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  2. @REFORGER88 @scimitarcan we try to stay on topic. Thanks
  3. [WIP] US Military Cargo Truck M35A2

    https://forums.bistudio.com/forums/topic/206159-prei-khmaoch-luong/
  4. Target Range suggestions

    Rem505, I have been on some mil ranges that had stationary hulls of (wrecked/shot up) vehicles that were used as targets. We used these ranges for anything from heavy mounted weapons on a vehicle (or dismounted), mortars, call for fires for certain things... Point being, with a wrecked vehicle, it is an accet in the game and can be placed in. Since not a useable vehicle, it doesn't have a "condition" that has to be reset between uses. With pop-up or moving targets, the same "material" of the target can be usefull for using a wrecked vehicle hull and by not having to reset the target. I would suggest using the earth berm/ramparts? to wall up in front of and protect the tracts and target systems from damage (assuming that damage may make the system not work anymore). I hope this gets some ideas going for ya. For a remote target activation system to activate the target, not too sure about how to create that on the game. Let us know how your idea pans out for ya.
  5. addons used: Namalsk island + Operation- TREBUCHET
  6. Ravage Mod

    @ContheJon Well, if he didn't, he'll be thinking about it now!!
  7. Oh yes ohh yes thats nice!
  8. Free Games

    Got it, thanks mate
  9. P3dUnwrap v1.1.5

    The only place I knew of that still had a copy was OFPinfo. I don't know whether the utilities were archived in the recent torrent of the site. If you don't find a copy it's possible to do a similar job in O2PE. Or Blender if you're feeling adventurous.
  10. Ravage Mod

    Oh sweet, a Ravage furniture system! It's gonna be awesome! Just out of curiosity, will we be able to blacklist a specific area so that the furniture doesn't spawn things inside buildings that already have stuff in them, for example if I placed some stuff manually and didn't want the furniture system to build over that?
  11. Ravage Mod

    The horde module doesn't work great in MP. We had the same issues when we tried it. If the module fired, then FPS would suffer immediately. The work Haleks is doing on the pathing may help the issue, but we just don't use the horde in a MP environment (dedicated). To offset it, we just bump the zed spawn numbers up a little.
  12. EDIT: Ugh, my bad! The other players still need to have the action I assume? https://community.bistudio.com/wiki/BIS_fnc_arsenal this addAction ["Open Arsenal", { if (((getPlayerUID _caller) in arsenalPlayers)) then { ["Open", true] spawn BIS_fnc_arsenal; } else { ["Open", false] spawn BIS_fnc_arsenal; // I assume you will need to add the equipment (weapons, etc) you want with the following commands (see below) }; }, [], 0, false, false, "", ""]; https://community.bistudio.com/wiki/BIS_fnc_addVirtualWeaponCargo https://community.bistudio.com/wiki/BIS_fnc_addVirtualMagazineCargo https://community.bistudio.com/wiki/BIS_fnc_addVirtualItemCargo https://community.bistudio.com/wiki/BIS_fnc_addVirtualBackpackCargo This could be a pain if you need lots of stuff in the arsenal, and if you have mods. I know you can automatically grab all that data and have some kind of blacklist array but if that's the case, you could just give them full arsenal and remove the stuff you want resticted to them? https://community.bistudio.com/wiki/BIS_fnc_removeVirtualWeaponCargo https://community.bistudio.com/wiki/BIS_fnc_removeVirtualMagazineCargo https://community.bistudio.com/wiki/BIS_fnc_removeVirtualItemCargo https://community.bistudio.com/wiki/BIS_fnc_removeVirtualBackpackCargo
  13. Ravage Mod

    50 - 150
  14. 3CB BAF Weapons

    Doh! Not since the update... I'm an idiot. Just doing that now. Many thanks.
  15. 3CB BAF Vehicles

    I'm pretty sure I read that you could add custom boxes to the Logistics Point but thus far I have been unable to work it out. I'd appreciate it if someone could point me in the right direction. Thanks in advance
  16. Today
  17. Using BIS' Sector UI

    I don't mean to hijack the thread but it is related to progress bar. How do you change the colour during the process of it being moved, without creating/showing another? So like, it starts off red and say 50% it goes yellow then 75% green? There is no command that I've seen but I have seen it done in some missions. I assume they didn't use RscProgress but something else but animated it to move, etc, and set the colour using probably ctrlSetBackgroundColor command.
  18. [WIP] US Military Cargo Truck M35A2

    Nice work, exited to test it:) and what is the map plz
  19. Arma 3 Aegis (Alpha)

    i would love to see some Altis SWAT unit,maybe give it the urban camo that the one FIA t-shirt is using
  20. *cough* any plans for a Kettenkrad? *cough*
  21. Yet Another Arma Benchmark

    A comment about the comment you posted previously. There is no much sense to speak about GPU limitations with Arma3 with a RX 470 4Gb. You must understand that some of the so called "Video" parameters are NOT related with the GPU ! It's the case for the General>Visibility>Overall parameter, this one is 100% CPU . This parameter defining the radius to be rendered in game is setting the CPU load. It's also switching some shadows rendering from the GPU to the CPU. So setting the Arma3 Preset to "Low" is ... - lowering the graphics quality to low, - lowering the visibility to 1000m, - lowering the CPU overall load but adding some more render load. With a Ryzen 1700/ RX 470 4GB combo, it can tell the CPU is good but it's telling nothing about Arma3 CPU hierarchy. So in order to get a good comparison base, it's important to run YAAB with "Standard" YAAB settings.
  22. Free Games

    Civilization III Complete free (lasts 48 hours): https://www.humblebundle.com/store/sid-meiers-civilization-iii-complete
  23. RHS Escalation (AFRF and USAF)

    Hi RHS team How do you use the Mi-24 (P&V) effectively in single player? I know the older Hind has no radar but there is no indication of where the AI gunner is aiming or if the dude is even awake. I noticed the green crosshair in the pilots hud but it doesn't do anything. Am I missing a secret button or something or are these models aimed only at multiplayer types? Love the mod keep the hits coming ;)
  24. These are not the correct textures for "Marine" version. These textures belong to "Unarmed" and "Armed" versions and are completely different than the "Marine" one. If you want to retexture the "Marine" version you must use the appropriate textures. I'll try to find and publish the "Marine" version UW maps for retexturing purposes when I'll have some time.
  25. Ravage Mod

    What spawn distances are you using?
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