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  1. BOHEMIA INTERACTIVE DISCUSSION

    1. BOHEMIA INTERACTIVE NEWS

      Latest news from Bohemia Interactive

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    2. BOHEMIA INTERACTIVE JOBS

      Are you a modder? Take your skills to a whole new level: become a game developer.

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    3. BOHEMIA INTERACTIVE GENERAL

      Discussion about Bohemia Interactive and its activities (other than OFP / Arma)

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  2. BI MILITARY GAMES FORUMS

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    5. ARMA MOBILE OPS

      Build your base, put up some mighty defences and lead your military force through epic battles in Arma Mobile Ops, a military strategy game for iOS and Android.

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    6. ARMA TACTICS

      Arma Tactics takes the best from the popular strategy genre... and goes mobile. The finest assets used in the critically acclaimed Armaâ„¢ series on PC now come to life on the Android mobile platform, in one of the best looking mobile games to date.

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    7. ARMA 2 FIRING RANGE

      Arma 2 firing range is the ultimate firing range simulation utilizing accurate high-poly weapon models used in the award winning Arma 2 tactical shooter videogame. Pick a weapon from dozens available.

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  3. OTHER BI GAMES FORUMS

    1. TAKE ON MARS

      Take On Mars places you in the seat of a Rover Operator, allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking the secrets of Mars' distant past.

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  4. OFFTOPIC

    1. OFFTOPIC

      For discussions not strictly related to our games. Topics should ideally still be related in some way, for example: military, politics, science. Note that just because this is for offtopic it's not a case of "anything goes", silly topics and especially topics which don't have any scope for discussion will be closed/deleted.

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  • Topics

  • Posts

    • Cool, thanks. And this is with the RC update too right? 
    • Hello if you can see in the last updated I removed RH M4 ( see changelo) you sure that download the last update only have a optional RH acc config...
    • I'll double check but i'm sure i checked the radio too and it had disappeared. I also tried the radio trigger option like i did yesterday as well but that didn't work today but in a basic non multiplayer mission in the editor it seemed fine. Obviously with that i couldn't check if it works after respawn. I merely made the editor mission to p*ss about with.   I'll replay the earlier mission on my dedi again and let you know for sure if the radio option was there or not. I'll post back in an hour or so. 
    • if i can recommand you something you should use the same multicam pattern and add the tan rail and mount system after it will blend better and it will set a more realist feeling. If you want any picture of a multicam ops core and multicam cover helmet i can send you some picture.
    • Did some testing and found at that the fullCrew with cargo filter doesnt work for the V44-X because the passenger seats are considered "turrets" (atleast some of them, my guess is the ones near the ramp).   this is how I tested:   _clist = fullCrew _helo; diag_log format["%1",_clist]; V44-X:   prints: [[vxD,""driver"",-1,[],false],
      [testguy3,""cargo"",2,[],false],
      [B Alpha 1-2:2,""Turret"",-1,[0],false],
      [B Alpha 1-2:3,""Turret"",-1,[1],false],
      [B Alpha 1-2:4,""Turret"",-1,[2],false],
      [testguy1,""Turret"",0,[3],true],
      [testguy2,""Turret"",1,[4],true]]"   CH67 (huron):   prints: [hrD,""driver"",-1,[],false],
      [testguy1,""cargo"",0,[],false],
      [testguy2,""cargo"",1,[],false],
      [testguy3,""cargo"",2,[],false],
      [B Alpha 1-3:2,""Turret"",-1,[0],false]]"     (testguys are all supposed to be in cargo)     Edit: However the boolean value tells if the turret is a "personTurret"