Also some feedback to the Link Game mode:
The Main Node is still hard to "understand":
there are 3 terminals on the main node, all are displaying the Upload/Download Progress, but you can only download it at the central pole (90% of new players don't get that, circle is letting you believe that this is the capture zone)
staying inside the main node to increase the progress: You don't see any indication about this. You only get it by reading the manual. (99% of the players don't get that) Sound or visual indication would be good here ("We are connected! Stay on the Terminal to maintain the upload speed!)".
Linking Node 1B and 1A gets you no xp, so you can leave it to others to intercept the enemy players faster (at least 50xp or so would be good for this).
Spawn killing, on link it is very easy to reach the enemy spawns and to "camp" them. 2 players waiting on each spawn is already enough to prevent the enemy team from advancing.
Teamkilling: The punishment of 500 points is to high, even on clash its only 350 points, considering that you make way more kills per round in closer engagements with more chaos as there is no clear front line, makes this very hard for beginners, and annoying for veterans.
Nothing has changed regarding the Huron Cargo Container, it is the FOB in container format.
You do need to be 1km from Chimera/USS Freedom however before you'll get an option to place it and when you do place it, it will be the HQ building you are expecting.
As for parameters, you can edit those but you need to be a server admin. (#login serveradminpassword)
Also, the current mission needs to be "stopped" which is either straight after a server restart (the mission starts when you hit "Okay" from lobby) or by typing #reassign as a server admin.
Sorry, missed a point. Very bottom of those parameters are two "wipe game save" parameters. You need to do this as you've got a previous save conflicting with the current code.