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galzohar

ACE AD 42 City Assasination - TvT undercover terrorists assasinate informant

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This mission takes place in the city I made on the airfield in Chernarus (same as in ACE Co 05 Patrol City). In this team vs team mission a lot of civilians are running around while the terrorists (who look the same as civilians) need to make their way to assassinate an informant, while the American special forces need to defend him.

Terrorists are armed with a VZ-61 and 4 magazines and can draw/hide their weapon at will, however the animation makes drawing the weapon when an American is pointing his weapon at you a rather suicidal action.

Americans can use their action menu to check civilians for weapons (if you check a terrorist he will be forced to draw his weapon - terrorists obviously don't surrender) as well as fire warning shots.

Number of civilians somewhat scales with the number of players, and they use a random patrol scripts that does send them into random building positions and prefers to send them around the target area (as spreading them all over the city would require too much CPU power from the server - it is already quite heavy for hosted/weak dedicated servers if played with a large number of players). The end result is that Americans can get rather confused regarding who is an actual civilian and who isn't. Neither side is allowed to kill civilians, though killing terrorists is allowed even if they did not draw their weapon.

Informant will start next to the Americans and will go to a random building position in the area (marked on the map for both sides). A picture of him is available in the briefing notes.

Default time limit is 20 minutes, but can be adjusted by the server admin.

Known issues:

- Some building positions are a bit problematic and will make it too easy to assassinate him.

- Since AI can go through walls, it's possible on rare occasions that the informant will get stuck in a wall and become impossible to kill. Also real civilians can go through walls while the terrorists can, but again this doesn't happen often enough to be a real problem.

- Custom faces, face paint and certain glasses/goggles can identify the player, so until I find an easy way to fix this, players playing the terrorists should use default faces.

- Civilians often kill themselves, though there should still be plenty of them running around.

- Weak PCs may have issues running so many AI. Upon request I may add an option to reduce their numbers.

Filefactory (v1.02):

http://www.filefactory.com/file/b2377c0/n/ace_ad_42_city_assasination_v1-02.chernarus.pbo

Armaholic (v1.02):

http://www.armaholic.com/page.php?id=9948

Edited by galzohar

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