When using setTimeMultiplier water based vehicles don't react to tide changes.
I guess this is also true when using skipTime and setDate commands.
The tide gets updated but vehicles won't reflect the new tide and either stay floating mid air or on the ground.
Are there any script commands related to dynamic loadouts?
Couldn't find any on the scripting command pages dev section.
Also setFeatureType seems to be missing there as well (in the general page and the 1.68 page).