Arma Tactics takes the best from the popular strategy genre... and goes mobile. The finest assets used in the critically acclaimed Armaâ„¢ series on PC now come to life on the Android mobile platform, in one of the best looking mobile games to date.
Take On Mars places you in the seat of a Rover Operator, allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking the secrets of Mars' distant past.
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Hi darkxess, you could try and modify like this
_v setPos [(_sp select 0),(_sp select 1),((_sp select 2)+0.1)]; sleep 0.1;
[_v] call _i;
["RespawnVehicle",["Vehicle","base","\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa"]] remoteExec ["BIS_fnc_showNotification"];
the relevant part in your fn_vMonitor.sqf
I'm having a UAV issue..for some reason it doesnt show up in the Arsenal..it used to be a UAV Backpack. I can find that in the editor but not the arsenal.
I also listed the UAV itself(Darter) and the UAV Backpack in the classnames extensions so the mission should see it. Is this an issue with the mission itself or something with the arsenal?
Check the classnames.sqf or the classnames_extension.sqf and be sure the enemy ammobox is listed and its correct..I had that issue when I replaced classnames with some RHS stuff.
ammobox_o_typename = "Box_East_AmmoVeh_F"; from classnames_extension.sqf