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    • i realised that the way i designed the framewrok it actually already DOES save the laser color settings. thx past me. you're always watching out for me apparently i forgot how it works lol.   i found out that the new approach for the NVG overlays breaks with mission restarts (using hte ESC menu restart button) eventhoguh it only very slightly differs from before. gotta love arma and it's restarts and savegame loads. when i say love i mean hate.   anyways. here's a little teaser on the update PIP scope concept. it is now done via a world object instead just through optics model 3d dialog stuff. that allows to overlay some post processing to get rid of the pixelation in the pip a little.     don't get too excited yet though. this is very early and still has many problems. mainly it still needs away to intelligently adapt to any scope with any zoom level. that way i can avoid the need to set up every single scope seperatedly.  
    • Sounds like a cool concept. You should consider to add more images and a short demo video to your presentation. If someone records a longer play sessions, would be useful to have this linked too.   What is involved porting it to another terrain? Would you be interested in a WW2 version?   Either done by yourself or in cooperation/assistance with us?
    • So you have audio problems when BattlEye is on or off or both?   Is the BattlEye blocking any files when you launch the game?
    • Hello, i believe i posted this in another forum. But i'm just wondering as to what happened with the weapons and some vehicles in the mod? I don't see them anymore. Were they removed? 
    • If I use binarize from Arma 2 tools, process tooks about 40mins to complete. Loading map in the game is fine.