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| ArmA 2 & OA - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods. Only addons/mods which have content freely available for download should have threads in here. Addons that are released in alpha/beta/final state are covered by this "Complete" forum. |
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#81 |
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Master Gunnery Sergeant
Join Date: Oct 2004
Location: Aussie (temporary)
Posts: 1,024
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@Wardog
Yes, was a PPE, updated. ![]() Ju87 Update: Stuka is operational - plane and rear gunner. Only thing atm is getting the bombs working properly ![]() Don't know if it's me or just Bis bombs. Player is fine but AI are woeful. Also AI do not get into the groove doing the Stuka Jive with 'Trumpets of Jericho', so more scripting needed there. All time consuming.
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I am not stuck in the 60's and 70's. I choose to live there." Bring back the MICRO and the MINI ![]()
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#82 | |
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Sergeant Major
Join Date: Jan 2005
Location: France
Posts: 1,787
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Quote:
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#83 |
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Sergeant
Join Date: Apr 2008
Posts: 179
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#84 |
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Sergeant Major
Join Date: Jan 2005
Location: France
Posts: 1,787
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#85 |
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Staff Sergeant
Join Date: Aug 2009
Posts: 237
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loving this big fan of W.W 2 airplanes except parachute overrides for rest of my addons modern pilots use ww2 chute's
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what mood to choose for today?
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#86 |
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Staff Sergeant
Join Date: Sep 2009
Location: Canberra, Australia
Posts: 344
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Love these! Fantastic work.
Only complaint is the fuel tank life, when I tried it I'd barely get 5 minutes in the air before I was out of fuel. Made for some interesting moments though where I'd have to land while being chased and then bail out of my aircraft as it caught fire on the ground due to strafing runs. |
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#87 |
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Private
Join Date: Jul 2009
Posts: 8
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Please how can i respawn planes in MP mission with wings?
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#88 |
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Master Gunnery Sergeant
Join Date: Oct 2004
Location: Aussie (temporary)
Posts: 1,024
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@Saphyr
Don't know why there would be this proplem. I do not get much of a chance to play MP. Maybe you may have to run the 'Eventhandlers init =' from the aircraft's cfg in the respawn script. ? If it worked the first time I would assume it would work again but as I said I know nothing of MP scripting. @Imperator_Pete Fuel last for a long time, well long enough for game usage. Using WEP will burn duel much faster or if you get hit in the fuel tank then you have about 7 seconds to bail out. @SuperRat Yeah, I will have a look at it.
__________________
I am not stuck in the 60's and 70's. I choose to live there." Bring back the MICRO and the MINI ![]()
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#89 |
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Private
Join Date: Jul 2009
Posts: 8
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i don't use respawn script, i defined respawning in description.sqf. I thought that wings is other objeckts, but havent idea how to attach them to plane after respawn:-\ Planes after respawn can fly, but without wings, it looks like funny:-D They have shadows, you can hit them, but you can see them:-D
---------- Post added at 12:44 ---------- Previous post was at 12:43 ---------- sorry, you can't see them
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#90 |
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Master Gunnery Sergeant
Join Date: Oct 2004
Location: Aussie (temporary)
Posts: 1,024
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the FEW ver .100207 Update - total replacement for previous ver .100122
Debut:
Ju87 with working rear gunner. Note: Even though it performs well, the rear gun turret is an addition to the aircraft, it is not a turret defined within the aircraft cfg. Do not expect it to fully function as if it was - Yet. I was hoping to have a heavy bomber ready for this release as well but workload/time did not permit this. Made several chnages to all models of which the main changes have been listed in the Change Log. Download the FEW ver .100207 Update' Spoiler: ![]() I will try and do some demo missions for the Ju87 - time permitting. To start in the as gunner I use InGun.sqs Spoiler:
__________________
I am not stuck in the 60's and 70's. I choose to live there." Bring back the MICRO and the MINI ![]()
Last edited by CSJ; 02-08-2010 at 08:32 AM. |
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