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| ArmA 2 & OA - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods. Only addons/mods which have content freely available for download should have threads in here. Addons that are released in alpha/beta/final state are covered by this "Complete" forum. |
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#1 |
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Master Sergeant
Join Date: Jun 2007
Posts: 784
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JTD_Mines 0228 beta
Finally a beta version of the JTD_mines, which at this point only has a claymore implemented.
![]() Most recent vid: Download: http://www.mediafire.com/file/zzummy...D_Mines0228.7z The archive contains the addon and a test mission, and readme docs. Info (from the readme): ================================================== === Credits/Thanks: Pingu, for the ArmA version OFPEC - h- for setVariable help - DeanosBeano for config help ACE - for inspiration and motivation - Sickboy PMC - SnakeMan for support/testing ================================================== === Mines that are placeable via the editor, scripting (spawning), and the player. For mines placed by the player, a marker shows the placement. The placed mines can be disarmed, with a small possibility of accidentally discharging the mine. Units that are capable of disarming mines (Engineers and certain special forces) may also be able to pick up disarmed mines. Player-placed mines can be sighted-in, attached to a tripwire, or triggered remotely. ================================================== === Installation: The archive contains a folder structure \@JTD\addons - simply extract the archive someplace and place the @JTD folder in your ArmA2 root folder. There is also a \keys\ folder that contains the JTD bikey - place this file in the \keys\ folder in your ArmA2 root folder. (This is the same installation as the other JTD addons, which you should already have.) ![]() More detailed installation: Within the archive are 2 pbos (with signature files): Pingu_claymore_base and JTD_mines. Place both of these in the addon folder of your choice. More detailed information as to the implementation of the claymores in the readme for it. Related other threads: http://tactical.nekromantix.com/tact...=22165&start=0 http://www.ofpec.com/forum/index.php?topic=34614.0 http://forums.bistudio.com/showthread.php?t=95023 Thanks! ***Bonus*** A pdf of various US Army Field manuals for the claymore is available here: http://www.mediafire.com/file/gtczld...23Claymore.pdf
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-----------<T>---------- ![]() Creator of JTD Ambient Civilian Traffic Module (beta ver. 2). Last edited by TRexian; 03-01-2010 at 02:55 AM. |
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#2 |
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Warrant Officer
Join Date: Jun 2005
Location: The Netherlands
Posts: 2,121
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#3 |
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Sergeant
Join Date: May 2008
Location: Germany
Posts: 175
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#4 |
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Sergeant Major
Join Date: Jan 2002
Location: Sweden
Posts: 1,717
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Thank you for this addon!
I've been away from ArmA II a while but glad to see some work done on stand alone AP mines (I know ACE 2 also have but thats not an option right now). Do you plan to add a plain vanilla AP mine? Subroc released one a while ago but unfortunately it wasn't very usefull since the AI didn't trigger it most of the times. Link to Subroc's Generic AntiPersonel Mine Addon: http://forums.bistudio.com/showthread.php?t=82960 Looking forward to any improvements/additions you may add! /KC
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Enhance your OFP experience with some scripts: Group Link II - Gives the AI some more brain! Armour Battle Fix MP - Gives you a fairer chance! >> The journey is the reward! << Last edited by KeyCat; 03-01-2010 at 12:39 PM. |
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#5 |
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Master Sergeant
Join Date: Jun 2007
Posts: 784
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@ mirrors - Thanks guys!
@ KeyCat - I will check that out. Our intention is to broaden the scope of this, now that we have a methodology for AP mines. PMC has some 3d models that I'll probably be able to use.Right now, I have an IED system roughed out that I'm planning for the next beta (no timeline for that yet). And, ideally, at least a few warning signs. But, it wouldn't be difficult at all to add a few more 3d models for different mines.
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-----------<T>---------- ![]() Creator of JTD Ambient Civilian Traffic Module (beta ver. 2). |
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#6 |
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Private First Class
Join Date: Nov 2009
Location: United States of America
Posts: 36
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I love the "do not eat contents" on the back of the claymore, do they really have that on there?
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#7 |
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Private First Class
Join Date: Dec 2005
Location: Sweden
Posts: 38
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TRexian: if you find anything useful in my scripts feel free to use them, i wont be making any updates on my addon.
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http://www.anrop.se - Swedish arma community |
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#8 |
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Master Sergeant
Join Date: Jun 2007
Posts: 784
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Very good! Thanks!
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-----------<T>---------- ![]() Creator of JTD Ambient Civilian Traffic Module (beta ver. 2). |
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