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| ArmA 2 & OA - ADDONS & MODS: DISCUSSION This forum is for discussing addons or mods that are currently work in progress, as well as for discussing ideas or requests for addons. As soon as content is released even if Alpha state, the thread should then be moved to A&M:Complete (PM a moderator with the link). |
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#1 |
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Gunnery Sergeant
Join Date: Jul 2006
Location: Denmark
Posts: 527
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Post-Apocalypse mod
Post-Apocalypse mod
My very first modding project for arma1 was the post-apocalypse mod, and I was thinking it was time to move it to arma2 now. I started completely from scratch with the new mod, but it will basicly contain the same as the old one just new versions of them and ofcourse tons of new stuff I never got arround to do the last time. at the moment I'm working on the four main parts: Freedom Fighters, The new Order, Wasteland Warriors and objects later I'll start working on a map, civilians and vehicles. The Mod will be a semi-realistic post-apocalyptic world where men has destroyed the world and the survivours has turned on each other The new order has gained alot of power and restored alot of the old technology and is more or less a fully working military organisation, the freedom fighters are the resistance movement fighting the new orders expanding regime. in between them the wasteland warriors rule the large wastelands living as nomads and defend them selves against anyone they meet. I won't be making monsters aliens or zombies because as I said this should be a mostly realistic mod, but ofcourse it can be mixed with whatever addons or mods you like. I noticed my old freedom fighters were used in many different ways so I'll do everyone a favour by making all the addons, units, objects and so on stand-alone addons. Some screenshots of the work done so far: Freedom Fighters: ![]() ![]() ![]() The New Order: ![]() ![]() screenshots of I.E.D's objects and wasteland warriors are coming soon. |
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#2 |
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Private
Join Date: Mar 2010
Posts: 7
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looks cool, always wanted something like that. GL on this work, man!
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#3 |
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Corporal
Join Date: Jul 2009
Posts: 77
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nice, lookin forward to this
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#4 |
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Sergeant Major
Join Date: May 2004
Location: US
Posts: 1,697
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Excellent to hear you've moved your project to Arma2. I'm looking forward very much so to seeing such a concept in game
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#5 |
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Gunnery Sergeant
Join Date: Jun 2006
Posts: 465
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Awsome! Can't wait to see some rag-tag civies!
Mission ideas are already churning in my head.
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#6 |
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Gunnery Sergeant
Join Date: Jul 2006
Location: Denmark
Posts: 527
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thanks everyone..
not too sure what to make of the civilians just yet.. but I was thinking something like traveling looking for food and water with backpacks and ofcourse rag-tag, beaten and wounded etc. mission ideas sounds good, I'm defenitly no mission maker so I'll leave this to all of you and its nice to hear that I can inspire ideas already... |
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#7 |
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Gunnery Sergeant
Join Date: Feb 2003
Posts: 428
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Nice work so far. Great Idea also. These will go great with some zombie looking vehicles we got put away. Just on the back packs thing please leave them off so they work with the ACE mod stuff. Also make some with not hats or helmets.
I got tons of referance stuff if you need. Just drop me a PM and I will zip them up for you. |
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#8 |
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Corporal
Join Date: Jun 2009
Location: melbourne
Posts: 75
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i'd suggest making textures for ash-covered ground, assuming its from a nuke - i'd assume so seeing as you have giger counters.
I'd also suggest making a more indepth backstory - the factions seem really juvenille and one-dimensional. For example, you call one side freedom fighters. Take into account all sides probably believe they're fighting for freedom and the greater good. Make the premise interesting and complex and the ideas will flow from it
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my forum might be of interest to you. |
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#9 | |
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Staff Sergeant
Join Date: Jan 2007
Location: Germany
Posts: 353
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Quote:
Look at my sig. I am porting it to Arma 2 slowly but so far some addons are missing.The resistance fighters were absolutely awesome, alltough they had some bugs too. So in this case it's great that you're beginning from the scratch. But the appearance of them was just perfect! I was using them for a second mission (as the main role) but then Arma 2 came out and I stopped working on it, because the addons weren't there for A2. It's really a surprise that you are porting them now, this is f*** great!! ![]() ![]() Btw. did you change your nickname? Because the guy who did this mod in A1 was agamoth (or am I wrong?).
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Last edited by Undeceived; 03-05-2010 at 06:10 AM. |
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#10 |
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Chief Warrant Officer
Join Date: Jun 2001
Location: Slovenia, EU
Posts: 3,472
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Canislupus: great stuff. I'll be releasing post-apocalyptic map soon, so these units might be very cool for the mission makers.
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