Bohemia Interactive Forums  

Go Back   Bohemia Interactive Forums > BI MILITARY GAMES FORUMS > ARMA 2 & Operation Arrowhead > ArmA 2 & OA - ADDONS & MODS: COMPLETE

ArmA 2 & OA - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods.

Only addons/mods which have content freely available for download should have threads in here.

Addons that are released in alpha/beta/final state are covered by this "Complete" forum.

Reply
 
Thread Tools Display Modes
Old 02-19-2010, 10:16 AM   #1
Eble
First Sergeant
 
Eble's Avatar
 
Join Date: May 2008
Posts: 904
IkaR's F14 comes to Arma2

With permission, coversion of IkaR's F 14 Tomcat


(Thanks to BloodnGuts for the advert above)


Updated and improved for Arma2
new normal/spec maps.

Beta V1.0 18/02/1010

Supershader now in use, RACS skin as bonus.

http://en.wikipedia.org/wiki/F-14_Tomcat

Youtube video:

Sorry had to happen - Video from Arma1 release, but still...



Small video showing HUD - nothing fancy just stock BIS animations
(Check out the last Mig-29 comes in inverted! flown by AI pilots)






Addon features.

Fully integrated gunners position
Spec/normal maps/supershader
Modified flight model
Binarized PBO
CBA compatible
3 x custom textures thanks to EddyD
1 x USN colour scheme
2 x Iranian colour schemes
templates for creating your own textures, again thanks to EddyD
Weapon scrips work thanks to namman2
thanks to Eddie of PRACS mod for shadows help.


Multi weapon loadouts -

CAS – 38 FFAR, cannon, 2 x AIM9 and 4 x AGM65
CAP - 6 x AIM 54, 2 x Aim9, Cannon
Strike – 5 x GBU12 (LANTIRN system), 2 x Aim9, Cannon (Bombcat)

Working ROI (Gunner position) target selection etc.

Addon requires CBA mod

Addon is compatible with the wingtip trails addon.



Quote:
Firstly, I will point out the only thing I do is convert existing addons, all the hard work was always done by the original addon makers, I have simply tried where possible to convert them for Arma2.

I do this basically on my own with the help of a few community members for either textures or scripting help.

This is basically a hobby of mine and I do this in my spare time, all the addons mentioned have got prior permission from the original addon makers.

I know a few people will not like these addons as they are in the most part based on OFP addons, people will moan the fact the models are wrong or just old etc, thats fine I'm cool with that, until arma2 quality replacement are produced I see no reason not to convert my personal favourite OFP addons.

If you think you might be easily upset by a OFP port to Arma2 please feel free to not download it etc.
Most important thing you can do with this addon is have fun, please understand this is a working beta, problems will arise, please leave feedback etc and I will continue to work on this addon.

Southy

PS something had to come along to take out Gnats/Footmunch's Su33's right

download here:

file includes Photoshop template for making your own textures.

Beta V1.5 released 27/02/10 Armaholic.com

http://www.armaholic.com/page.php?id=9624

(Original OFP skin with Squadron markings)

...

Arma2 Texture



...
__________________
The Arma2 Airforce is being prepared, fuel have been checked, systems checked....

(Faint Roar of engines in the distance)

previews and movies of addons past/future and present on youtube:

http://www.youtube.com/user/eblevinda

Last edited by Eble; 02-26-2010 at 06:25 PM.
Eble is offline   Reply With Quote
Old 02-19-2010, 10:21 AM   #2
warden308
Sergeant
 
warden308's Avatar
 
Join Date: Nov 2007
Posts: 124
Awesome Eble! Much appreciated!

Thank you very much for all your hard work for this community.
warden308 is offline   Reply With Quote
Old 02-19-2010, 10:28 AM   #3
thales100
Gunnery Sergeant
 
thales100's Avatar
 
Join Date: Jun 2009
Location: Brazil
Posts: 402
Very nice, thanks.
__________________
ArmA 2 x (Triplehead + TrackIR + Shoot) =
thales100 is offline   Reply With Quote
Old 02-19-2010, 10:28 AM   #4
STALKERGB
First Sergeant
 
STALKERGB's Avatar
 
Join Date: Sep 2008
Location: Good old Blighty!
Posts: 857
nice mate, all you need now is this: Highway to the dangerzone infact it should be part of the engine startup noise!

EDIT: Just realised you used it on your HUD test

EDIT2: Didnt BloodnGuts do a similar image to the one you have but as a parody of Top Gun? I remember seeing it somewhere... was quite funny
__________________
STALKERGB ♪♫

British 3 Rifle MTP Release thread

Last edited by STALKERGB; 02-19-2010 at 10:40 AM.
STALKERGB is offline   Reply With Quote
Old 02-19-2010, 11:01 AM   #5
Max Power
Formerly Plaintiff1
 
Max Power's Avatar
 
Join Date: May 2005
Posts: 5,462
The turn rate of the f-14 displayed in that video is quite funny! The f-14 has a turn rate of 14 degrees per second at 300 knots. This addon has a turn rate of more like 140 degrees per second. Now, I know this isn't a flight sim, but if every aircraft has the turn rate of an f-22 raptor, what's the point of having different aircraft?

edit: I've read another source that claims the f-14d has a sustained turn rate of 25 degrees per second. That's still much lower than the rate in the video.

Last edited by Max Power; 02-19-2010 at 11:04 AM.
Max Power is offline   Reply With Quote
Old 02-19-2010, 11:09 AM   #6
Eble
First Sergeant
 
Eble's Avatar
 
Join Date: May 2008
Posts: 904
Quote:
Originally Posted by Max Power View Post
The turn rate of the f-14 displayed in that video is quite funny! The f-14 has a turn rate of 14 degrees per second at 300 knots. This addon has a turn rate of more like 140 degrees per second. Now, I know this isn't a flight sim, but if every aircraft has the turn rate of an f-22 raptor, what's the point of having different aircraft?
The flight model can't be realistic in Arma2, but the addon has to be able to compete with the BIS jets.

no point building in massive restrictions if you can never kill someone in a harrier or F35.

The game forces a sort of generic flight model, is it realistic, no way, but it's the best we have.

You can change the performance if required in the CFG as follows:

Quote:
elevatorSensitivity = 1.100000;
alter this setting to the desired effect. (Lower means a smaller turn rate).
__________________
The Arma2 Airforce is being prepared, fuel have been checked, systems checked....

(Faint Roar of engines in the distance)

previews and movies of addons past/future and present on youtube:

http://www.youtube.com/user/eblevinda
Eble is offline   Reply With Quote
Old 02-19-2010, 11:24 AM   #7
Max Power
Formerly Plaintiff1
 
Max Power's Avatar
 
Join Date: May 2005
Posts: 5,462
Altering the weight distribution of the model in the geoLOD will affect the manoeuvrability.

The f-14s big trick (for an aircraft designed in the late 60s) was its powerful radar and very long range, fire and forget missiles. If it can't compete in a turning fight with the mig-29, which has similar turning performance to the f-16 (which has the best sustained turn of any jet fighter, including the f-22 with its vectored whoozits), then that seems par for the course, don't you think?

I mean, should I make a helicopter that was designed in the 50s and 60s uber manoeuvrable to eliminate any disadvantage vs. the most powerful and latest gunships of today? That thinking is a bit strange, don't you think? Of course the f-14 will have a disadvantage, it was designed 40 years ago.
Max Power is offline   Reply With Quote
Old 02-19-2010, 11:35 AM   #8
Eble
First Sergeant
 
Eble's Avatar
 
Join Date: May 2008
Posts: 904
I know what your saying, but I won't make the addon unusable to please people looking for a realistic F14 flight model in a non-flight sim game.

I can make the Su-25 stock BIS plane almost do a back flip, is it realistic, not on your life.

Arma2 isn't a flight sim, if your looking for real world flight dynamics sorry your going to be disappointed.

The only thing I can do as a modder is make the addons 'feel' different. they all handle differently, using modified GEO LOD weights/positions etc.

The video your referring too was from Arma1, quite a few tweaks have gone into this addon since then, and the second video where I out turn the Mig-29 is vs AI who do not turn all that well to start with.

What you will noticed from the second video is the AI pilot of the last Mig29 (at 2 mins 40 secs) to be shot down was tracking me for a while in a tight turn, I slowed down to the point where he over shot me, in an attempt to turn more he goes inverted, I've not seen inverted AI in stock BIS aircraft, the Mig29 handles that well.
__________________
The Arma2 Airforce is being prepared, fuel have been checked, systems checked....

(Faint Roar of engines in the distance)

previews and movies of addons past/future and present on youtube:

http://www.youtube.com/user/eblevinda

Last edited by Eble; 02-19-2010 at 11:45 AM.
Eble is offline   Reply With Quote
Old 02-19-2010, 11:44 AM   #9
Stiltman
Private First Class
 
Join Date: Dec 2001
Location: Sweden
Posts: 36
Well this was a nice Surprise

Some things to report from the first test.
First in editor on Placement error message.

* 'No entry 'bin\config.bin/CfgFactionClasses.USAF'
* No engine sound in cockpit
* When turning head back as pilot, wings and body are white. (USNavy versions)
* As gunner, you see the HUD from the pilot.
* Some LOD seem to have no texture, from far it turned all White, then closer the texture appeared (seem to be USN version to).
* Missiles seem to spawn above the plane when firing. so makes a missile and "explision" appear above the plane for a brief second.
* If im not mistaken the rearwing should work as aileron and elev.?

Other personal things.
* Would like to see the guns for the pilot, and maybe hydras.
* Making the wings animate in cockpit view to, right now they seem to be swept back all the time when turning around in cockpit.
* If possible, animate the landing gear doors to close after the gears, and not simultaneous
* Key files, so it can be used on servers with lock.
Stiltman is offline   Reply With Quote
Old 02-19-2010, 11:48 AM   #10
Eble
First Sergeant
 
Eble's Avatar
 
Join Date: May 2008
Posts: 904
thanks for the feedback mate, heaps to do but I wanted to get a beta out for people to mess with.

once the addon gets more final I'll start signing them, until then it's for offline testing only really.
__________________
The Arma2 Airforce is being prepared, fuel have been checked, systems checked....

(Faint Roar of engines in the distance)

previews and movies of addons past/future and present on youtube:

http://www.youtube.com/user/eblevinda
Eble is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:31 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.