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daraofp

WW2 island_Beta release by Daraofp

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Hi all i been away for some time but im back and i bring you my some news of the new ww2 islandin progres.:eek:

As some of you were interested in how the island looks and wanted for my to post it well your wish is granted

so here it is...:yay:

This is still a Beta version and it is in process of making, but there are some locations that are finished and you can have fun on them.

later on i plan to include railroads nad train stations all acros the island, destroyed bridges, towns, willages by air bombing,

militarry nad concentration camps (for some new location and ideas im using google earth)

aslo will include something like omaha beach with bunkers and stuff...so test it and feel free to comment!!!:D

Tip; when making missions on this tipe of terrain i like to set foog 30% to 60%(in the screenshot i used 30 to 40% foog) it makes the object in far distance look beter thay fade in more smooth and it will improve your FPS preformanse also the game looks beter at sunrise and at dawn

so i usualy make my missions from "5 am" to "8 am" or "4 pm" to "7pm" and the onley time game look a little pale is during the high noon!:cool:

here are some screenshots;

http://img98.imageshack.us/img98/9140/daraofpww29.jpg

http://img62.imageshack.us/img62/4276/daraofpww28.jpg

http://img62.imageshack.us/img62/8145/daraofpww27.jpg

http://img163.imageshack.us/img163/9008/daraofpww26.jpg

http://img148.imageshack.us/img148/7811/daraofpww25.jpg

http://img130.imageshack.us/img130/9066/daraofpww24.jpg

http://img13.imageshack.us/img13/9829/daraofpww23.jpg

http://img59.imageshack.us/img59/5837/daraofpww22.jpg

Download the island;

http://www.sendspace.com/file/5yeqle

Description file;

Unofficial addons For Operation Flashpoint: Resistance

by Daraofp: Daragala@hotmail.com

***********************************************************************

FOLDER CONTENT

The Zipped folder Daraofp_WW2island_beta.zip contains:

1. Daraofp_normandy.pbo

2. Readme.txt

3. AEF_Reallights.pbo

4. Anjaddon1.pbo

5. Baracken.pbo

6. BB_woodenbridge.pbo

7. CAF_KKK_BUILDINGS.pbo

8. ebe1.pbo

9. fml_objects.pbo

10.indukush.pbo

11.MAP_MilObj-Pack.pbo

***********************************************************************

QUALITY DISCLAIMER

Version 1.0 (beta-release for testing)

Quality Disclaimers:

- This is a BETA and the island is still in the process of making

***********************************************************************

DESCRIPTION OF ISLAND

-Daraofp_normandy represents france in the 1940's, the island is still in the process of making so i decided to releas the work

i made so far

-there are onley few locations for now (2 towns 3 willages and some farms 1 airfield and some other stuff,

the island has a bit old look lots of bocages, fields and dirt roads...

-later on i plan to add- railroads and train stations all acros the island, destroyed bridges, towns and willages by air bombing...also will make a beach simular to the

OMAHA with german bunkers and other military stuff

***********************************************************************

Instalation

Extract all the the .PBO files to (example); coodemaster\operation flashpoint\res\addons folder.

***********************************************************************

CREDIT

thanks to OFP_Pupsi for anjaddon.

thanks to Mapfact for creating this fantastic Barrack-Addon.

thanks AEF Members for the lights and Train addons.

thanks to BattlingBitch for the wooden-bridge.

thanks CAF for the building addon.

thanks to MIG for the farms addons.

***********************************************************************

OVERALL DISCLAIMER

This is NOT an official Addon. Use it at your own risk. The author does not guarantee that this software will be fit to serve any purpose. The author will

not be held responsible for any damage these addons might incur, nor will he be

responsible for any problems you might encounter in installing or using this addon.

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Nice job. The island looks very good so far.

You might want to get rid of the helipads in some military bases though. I don't think they had much choppers during the world war. ;)

I also noticed some wooden planks in some other military base, whatever they were supposed to be. Would it be possible to combine several of them into one model, instead of placing them separately? They seem like frame rate killers when I turn my face at them. :eek:

Mirror by OFPR.info:

Dara's WW2 island (Beta)

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Thanks for releasing this. I've looked around - even as a beta, it's completely awesome! Keep going on this, because what you're doing is great! It's better than a VBS2 training map I'd been messing around in just before seeing this post.

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Thanks for releasing this. I've looked around - even as a beta, it's completely awesome! Keep going on this, because what you're doing is great! It's better than a VBS2 training map I'd been messing around in just before seeing this post.

thanks, the hardest thing about making the island is to get started, once i make few location its easier then!!!

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The island looks very nice, but you need to fix the roads, I had to speed up to time to 4x to drive around :(

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I can't fix the roads...i used those roads from the "jungle everon" addons so they are using those tipes of values for speed same as the OFP v1.46 the speed was encresed with resistance roads (thats why you get stering weal loocked when driving in corners in resistance roads because the car is going faster)

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I just piloted a helo flying over the areas you have built, and the island setup is really good, it has a very nice countryside atmosphere.

But i think for the big forests, the Resistance trees are not fitting with the terrain texture color and atmosphere, the CWC trees would be better there in my opinion.

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I just piloted a helo flying over the areas you have built, and the island setup is really good, it has a very nice countryside atmosphere.

But i think for the big forests, the Resistance trees are not fitting with the terrain texture color and atmosphere, the CWC trees would be better there in my opinion.

I know that the resistance forests look a bit different oposite to the ground texture, but CWC forest offer only Pine trees and the other CWC forest(the one that is a mix of different trees) doesent look that good(i tested it) specialy if i make a large forest area...

Also i used Res-forest because i plan to make some parts of island with a huge forest area with the roads and railroads passing trough(also the combat is better in Res-forest, better for making ambushes and easy'er to spot enemy)

will see how things go i future, but when the island is finished it's easy to replace RES-Forests with CWC-Forests and make two versions of the island and let the players decide witch one they wont to use!

P.S. if you plan to go to that Alcoholics Anonymous to get rid of OFP ill go with you :803:

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Yes! Thanks for the hard work, I'll add it to my collection of French ww2 islands. And since I was born in Normandie, it means always a lot to me when so many recreate that region..

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Good work. This island is rich in many nice details.

What about the Gala Island update ? ANy progress ?

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Good work. This island is rich in many nice details.

What about the Gala Island update ? ANy progress ?

There will not be any Gala Island update for now, because im too busy with the current island (i plan to doo 512x512 island that means a 25 km of terrain so lots of work) im just making a big city(looks good so far) with a ww2 look it will be good for makin urban combat and all big citys will be conected with raillroads!

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all big citys will be conected with raillroads!

To be honest, I advise you to not use the AEF Train addon. OK, it's the only train system for OFP but it causes heavy lag. Almost every island that uses it (Phoenix by AEF, Newland and OFPL Lechistan) lags like hell (it feels like you're pausing game after every 2-3 sec). In Lechistan's thread it is said that railroad model causes the lag, but it's unchangeable cause it is also linked to the train scripts. Sad, but I think it's better to have working island instead of island with rairoads... :(

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If that thing about the rail roads is true, perhaps you should consider editing the addOn a bit and remove the scripts from the models? Moreover I think you could make the file size much smaller by extracting only the needed models from the PBOs into your island PBO and change the texture paths. You don't need the whole Jungle Everon only to just add the roads on your island, for example, now do you? ;)

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If that thing about the rail roads is true, perhaps you should consider editing the addOn a bit and remove the scripts from the models? Moreover I think you could make the file size much smaller by extracting only the needed models from the PBOs into your island PBO and change the texture paths. You don't need the whole Jungle Everon only to just add the roads on your island, for example, now do you? ;)

that's to much work for me to edit the jungle everon and AEF train conf.cpp i'm gonna mess up something (if i change the path-name in the conf.cpp then i have to replace all the roads on my island and the roads use the dirt-sound) can you edit the conf.cpp and send it to me (the island is about 10 mb, if you remove the .wrp file and some sounds (leave the dirt-road sound) and remove some trees and object it will reduce the size alot and they will not have the jungle island in the editor...so leave only the roads and road textures and adn road sound, rename the path in conf.cpp (the jungle-everon island is under ebe1.pbo)

or other option is to leave it as it is and not put railroads (but i dont think it's the railroad models that cause the lagg it's probably the script for the AEF train) but railroads would look nice on the island (the railroad does not need to be functional it would be good for the ww2 atmosphere)

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or other option is to leave it as it is and not put railroads (but i dont think it's the railroad models that cause the lagg it's probably the script for the AEF train)

I just looked into AEF pbo and there isn't any script launched on the rails (or switch or tracks end). The scripts are launched on the vehicles only. So the lag doesn't come from the scripts.

EDIT : i just looked into the p3d and textures of the same models, and there isn't any obvious reasons for the lag on individual p3d (polycount of the models or sizes of the textures, lods etc.). So the lag comes mainly from the great amount of railways needed to feature a decent railway system on the map. So your idea of roads simulating railways is a good one i think, even if it won't be very good looking.

Edited by ProfTournesol

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I just looked into AEF pbo and there isn't any script launched on the rails (or switch or tracks end). The scripts are launched on the vehicles only. So the lag doesn't come from the scripts.

I did test-play on the island that comes with the AEF railroad all across the map and i did not have any lagg as they said...the railroad model isn't that complicated to cause lagg and if its not the script its something else that is making his game lagg on the map:confused:...well ill use the AEF railroad for now and will see if it causes problems, in that case will try to replace it with something else!!!

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If I remember correctly it was specifically the 'class' 'house' in the P3D that caused the lag (Someone might look into the Lechistan-thread). So it should be enough to remove that entry from the railway-models.

But then the train-scripts are supposed to stop working...

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here are some more screenshots of the town i'm curently making

ww5a.jpg

ww4s.jpg

ww3.jpg

ww2e.jpg

ww1y.jpg

Edited by daraofp

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boahh this island is so great would you in a future a island making for arma2 ???

that would so great :D

Stephsen

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Looks good, but wouldn't some different type of road fit better in the towns? Perhaps the pavement road from Nogova?

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Looks good, but wouldn't some different type of road fit better in the towns? Perhaps the pavement road from Nogova?

I plan to make each city different, so other city will have paved road, maby different houses and such!!!i have been lookin trough some pictures of the citys from ww2 and there were some city's in the 40' that did not have paved road (lots of people were stil using horses and chariots for traveling use back then) and the city road had that dusty look...

---------- Post added at 09:29 PM ---------- Previous post was at 09:02 PM ----------

Will there be any ruined town ?

yes there will be ruined towns and willages

I have been making islands for a long time and there are some thing that users should know!

I could make a very good looking towns with lots of detail buth there are some problems with that

1- it would take a long time to make such island (more details the more time i have to spend workong on it)

2- OFP was not designed to handle lots of objects on a small area (it has to render them all and it will ipact the preformance on the PC)

3- detailed map it self can drop your FPS and if you also have 100 units or more fighting in that city your will have like 10 to 15 FPS (units AI uses alot of CPU)

4- it depends on what objects are used in the towns (more detailed objects can cause lagg on the city (LOD's and texture of the objects)

5-if the town has lots of detailed and narow streets the unit AI can't navigate trough streets, cars will keep raming them or will get stuck

(one time i made a town with narow back streets and when i was testing units in my squad did not follow me...i would order them to get back to the formation and they would just stand still and if i tried to click on the map to order them to go to the other side of the street they would just answer "negativ" and i edited the streets to be a little wider, then the units would follow me and can navigate trouh them

So its not always about making a good looking island because that island has to be functional or you will have nice island that is not working propery

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