• Announcements

    • Jervant

      Bohemia Store Steam Redeem   06/24/17

      We started experiencing problems with the Steam redeem from our Store on Friday June 23rd.   For anyone that got affected by this, please go to your store account, after you select the product you purchased, you should see your steam key with a link to a how to article to activate it manually through Steam.   We apologize for the inconvenience.
killswitch

CBA: Community Base Addons for A2, OA and CO

801 posts in this topic

i'fe updated our servers to 1.55.

But the latest CBA 0.7.0 doesn't seem to work with 1.55 (for at least us)

i Used only @CBA, and no A2, or OA versions due were running Combined Operations

I tried it with the mission Steel panthers, and it hangs at initialising mission.

Share this post


Link to post
Share on other sites

Seems to be unrelated to CBA, also the mission loads for me, it just takes a while.

Thousands of '16:10:52 Error: Post effect FilmGrain creation failed' messages in server rpt.

http://dev-heaven.net/issues/15072

In any case, please report bugs on our issue tracker, together with details and RPT files of server and client; http://dev-heaven.net/projects/cca/issues

Edited by Sickboy

Share this post


Link to post
Share on other sites

There's a signed hotfix for CBA available @ http://dev-heaven.net/issues/15023. (Both, latest dev-key and v0.7.0 key)

Planning on official 0.7.1 release next Friday.

I tried it with the mission Steel panthers, and it hangs at initialising mission.
The earlier mentioned postprocess effect errors only appear on dedicated servers btw.

Are you guys running the @SIX mod by chance?

Was able to reproduce hanging at initialization together with @SIX.

Fixed that on @SIX on the Updater. In any case it is very hard to trace / repro / solve the issue without details+rpt, hence the request for a ticket with those details.

Edited by Sickboy

Share this post


Link to post
Share on other sites

thx Sickboy that seems to have worked for all default stuff :) though still get errors when i use CBA with RKSL.

Share this post


Link to post
Share on other sites
Which RKSL addon?

Best create a ticket with your rpt file and details @ http://dev-heaven.net/projects/cca/issues, and i'll have a look and see what's up.

doing it now :)

RAF Eurofighter Typhoon FGR4 Beta1, Air Weapons Pack Beta1, Flare System v2.03, RKSL Core System v2.03

---------- Post added at 04:25 PM ---------- Previous post was at 03:56 PM ----------

added a server rpt file though no local due to all i now get is 'Buffer to small - nowhere to write the data' :(

Share this post


Link to post
Share on other sites
How can I disable the annoying debug messages? I'm using CBA 0.7.0.136 and OA 1.55.75666.

Doesn't look like a CBA message/error.

Did you try the hotfix mentioned above in any case?

If it really seems to be a CBA issue, please create a ticket with your rpt file and details;

http://dev-heaven.net/projects/cca/issues

Thanks.

Share this post


Link to post
Share on other sites

Hmm seemed to be my fault :o Something was really wrong with the ALICE module and since 1.55 hintC messages are appearing (at least before I had none) ... I guess it's not a good idea to update the game itself and critical addons like CBA at the same time. Sorry for the panic, guys :)

Share this post


Link to post
Share on other sites

Now that CBA 0.70 is released and possibly 0.71, shouldn't someone update the first page with links to the most recent version ?

Share this post


Link to post
Share on other sites
C.B.A. v0.7.0 - Released!

http://dev-heaven.net/news/481

(requesting Killswitch to update the first post ;-))

The release equals that of CBA included with the latest ACE Stable (v1.6), however as per usual it is signed with official CBA key.

To complete it, we have additionally included the dev-keys and signatures seperately within the archive.

http://forums.bistudio.com/showthread.php?p=1784933#post1784933

Share this post


Link to post
Share on other sites

Sorry to bother you again ... I just like to know what's the meaning of that RPT message.

Error in expression <e = _values select _i;

call _code;
};

nil; 
>
 Error position: <nil; 
>
 Error Nicht definierte Variable in Ausdruck: nil
File x\cba\addons\hashes\fnc_hashEachPair.sqf, line 27

Where could be the problem? Some mission script gone wild maybe?

Share this post


Link to post
Share on other sites

Roger that, somewhere is;

nil = ..... something.

needs to be changed to

0 = ..... something

or

dumm = .... something

Should be pointed out in the rpt;

"WARNING: NIL VARIABLE OVERRIDEN; Please fix Mission or loaded addon-scripts"

Edited by Sickboy

Share this post


Link to post
Share on other sites

Thanks for the hint ... these hint messages may be good for debugging but they always interrupt the gameplay. How can I disable them?

Share this post


Link to post
Share on other sites

If you are referring to the warning of NIL variable; then you can disable them by fixing the actual problem.

An overwritten NIL variable will break nearly all scripted systems one way or the other, so we throw the error clearly in view so you know and will fix the real problem instead of reporting everywhere that systems are broken while it really is the missions that breaks everything.

Edited by Sickboy

Share this post


Link to post
Share on other sites

Well I don't know what causes the problem. It might be third party work which I don't want to mess around with, besides maybe even not beeing allowed to. Also, have you considered that not everybody has the skills to fix certain issues? Right now it's CBA messing with my missions which I did not ask for. So please, how can I disable the hintC messages?

Share this post


Link to post
Share on other sites

If Nil variable is overriden, your mission and other addons will probably not function properly.

Tracking down and finding nil = variable assignment, hardly requires special knowledge.

Disabling modfolders until the problem doesn't appear is rather a simple task also,

and reporting the problem to the authors is hardly rocket science either.

On top of that, there are people around who can assist if necessary.

However it seems you do not see the importance behind the check, and being notified about something that otherwise could be unapparant, making you run in circles why addons, missions or whatever isn't working (properly).

Really, arma development is already tedious enough because of lack of (useful) error output (or stacktrace) most of the time; one should welcome these warnings.

I don't understand why you would want to play a mission with addons/mods which probably won't function properly, but then again, it's up to you.

For next release I have added CBA_NIL_CHECKED global variable.

If you define it true then you won't be warned about the NIL problem; yet you will still suffer the consequences regardless, without being warned about it (CBA doesn't cause the problem, it only makes you aware of it).

Edited by Sickboy

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now