I had another (renewed) look at my paused VTOL project for a second time after the Jets DLC came out, and I found its handling was very much turned to crap. There's that video which explains how to fly by turning off auto-vectoring, using flaps, and all that. It's all fine and dandy, but two new things are happening:
1) The nose drop/stall, after slowing to a hover. Yes, it's covered in the video, too... Sometimes it seems more dramatic in my aircraft, but then sometimes it seems more recoverable than in the CSAT VTOL. It could be the power:weight ratio is different, since my little VTOL is much lighter and has smaller engines.
2) My VTOL drifts backwards after takeoff. Having a look at my model, I double-checked the position of its mass distribution to make sure it wasn't caused by offset mass.
Perhaps the long to short is that the new VTOL flight model is very bad. Even though the video helps manage the new VTOL flight characteristics, it's still an incomplete workaround to a major problem.
Hah, first pic brings back so many memories. I must have seen that intro a million times since Ambush was my favorite mission. Which version is this though because this mission got changed quite a bit up until 1.96.
Very informative! Thanks a lot for your point of view in playing Argo.
I see there is also Battle Royale gamemode on Argo community servers. Im a real fan of BR games :)
it would be cool if Argo expands on BR gamemode and be the first F2P-First person battle royale game. That would surely hit the high charts on Steam.