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ArmA 2 & OA - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods.

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Old 03-01-2010, 02:52 AM   #1
TRexian
Master Sergeant
 
Join Date: Jun 2007
Posts: 784
JTD_Mines 0228 beta

Finally a beta version of the JTD_mines, which at this point only has a claymore implemented.

Most recent vid:


Download:
http://www.mediafire.com/file/zzummy...D_Mines0228.7z

The archive contains the addon and a test mission, and readme docs.

Info (from the readme):

================================================== ===
Credits/Thanks:
Pingu, for the ArmA version
OFPEC
- h- for setVariable help
- DeanosBeano for config help
ACE
- for inspiration and motivation
- Sickboy
PMC
- SnakeMan for support/testing

================================================== ===
Mines that are placeable via the editor, scripting (spawning), and the player. For mines placed by the player, a marker shows the placement.

The placed mines can be disarmed, with a small possibility of accidentally discharging the mine. Units that are capable of disarming mines (Engineers and certain special forces) may also be able to pick up disarmed mines.

Player-placed mines can be sighted-in, attached to a tripwire, or triggered remotely.

================================================== ===
Installation:

The archive contains a folder structure \@JTD\addons - simply extract the archive someplace and place the @JTD folder in your ArmA2 root folder. There is also a \keys\ folder that contains the JTD bikey - place this file in the \keys\ folder in your ArmA2 root folder.

(This is the same installation as the other JTD addons, which you should already have.)

More detailed installation:
Within the archive are 2 pbos (with signature files): Pingu_claymore_base and JTD_mines. Place both of these in the addon folder of your choice.

More detailed information as to the implementation of the claymores in the readme for it.

Related other threads:
http://tactical.nekromantix.com/tact...=22165&start=0
http://www.ofpec.com/forum/index.php?topic=34614.0
http://forums.bistudio.com/showthread.php?t=95023

Thanks!

***Bonus***
A pdf of various US Army Field manuals for the claymore is available here:
http://www.mediafire.com/file/gtczld...23Claymore.pdf
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Last edited by TRexian; 03-01-2010 at 02:55 AM.
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Old 03-01-2010, 10:48 AM   #2
Foxhound
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Release frontpaged on the Armaholic homepage.

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Old 03-01-2010, 11:13 AM   #3
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Thx for this Addon! News and DL by armed-assault.de!



Regards Culti
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Old 03-01-2010, 12:37 PM   #4
KeyCat
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Join Date: Jan 2002
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Posts: 1,717
Thank you for this addon!

I've been away from ArmA II a while but glad to see some work done on stand alone AP mines (I know ACE 2 also have but thats not an option right now).

Do you plan to add a plain vanilla AP mine? Subroc released one a while ago but unfortunately it wasn't very usefull since the AI didn't trigger it most of the times.

Link to Subroc's Generic AntiPersonel Mine Addon:

http://forums.bistudio.com/showthread.php?t=82960

Looking forward to any improvements/additions you may add!

/KC
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Last edited by KeyCat; 03-01-2010 at 12:39 PM.
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Old 03-01-2010, 12:42 PM   #5
TRexian
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@ mirrors - Thanks guys!

@ KeyCat - I will check that out. Our intention is to broaden the scope of this, now that we have a methodology for AP mines. PMC has some 3d models that I'll probably be able to use.

Right now, I have an IED system roughed out that I'm planning for the next beta (no timeline for that yet). And, ideally, at least a few warning signs. But, it wouldn't be difficult at all to add a few more 3d models for different mines.
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Old 03-24-2010, 10:05 PM   #6
Slatmes
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I love the "do not eat contents" on the back of the claymore, do they really have that on there?
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Old 03-25-2010, 01:45 PM   #7
subroc
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TRexian: if you find anything useful in my scripts feel free to use them, i wont be making any updates on my addon.
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Old 03-25-2010, 01:50 PM   #8
TRexian
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Very good! Thanks!
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