![]() |
|
|
|||||||
| ArmA 2 & OA - USER MISSIONS For discussing missions/campaigns created by the community for ArmA 2 & the standalone expansion Operation Arrowhead Discussions about the technical nature of creating missions should be in the editing forum not in here. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 |
|
Sergeant
Join Date: Jun 2009
Location: Bremen, Germany
Posts: 103
|
[SP] Take the Helo
![]() Title: Take the Helo Type: SP Mission Side: BLUFOR (US) / BlackOp Version: 1.03 ArmAII Version: 1.05 Date: 03-12-2010 ****************************** Description: Sneak on the enemy island at night, take the helo and escape. A classic Spec-Op mission, based on the OFP mission 'Take the Car'. With lots of new features like random weather, random patrols, Security cameras, probably enemy reinforcements and ways to avoid this..... ****************************** Required Addons:
****************************** Features:
****************************** Download: CLAY_TakeTheHeloV103.rar Assault Mission Studio Mirror Armaholic Mirror
__________________
>>Carpe Noctem<<
![]() Last edited by Clayman; 03-15-2010 at 11:17 PM. |
|
|
|
|
|
#2 |
|
Gunnery Sergeant
Join Date: Jun 2009
Location: Brazil
Posts: 402
|
Looks good, thanks.
__________________
ArmA 2 x (Triplehead + TrackIR + Shoot) =
|
|
|
|
|
|
#3 |
|
Sergeant
Join Date: Jun 2009
Location: Bremen, Germany
Posts: 103
|
I've updated my mission to V1.01 to work with the new GL4 version 1.1.75
Also I've fixed some little bugs: - Briefing is now visible for both units (teamswitch) - Removed (debug) radio trigger - Your buddy now doesn't talk anymore ![]() I havn't touched any of the new GL4 skill settings, as I don't have enough time to test this atm. I might change that in future versions. DL link in first post.
__________________
>>Carpe Noctem<<
![]() |
|
|
|
|
|
#4 |
|
Gunnery Sergeant
Join Date: Jun 2009
Location: Brazil
Posts: 402
|
Thank for the update.
__________________
ArmA 2 x (Triplehead + TrackIR + Shoot) =
|
|
|
|
|
|
#5 |
|
Private First Class
Join Date: May 2009
Posts: 16
|
Hi. This mission is very well designed, but unplayable for me, because it is too hard and unrealistic. One man (even Rambo
) versus whole world = death. Cheers
|
|
|
|
|
|
#6 |
|
Sergeant
Join Date: Jun 2009
Location: Bremen, Germany
Posts: 103
|
It's not one man vs whole world, it's two men vs whole island.
![]() However, this is a stealth mission. You are meant to not be spotted. And if you do, it's imo very realistic that all enemies start looking for you.
__________________
>>Carpe Noctem<<
![]() |
|
|
|
|
|
#7 |
|
Sergeant
Join Date: Jun 2009
Location: Bremen, Germany
Posts: 103
|
Almost missed the new GL4 version due to RL business...
![]() But here is the updated mission V1.02 for use with GL4 V1.1.83. DL link as always in first post. Have fun!
__________________
>>Carpe Noctem<<
![]() |
|
|
|
|
|
#8 |
|
Sergeant
Join Date: Jun 2009
Location: Bremen, Germany
Posts: 103
|
And another update.
![]() Changes in V1.03:
__________________
>>Carpe Noctem<<
![]() |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|