As I've mentioned recently, I've been playing on the Taunus map and I have the time multiplier disabled so that I can play in real time. I've played a good bit lately with the latest version and I'm curious to know if anyone else has had a problem with transport helicopters not taking off within a reasonable amount of time? This has happened a few times lately, starting with the previous version and now with the latest version. Most recently, with the latest version, I chose the attack the training camp mission and then recruited and outfitted a team of eight. I called for transport and when the chopper arrived, I had my team board and then boarded myself. When the map popped up, I picked an LZ about 1 km from the camp. The map closed and the chopper just sat there without taking off. I enabled 4X time acceleration and waited a few minutes but the chopper still wouldn't take off. I disembarked my team and then recruited a pilot and went to the helipads and had the pilot fly us to the LZ in an NH90. When we left the base, the default transport helicopter was still on the ground. I had the pilot take a meandering course to the LZ so that I could scout some other areas on the way. It probably took us twenty minutes to finally reach the LZ and just as we got there, the default transport chopper was approaching the LZ. It quickly touched down and then flew away again. By my calculations, it probably took 20 minutes before the transport chopper ever left the base. Has anyone else encountered this?
The assault went successfully and we wiped out all opposition within the target zone but a familiar problem that I and a few others have reported, then came into play. The task would not trigger as being completed. I checked every building thoroughly and swept the whole target area with my team in a line formation, several times. We found and eliminated one more enemy but the task still wouldn't complete. The camp was in an area that was somewhat remote but only thinly forested on two sides and with open fields on the other two. I had the pilot pick up two of my squad members to act as door gunners and then had them repeatedly fly around the area. They engaged a few enemies that were coming in from areas outside of the target zone but the task still wouldn't complete. Each time a new version of the mission is released or I restart, I start with the attack the training camp mission. In the last three attempts, I've managed to get the task to complete one time and it took a lot of waiting. On that occasion, a friendly patrol moved into the area and engaged some enemies outside the target area. After the shooting stopped, I got a task complete mission. I've also never been able to complete the eliminate the enemy sniper mission. I've tried it several times and have never been able to find the sniper, even after exhaustive sweeps of the area. That leads me to believe that either the vanilla AI or perhaps AI mods (I use bCombat) are causing some enemies to flee or relocate from the combat area and preventing the tasks from being completed because they aren't being eliminated. Is anyone else that's having problems with tasks not completing, using AI mods as well? I know for certain that ASR AI will cause enemies to relocate if they hear combat taking place outside of their assigned zones, so I don't use that. I honestly hate to play the game without AI mods, because while they aren't perfect, they are much improved over the vanilla AI, which can be fairly awful at times. I'm curious to know that if an enemy combatant leaves the target area, if he can then be stricken from the number of enemies that it's required to eliminate to complete a task?
Other than those two issues, the mission is playing beautifully. I checked out the OFrP trailer and I'm really looking forward to those assets being added to the mission. It should be epic!