Take On Mars places you in the seat of a Rover Operator, allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking the secrets of Mars' distant past.
Arma Tactics takes the best from the popular strategy genre... and goes mobile. The finest assets used in the critically acclaimed Armaâ„¢ series on PC now come to life on the Android mobile platform, in one of the best looking mobile games to date.
For discussions not strictly related to our games. Topics should ideally still be related in some way, for example: military, politics, science. Note that just because this is for offtopic it's not a case of "anything goes", silly topics and especially topics which don't have any scope for discussion will be closed/deleted.
Is there anyway to run this not a mod, but a script for multiplayer coop and/or dedicated server. I play on a vanilla only server and would like to add this mission set to the frame work we already use?
Thanks and humbly,
i already figured that out, but how about the texture of the unharmed dogs? you use the texture of the vanilla dogs (_dog setVariable ["vOriginalTexture", (getObjectTextures _dog select 0), true];).
can that be changed with "hiddenSelectionsTextures" or something? how do i do thaT?
I started ARMA 3 yesterday after a while, and the grass and trees had white (textureless) outlines. Disabling FSAA fixed it, and setting FSAA to x8 made it more severe. Is there any way to fix this? Thanks in advance.
MSI GTX 970
6700k @ 4.5GHz
Game installed on SSD