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| ArmA 2 & OA - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods. Only addons/mods which have content freely available for download should have threads in here. Addons that are released in alpha/beta/final state are covered by this "Complete" forum. |
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#1 |
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Chief Warrant Officer
Join Date: Jun 2003
Posts: 3,702
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Fast Sea Frame - FSF-1 - Sea Fighter
Fast Sea Frame - FSF-1
Beta 2.1 (for ArmAII) by Gnat Updated 4th July 2010 ![]() ![]() ![]() .... something a little different. ** Features ** - Walkable decks - Lash down Choppers on deck - 2 RHIBs attach and detach - Railings can be stepped over - Armed with Stingers - Boarding ladder - READ README (and in Download) for details. - Again, not what I would call ArmAII quality, but its the best I can do with time. -- SCRIPTS -- ---------------------------- >>> Lash vehicle to deck <<< - Place Chopper over deck of FSF - In the INIT field of Chopper put; xx = [this] execvm "\GNT_FSF\Lash.sqf"; >>> Place Gunner in Stinger <<< - In the INIT field of FSF put; xx = [this] execvm "\GNT_FSF\Gunner.sqf"; >>> Place Object around FSF <<< There are many memory points now defined around the FSF for accurate placing (SETPOSASL) of any object. - Example Call; xx = [MyUH60,MySHIP,"Pad1"] execVM "\GNT_FSF\position.sqf"; Defined Memory Points Pad1 (landing pad front) Pad2 (landing pad back) Pad1F (more forward, suits UH1Y) Pad2F (more forward, suits UH1Y) deck0 (on deck, near stinger launcher) deck1R to deck6R (6 positions, on deck, right side) deck1L to deck6L (6 positions, on deck, left side) well1R, well2R, well3R (3 positions, near RHIBs, right hand walkway) well1C, well2C, well3C (3 positions, near RHIBs, forward and center walkway) well1L, well2L, well3L (3 positions, near RHIBs, left hand walkway) laddertop, ladderbottom (2 positions, at boarding ladder) DOWNLOAD LINKS Fast Sea Frame - Beta 2.1 - 4th July 10 Armaholic Armed Assault Info Filefront Beta 2 Change Log - Added Bridge view - Added boarding ladder - Added MP script improvements (thanks Armatech) - Added Stinger - Added position memory points - Added extra Cargo positions (17) - Improved rear barrier - Changed engine & environment sounds Last edited by [APS]Gnat; 07-08-2010 at 02:22 PM. |
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#2 | |
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Sergeant
Join Date: Apr 2009
Posts: 114
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Ah, so this was the Addon that went Titanic style in your video.
Anyways great as always Gnat, downloading now.
__________________
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#3 |
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Chief Warrant Officer
Join Date: Jun 2001
Location: Slovenia, EU
Posts: 3,472
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Testing!
__________________
IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si) ![]() ^ click to visit www.icebreakr.com/islands ^ | Become a facebook fan of Isla Duala! |
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#4 |
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Sergeant Major
Join Date: Nov 2005
Location: Madrid, Spain
Posts: 1,556
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Great work, as always.
Aside of the fact that the upper deck is not "ground" (if you eject as driver, and you walk on the deck, the movement of the ship is not added to your movement, so you are left behind), the other problem is that it seems quite light. A RHIB can push it and move it freely in any direction while still keeping 16Km/h (the RHIB). You might also consider to attach on or two static stinger launchers in the upper deck for self defense. |
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#5 |
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First Sergeant
Join Date: Oct 2004
Location: UK
Posts: 920
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Nice, hopefully the first of many new ships from you Gnat, nice work, as always..........
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#6 |
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Gunnery Sergeant
Join Date: Dec 2006
Location: Germany
Posts: 462
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That think remebered me to the lsd ship
![]() Great work gnat! |
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#7 |
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Warrant Officer
Join Date: Jun 2005
Location: The Netherlands
Posts: 2,171
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#8 |
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Staff Sergeant
Join Date: May 2007
Location: Sunny Spain
Posts: 291
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Is there a driver wiev LOD?
Are you going to add one? How about adding two memory points, one on each landing spot, so you can attach simultaneously two helicopters? Are you going also to add cargo wiev LODs? Is so, do you plan to increase the number of cargo positions so we can transport at least one squad? Aside from these points, Outstanding work, GNAT, as always Last edited by mankyle; 03-07-2010 at 05:53 PM. |
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#9 |
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First Sergeant
Join Date: Feb 2007
Location: England.
Posts: 972
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awesome, grabbin this one!
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#10 |
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Master Sergeant
Join Date: Apr 2007
Location: USA
Posts: 727
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Very Cool Gnat, great to have some ships.
Thanks |
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