Arma Tactics takes the best from the popular strategy genre... and goes mobile. The finest assets used in the critically acclaimed Armaâ„¢ series on PC now come to life on the Android mobile platform, in one of the best looking mobile games to date.
Take On Mars places you in the seat of a Rover Operator, allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking the secrets of Mars' distant past.
For discussions not strictly related to our games. Topics should ideally still be related in some way, for example: military, politics, science. Note that just because this is for offtopic it's not a case of "anything goes", silly topics and especially topics which don't have any scope for discussion will be closed/deleted.
Unfortunately deploypivot still doesn t work but a good news is that it does work correctly on Mk18 Mod 0, so good job and thanks for the updates.
I would also suggest clearing and locking UnderBarrelSlot under baseweapon in config.cpp to disable ability to mount invisible bipods.(The same regarding Mk 18 Mod 0).
RPG against a fixed-wing aircraft in Arma 3 is... optimistic, to put it lightly. Emplaced ZU-23s or the like would have a better chance, and anyone with an Igla or Strela could get lucky.
I imagine such units are available in said faction, given the Strela, especially, is widely available to forces like that. MANPADS are pretty much the only hope such forces have against fixed-wing aircraft anyways.
to follow if i can wrestle my sons headset back off him (mine is busted!)
- making shadow volumes
- understanding fire geo
- handanims for weapons
- animating a weapon
- making hiddenselections and decals
I made some simple tutorials for the unsung mod team based on my fairly limited knowledge of modelling.
They may be useful for beginners, kinda like Gnats old ones that got me started.
Happy to take feedback, especially if i'm making any mistakes, as it will improve what we do in unsung mod.
Mainly focussed on managing property values in your model.
Not definitive, doesn't include class house for example.
Making a simple geometry lod
How to make your distance lods in O2
please don't roast me for having less knowledge than you guys - happy to take feedback as always.
just thought sharing this might help some folks.