Rustakiâ€, Russians or Poles and 10% ethnic Lithuanians. The capital and second largest city of the republic is Sabina which is located on the Southern coast of lake Umag, has a population of approximately 150 000 and has the republics main international airport.

For a complete book of information regarding Taviana Island, please refer to the Taviana Island User Guide PDF file contained within the addon archive.

For more information, click the button bellow:

Language

Flag

http://shareimage.org/images/9gx78qk9k0ntuymheony.jpg

The official spoken language on Taviana is Tavianian (Tavijanski Jazik) which is an Eastern Slavic language written in a variation of the Belarusian Cyrillic alphabet. Lithuanian, Russian and Polish are also officially recognised languages of the republic.

Religion

The largest religious group consisting of 70% of Tavianas population are Orthodox Christians, the second major religious group in the republic are Catholics consisting of approximately 15% population where as 15% of the population have no religion.

Independence and the revolution

Following the 1917 uprising against the Tsarist autocracy Taviana gained independence from the Russian empire and established a Socialist government lead by the SPT (SocialistiÄiskaja Partija Taviany – The Socialist party of Taviana) to the present day. A 50 meter statue of Lenin was also built in the capital cities main square called (Sredmestje Vladimira IliÄa Lenina - The Square of Vladimir Illich Lenin) to commemorate the 1917 revolution.

Economy

Approximately 50% Tavianas economy consists of the extraction of natural resources such as oil and gas which are drilled mainly on the islands North coasts. Fishing and farming form another 35% of the republics economy while heavy industry such as metal works, chemical plants and shipyards from the remaining 15% of the economy.

Wars

874 – The first recorded conflict on Taviana took place on the site where today’s port Molotovsk stands in the year 874 between Slavic migrants from the East and native Nordic inhabitants which were eventually forced out of the island.

1240 – 1241 – In the year 1240 Norwegian forces invaded Taviana in an attempt to conquer the island but were forced out one year later in the final battle that took place on the fields of Stari Bor.

1015 – In the year 1015 the Roman empire launched a series of failed attempts to conquer the island.

1600-1611 – In the years between 1600 – 1611 Taviana was invaded by Swedish forces during the Polish-Swedish war but where forced off the island by Polish forces in the battle on the fields on Novi Bor.

1625-1629 – In the years between 1625 – 1629 Taviana took part in the Polish-Swedish war fighting on the Polish side.

1914–1918 (World war 1)- Taviana remained mostly untouched by World War 1 although some conflicts were fought in Prussia and Kaliningrad in attempts to seize the provinces from German control. The years between 1914 – 1918 also saw the Bolshevik revolution of 1917 which gave Taviana independence from Tsarist rule and in which the Socialist Republic of Taviana was born.

1939–1945 (World War 2) – World War 2 was a very dark chapter in Taviana’s History. The island was invaded by the Third Reich which forced the Socialist government and the Taviana armed forces in to exile in the Soviet Union where the Taviana armed forces merged with the Red Army and fought against the Third Reich. While fighting continued the Jewish population of Taviana was deported to death camps in Poland while the native population of Taviana was forced in to labour, manufacturing weapons.

In the last phases of World War 2 Taviana was liberated by Red army troops and surviving troops of the Taviana armed forces who reinstalled the socialist government.

1945 onwards – From 1945 onwards Taviana saw a large number of Lithuanian, Russian and Polish migrants feeling from the destroyed European mainland who took on the task of re-building the republic.

Today Taviana is still one of the Soviet Union’s key allies and serves as an important strategic location for the Soviet Union as well as a important submarine repair base.

Video:

Official promotional video:

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Download links:

Download the installer and follow the onscreen instructions to install this addon:

Taviana Island (1.0) Installer:

http://narod.ru/disk/63340015001.7d2d9859f8b669431591d40d9a38e6b4/Taviana%20Island%20(v1.0)%20for%20ArmA%20II.rar.html (~730MB)

For all you Day-Z Players:

http://www.tunngle.net/community/topic/107701-dayz-taviana-new-dayz-map/

Official screenshots:

image.jpgimage.jpgimage.jpgimage.jpg

image.jpgimage.jpgimage.jpgimage.jpg

Read me:

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Taviana Island for ArmA II (v1.0) by Marin Bauer

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Taviana (Officialy: Tavianska Sovjetskaja SocialistiÄiskaja Respublika - TSSR– The Soviet Socialist

Republic of Taviana) is an island country situated in the Baltic Sea approximately 120km off the coast

of Lithuania or Kaliningrad. It has a population of approximately 1 500 000 inhabitants of who 90% are

ethnic Slavs called “Rustakiâ€, Russians or Poles and 10% ethnic Lithuanians. The capital and second

largest city of the republic is Sabina which is located on the Southern coast of lake Umag, has a

population of approximately 150 000 and has the republics main international airport.

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Dedication:

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- James "Planck" McNicoll (1952 - 2010)

- The ArmA 2 community

- Bohemia Interactive Studios

- Everyone who helped me and supported me

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Requirements:

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This addon requires ArmA 2 or ArmA 2 Combined Arms, there is no difference in terms of functionality.

THIS ADDON IS NOT COMPATIBLE WITH STANDALONE ARMA 2: OPERATION ARROWHEAD, or other standalone expansions.

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Installation:

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To install this addon follow the instructions bellow:

1) Launch the Taviana Island Installer.exe installer and follow the onscreen instructions.

**********************************************************************************************************

NOTE: If you do not wish to use the installer, right click on Taviana Island Installer.exe and select

‘Open with WinRar’, in which case the file will be opened as a standard .rar archive.

**********************************************************************************************************

The default ArmA 2 installation path is:

C:\Program Files\Bohemia Interactive\ArmA 2\AddOns

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BI Sign files

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BI Signature files are located in

@Tavi\BI Signatures

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Reporting bugs!

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Have you found a bug or are you having trouble with this island?

Please leave a reply in the official Taviana thread on the BIS forums or PM me:

http://forums.bistudio.com/showthread.php?t=105530

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Authors & Credits

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All credit for this addon belongs to its original author (Martin Bauer) and those listed below:

- Martin (Height map, sat + layer mask, all object placement, modelling, texturing, object animation)

- Bushlurker (Countless help and support =) )

- Richard (Help in modelling of various models)

- Hevoc100 (Coming up with the name - Taviana)

- Broseph (Various textures for models)

- Zenger (Tavianas release screenarts, support and regular updating of arma.at.ua with Taviana news)

- BIS (Creating the wonderful engine and amazing game)

- Fargustino (Improving the satellite mask, ideas and race track model)

- DKM MOD (Windmills)

- Ensk Island team (Lenin Statue, wooden church and more...)

- Electronic engineers (for making all this technology possible)

- Pathetic_Berserker (Stadium)

- USEC, Mattaust & Rocket (Offshore rigs)

- Kamp (Config help, BETA testig)

- Robster (Numerous support, terrain help, satelite and layer ask help, bug fixing, advice and guidance)

- KamikadzeVM (Various building models)

And a special thanks to:

http://www.arma.at.ua

(for regularly posting news about Taviana and giving Taviana a place on theirhome page)

Thanks to all the other countless fan sites for mirroring and posting news about Taviana!

Thanks to all the people who reported bugs and leave comments for me!

A big thanks to everyone who has been following Taviana on the BIS forums and other websites,

everyone who left replies, their thoughts and encouraged me to get to where I am now, without you,

Taviana wouldn't be possible! =)

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Permissions & Liscence

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Taviana Island by Martin Bauer is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0

Unported License.*

-> Link to liscence: http://creativecommons.org/licenses/by-nc-nd/3.0/deed.en_GB

*This licence applies to the current version of the island (1.0), any future releases and any previous

releases (BETA 1, BETA 2, BETA 3, RC1 - RC6).

§1) You are free: To copy, distribute, display, and perform the work

Under the following conditions:

§2) Attribution: You must give the original author credit.

§3) Non-Commercial: You may not use this work for commercial purposes, or to generate any kind of

financial income, i.e. using this addon on a server that requires the user to pay

for access/maintenance. Exchanging this addon for any sort of financial income i.e.

placing this addon on a site which requires the user to pay for downloading this

addon and so on...

§4) No Derivative Works:

You may not alter, transform, or build upon this work - it must always be distributed

in its original form.

*****************************

Usage in BIS and other games:

*****************************

§5) Using this map or any of its components (on other maps/games) or modifying any model

contained in this addon is not allowed.

§6) When using this addon as part of a mod, please make sure that this readme file

accompanies this addon.

**********************************

Logo, Flag & Coat of arms images:

**********************************

§7) The Taviana Island logo, flag and coat of arms where created and are property of Martin Bauer and

Rytis Tekorius.

§8) It is prohibited to use the logo, flag or coat of arms for any commercial purposes, or to generate

financial income of any kind, be it direct/indirect without the written permission from both Martin

Bauer and Rytis Tekorius.

§9) It is prohibited to use the logo, flag or coat of arms on any material object such as a t-shirt,

cup etc… and re-distribute it in MASS, even if this is free of charge without the written

permission from both Martin Bauer and Rytis Tekorius. However it is NOT prohibited for personal

use i.e. printing the logo on your OWN t-shirt.

NOTE: Users breaching the agreement that this addon may not be used for commercial purposes or generating

financial income e.g. on paid servers, will be legally perused.

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Disclaimer

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Taviana Island is a free, unofficial add-on to the Armed Assault 2 series. It has been provided to you

free of charge and must always be re-distributed free of charge. The modification or usage of any

material contained within this add-on is not allowed for personal or commercial usage without written

permission from the author. This add-on has been downloaded by you at your own risk, therefore I,

Riptrough Studios, Bohemia Interactive or any other party cannot be held responsible for any damage

done to your computer by this add-on.

"Riptrough Studios" and the Riptrough Studios logo are the property of Martin Bauer and Rytis Tekorius.

100% compatibility with another add-ons cannot be guaranteed.

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Change log since BETA 3

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- All terrain and object placement finished

- ALICE (Ambient Civilian Module) Added

- AI paths added to custom buildings

- Clocks, windmills, ferris wheel animated

- Known geometry issues fixed

- Known misplaced objects aligned/removed

- Character falling through objects fixed

- Doors, ladders, petrol stations now function

- Missing texture issues resolved

- Airport glideslopes adjusted

- Various performance tweaks

- Issues with more than 4 colours in layer mask resolved

- Misplaced clutter/tree issues resolved

- Characters floating in the air in specific locations resolved

- International hotel heights resolved

- Various minor known issues resolved

- Various issues on satellite mask corrected

- Into cut scene improved

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Contact the author

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You can contact me on:

E-mail: Bauerek@hotmail.co.uk

ICQ: 595-556-446

Skype: Kalasnikov471

BIS Forums: http://forums.bistudio.com/member.php?u=51263

www: http://www.ofpbase.co.nr

Facebook: Riptrough Studios (http://www.facebook.com/pages/Ripthrough-Studios/243410935669828)

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4th of Novemeber 2012

Have you found a bug?

Have you found a bug or are you having trouble with this island? Please leave a reply in the official Taviana thread on the BIS forums or PM me:

http://forums.bistudio.com/showthread.php?t=105530

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Last edited on the 4th of November 2012

Edited by -Martin-
Updated the front page

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What is that green stuff in pictures?

It is the layer mask, I merge the layer mask with the satellite mask as a guide but don't worry it wont be there when the island is done :smile:

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Looking great! how big is it?

Its 1024x1024 so about (25x25km) but its not about the size of this island its about the detail and other things like the tunnel, large cities etc... I prefer a smaller island with lots of detail then a large island witch brings nothing new to the game.

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I just don't like 10x10 maps too much, I like to fly, I like to search around for stuff in helicopters, so 10x10 maps do not offer much for me.

but glad it's 25x25, that's the perfect size imo.

looking forward to it!

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I prefer a smaller island with lots of detail then a large island witch brings nothing new to the game.

I agree with you on that, but the thing I noticed is that small islands with high detail aren't really going to be used by the community as frequently as big Islands with an acceptable grade of detail.

For example Kellu, my first Island for ArmA2 featured a lot of new objects/ideas, but it's still very rarely being used. Celle on the contrary, a 10x10km map with fairly high level of detail has been put to good use on several occasions. Both maps had new buildings and interesting landscapes designed on purpose for Missions in common.

So I believe that, when it comes to Islands, size does matter. :D

Therefore I think that 10x10km Islands offer a great deal between size and amount of work/effort it takes to create them.

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Looks really nice! Someone sure likes cows. ( ;) :p ). Can imagine all the hours it takes to work on something like this. Keep up the good work, mate!

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looks impressive :) Are you still going to have custom objects like your OFP version?

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looks impressive Are you still going to have custom objects like your OFP version?

Of course, everything you saw in OFP is exactly in the same place in ArmA 2, but now it has many improvements like reflections and much better performance then in OFP. I will release some screen shots of the buildings, tunnel and stuff a bit later on this week, I'm a bit busy with things at the moment that's why I only posted a few pictures. :smile:

Edited by -Martin-
Added a smily :P

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I'm very glad to see this island ported over to Arma2, Martin. Looking forward to the custom buildings :)

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Looking excellent so far Martin!

I've been following your ultrabasics O2 tutorial - as an absolute O2 beginner it was pitched just right for me beginning to learn about custom buildings - so looking forward both to seeing the next tut!, AND to seeing some more of your custom stuff in some in-game island shots!

B

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Hey guys,

Sorry for the long delay, I was very busy working on the island and other stuff in life. I just finished a building I've been working on for for about 4 days, mostly just adding more details and textures, fixing up the model because the one from OFP was in quite a bad condition but now its finished so that one thing done.

A bit about the building: Its an early 19th century, Eastern European train station building decorated with Soviet symbols, marble, golden tiles etc... This building is very special because it is the largest building in any BIS game with an underground train station, yes it it really under ground and it is also the only building in any BIS game which has an escalator! Do we have record book? :biggrin: Here are some screen shots, enjoy and leave your comments:

A view of the main entrance

tavi7b.th.jpg

The front door of the station

tavi8b.th.jpg

Just an example of the detail on Taviana

tavi9b.th.jpg

Edited by -Martin-

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The first escalator in any BIS game!

tavi10b.th.jpg

A view of the right side of the station

tavi11b.th.jpg

A view of the left side of the station

tavi12b.th.jpg

The entrance to the underground station

tavi13b.th.jpg

The underground station!

tavi14b.th.jpg

Now I will be working on a hotel named after a very special person who helped me a lot on the island in OFP by making textures, more screen shots coming soon! As always you can visit my site at: www.ofpbase.co.nr Please leave your comments!

Looking excellent so far Martin!

I've been following your ultrabasics O2 tutorial - as an absolute O2 beginner it was pitched just right for me beginning to learn about custom buildings - so looking forward both to seeing the next tut!, AND to seeing some more of your custom stuff in some in-game island shots!

I'll release the second part of the tutorial as soon as I can mate, I'm trying to do 3 things at once at the moment so sorry for the delay.

Edited by -Martin-

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incredible!

Thank's dude :smile: Would be nice if more people wrote what they think, I admire the motivation from the ArmA 2 community... :p Going to put some more screen shots here later today.

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If you could post some larger screenshots that would be great!

Looks super anyways :D

No idea how you managed to make an escalator.

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If you could post some larger screenshots that would be great!

Looks super anyways :D

No idea how you managed to make an escalator.

And I was wondering why I got so little responses facepalm.gif That's what I get for posting at midnight. Really sorry for that guys, it wont happen again.

Screen shots updated with high resolution versions!

EDIT: Thanks for telling me Enad :smile:

Edited by -Martin-

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Can I just say, WOW. It's an impressive mini-universe.

Will trains run at times, as well?

-OP

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speaking of trains, whats the plan for them martin? it would be great to have trains running on an island like ofp :D

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Thanks for the comments guys, its really appreciated, you might not realise it but it is a big motivation :smile:

Can I just say, WOW. It's an impressive mini-universe.

Will trains run at times, as well?

-OP

speaking of trains, whats the plan for them martin? it would be great to have trains running on an island like ofp

Mmmm I thought about trains too, well actually there are two types of trains that can be used on the island, normal passenger/cargo trains and trams (street-cars, for the American guys). In the OFP version of the island I had a working tram (streetcar) in the capital city, I achieved this using AEF Train. I'm not sure if AEF Train would be compatible with ArmA 2, maybe it will, so I have to test it, or if any of you guys got some information about it, let me know please. If it works I will definitely at least make a working tram system because its quite simple.

Anyway, here are some new screen shots (probably the last for this week)

This is the most luxury hotel on the island, located in the capital of course called "Hotel Marcomio" after my friend who really helped me a lot on the OFP version of Taviana by making excellent ground textures, thanks again for that pal!

tavi16b.th.jpg

tavi17b.th.jpg

tavi18b.th.jpg

tavi15b.th.jpg

If you didn't see the screen shots I posted a few days ago in high resolution, have a look, they have been fixed! See www.ofpbase.co.nr for more details.

Edited by -Martin-
Fixed a spelling mistake

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awesome! i love your objects

i just had an idea, a hotel pool.. you could make a pool object and then put a pond object inside.. just an idea.

Edited by Fox '09

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