Arma Tactics takes the best from the popular strategy genre... and goes mobile. The finest assets used in the critically acclaimed Armaâ„¢ series on PC now come to life on the Android mobile platform, in one of the best looking mobile games to date.
Take On Mars places you in the seat of a Rover Operator, allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking the secrets of Mars' distant past.
For discussions not strictly related to our games. Topics should ideally still be related in some way, for example: military, politics, science. Note that just because this is for offtopic it's not a case of "anything goes", silly topics and especially topics which don't have any scope for discussion will be closed/deleted.
well there are tons of pics of it here
i'd never heard of it til you mentioned it.
if you can source a basic transport model i can add the weaponry, or the ambulance shell
I forgot to mention in my mega post on page 1 that this bug is still unsolved:
Alpha maps with 8bit alpha (DXT5 compression) do not receive shadows when using Supershader for example: https://feedback.bistudio.com/T85685
I think that we all agree with you that we'd like Arma's RV4 engine to be more multi-threaded.
However this problem isn't just with RV4. AMD chose an architecture that favoured more cores than IPC.
This was a bad choice because most games do not have engines that are well multi-threaded.
This is changing however with the new generation of engines.
So we can expect the situation to improve with BI's new engine, Enfusion.
An early version Enfusion is already used on BI's game Take On Mars.
A much more refined version is being test in DayZ.
I expect that an even more refined version, will be used in Arma 4.
In the meantime, please don't blame A3 for AMD's poor choice of architecture.
As these benchmarks indicate, the problem also lies with AMD, e.g.
why is a dual core Intel beating an octo-core AMD by almost 100% when they're operating at almost the same frequency?