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    • Agreed, Aussie's and Kiwi's is all you'll hear down here from tourists, don't see us kicking up a shit storm. Jap really only became derogatory during WWII,, Plus i'd say Nip or Tojo would be more offensive words to use....
      People get to easily offended these days....need to chill out, have a  beer and enjoy the world of ARMA
       
       
    • When I go to crunch it fails due to this error, not really sure where to start. Pic cfgClutter.hpp class Clutter { class DefaultClutter; class grass_green_clutter: DefaultClutter { model = "A3\Plants_F\Clutter\c_GrassGreen_GroupSoft.p3d"; affectedByWind = 0.0; swLighting = 0; scaleMin = 0.3; scaleMax = 1.0; }; }; cfgSurfaces.hpp class CfgSurfaces { class Default{}; class grass_green_surface: Default { files = "grass_green_*"; character = "grass_green_clutter"; soundEnviron = "grass"; soundHit = "soft_ground"; rough = 0.08; maxSpeedCoef = 0.9; dust = 0.15; lucidity = 4; grassCover = 0.05; impact = "hitGroundSoft"; }; class concrete_surface: Default { files = "concrete_*"; character = "Empty"; soundEnviron = "concrete"; soundHit = "concrete"; rough = 0.05; maxSpeedCoef = 1; dust = 0.15; lucidity = 0.3; grassCover = 0.0; impact = "hitConcrete"; }; class dirt_surface: Default { files = "dirt_*"; character = "Empty"; soundEnviron = "dirt"; soundHit = "soft_ground"; rough = 0.09; maxSpeedCoef = 0.9; dust = 0.5; lucidity = 1; grassCover = 0.03; impact = "hitGroundSoft"; }; class mud_surface: Default { files = "mud_*"; character = "MudClutter"; soundEnviron = "dirt"; soundHit = "soft_ground"; rough = 0.15; maxSpeedCoef = 0.85; dust = 0.32; lucidity = 1.5; grassCover = 0.04; impact = "hitGroundHard"; }; }; class cfgSurfaceCharacters { class grass_green_clutter { // how much stuff from the clutters will be placed, // so in this case 3 numbers representing the 3 names on next line. probability[] = {0.95,0.01,0.01,0.01}; names[] = {"StrGrassGreenGroup","StrThornGreenSmall","StrThornGreenBig","StrPlantGreenShrub"}; }; };  
    • I found several people re-hosting my files on Workshop. I don't know why people are doing this when all the factions are available Standalone by themselves rather than in packs- I even make different dependency versions if you prefer RHS/SMA!   Because of that, I've updated the permissions, they are below and also on the main post.        Permissions- All SFF factions will be available on Workshop, as well as other download locations like Armaholic, PW6 or Arma3.De to make it easier for you to download and use them. If you wish to modify the factions in some way and re-host them, CONTACT ME OVER PM.    Feel free to use the various factions however you like, but if you are using them publicly use the official version on the Workshop. This is so you are always up-to-date with the factions and such. If you want to re-host the files for any reason do it set to friends-only or private or Steam, NOT public. If it is set public I will ask you to pull it down and use the official version instead.        Basically, what you do to the factions in a Private, non-public workshop file, I don't care. Make it public for some reason and I'll ask you to pull it down and use the official one instead. It's just so I don't get people complaining that X/Y/Z does not work, when it turns out they are using an outdated version made by Reuploader420Blaze and not the one I can actually manage. If you do want a modified version of any of the factions for whatever reason, PM me and I can see if I can make it for you- I've done private versions of several factions because people actually asked me first. 



    • Updated mod v0.2 available at withSIX. Download now by clicking:





    • Hi sorry to bring up this old stuff again.
      I need to make  a Praetorian1C to fire at ground unit (sodier, zombie, etc). I tried using trigger combine with doTarget, doFire, but no luck. Also have tried Bangabob's script above - but returned error on forceWeaponFire. Any advice?

      Thanks