Arma Tactics takes the best from the popular strategy genre... and goes mobile. The finest assets used in the critically acclaimed Armaâ„¢ series on PC now come to life on the Android mobile platform, in one of the best looking mobile games to date.
Take On Mars places you in the seat of a Rover Operator, allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking the secrets of Mars' distant past.
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Ok so I am attempting to use ALIVE with Tanoa and APEX units.
7:28:59 WARNING: You don't appear to have the Military_Pacific compositions loaded, make sure you have added the composition PBOs to your @ALiVE or @ALiVEServer addon folders! Falling back to Military!
7:28:59 Spawning Composition: [bin\config.bin/CfgGroups/Empty/Military/FieldHQMedium/FieldHQ_OPF_F,[13997.3,11012.6],0,"OPF_F"]
so i am attempting to use APEX units... and it gives me this. ideas? And yes i have APEX, am using
BLU_T_F, OPF_T_F, IND_C_F
in forced factions along with "Pacific" groups and Syndikat
I got same problem. Even with
Server doesn't accept any new network connections. Rised limits, turned off selinux, simpified pam as much as possible. I got a feeling there might be some kind of hidden limit in a kernel setted up at compile time.
Default precompiled kernel.
Thing that confuses me is why there is so little reports about this issue.
the CAS planes and the Buzzard lose a lot of speed when turning. The wipeout has bad engine performance, the buzzard even more. So in a sustained turn, the buzzard will go down to 250kph. Set a single move point for an AI buzzard (so he circles around it), then hop in a buzzard as well and chase it (try getting and keeping it in your crosshair as if you want to use guns). You have trouble staying in the air and keep turning doing that.
Its nature of the flight model i say. When using high draconic forces in the config (they prevent "drifting"), you lose less speed during sharp turns- but also you won't experience high G for some reason (i'm using the gmeter animation source as reference). When using low draconic forces you can experience very high G in turns, but you lose enormous amounts of speed doing that, and you drift around excessively.