Take On Mars places you in the seat of a Rover Operator, allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking the secrets of Mars' distant past.
Arma Tactics takes the best from the popular strategy genre... and goes mobile. The finest assets used in the critically acclaimed Armaâ„¢ series on PC now come to life on the Android mobile platform, in one of the best looking mobile games to date.
For discussions not strictly related to our games. Topics should ideally still be related in some way, for example: military, politics, science. Note that just because this is for offtopic it's not a case of "anything goes", silly topics and especially topics which don't have any scope for discussion will be closed/deleted.
Are you suggesting a dynamic version of marker spawning depending on user view focus on the map in terms of coordinates and rendering the part to of the screen's boundaries only? I mean, you zoom out, you recalculate the screen's boundaries relative to the map, you render the new rectangles that became visible, etc.
Yes, same with boarding a vehicle or not. I guess respawn cases and/or leader selection by script are not so straight.
It can be useful to script:
[group _unit, _unit] remoteExec ["selectLeader", groupOwner group _unit];
instead of a simple: _grp selectLeader _thisunit;
and a doFollow makes sense also.
I really like this c-pack feature, but i don't understand if it's possible to create a c-pack containing a dialog/display or some remoteExec commands. In both you need to define classes in description.ext
and when you upload a c-pack it's only possible to define one row in one of the init.sqf files and not description.ext
Am i right, and is this some kind of security feature?