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    • I saw it is 1, and it is not available in SP unfortunately. Maybe if one is logged in into Windows as "Administrator", but I am too lazy to check, and anyway nobody logs in as Administrator to play.   I was thinking about something like:     if (isMultiplayer) then =1 else =2 (unless isMultiplayer is broken as well :) )    
    • I also wish the visual effects would be more realistic. I liked how they did it in Op FP, Dragon Rising. Very nice looking.
    • So noticed that a flight of aircraft, at night, one aircraft will have it's collision lights one. But as soon as combat starts, they turn off.   Why can't the drones lights turn off?
    • getCameraViewDirection   nul = this spawn { params[ "_unit" ]; _camera = "camera" camCreate ASLToAGL eyePos _unit; _camera cameraEffect["INTERNAL", "BACK", "myrender"]; _billboard = createVehicle [ "UserTexture1m_F", ( _unit getPos[ 3, ( getDir _unit ) ] ) vectorAdd [ 0, 0, 1 ], [], 0, "CAN_COLLIDE" ]; _billboard setDir ( _unit getDir _billboard ); _billboard setObjectTextureGlobal[ 0, "#(argb,512,512,1)r2t(myrender,1.0)" ]; TAG_fnc_updateCamera = { params[ "_unitNetID", "_cameraNetID", "_BBNetID" ]; _unit = _unitNetID call BIS_fnc_objectFromNetId; _camera = _cameraNetID call BIS_fnc_objectFromNetId; _billBoard = _BBNetID call BIS_fnc_objectFromNetId; _camera camSetPos (( ASLToAGL eyePos _unit ) vectorAdd (( getCameraViewDirection _unit ) vectorMultiply 0.5 )); _camera camSetDir ( getCameraViewDirection _unit ); _camera camCommit 0; _billboard setPos (( ASLToAGL eyePos _unit ) vectorAdd (( getCameraViewDirection _unit ) vectorMultiply 3 )); _billboard setVectorDirAndUp [ getCameraViewDirection _unit, getCameraViewDirection _unit vectorCrossProduct vectorNormalized ( _unit modelToWorld[1,0,0] ) ]; }; addMissionEventHandler [ "EachFrame", format[ " [ '%1', '%2', '%3' ] call TAG_fnc_updateCamera; ", _unit call BIS_fnc_netId, _camera call BIS_fnc_netId, _billboard call BIS_fnc_netId ]]; }; In a units init box for testing. Ignore the billboard flipping up side down when turning, that is just my horrendous vector maths  . Just wanted to provide a visual example. Maybe someone will chip in and fix it.
    •   Change them yourself in your CBA settings.