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ArmA 2 & OA - USER MISSIONS For discussing missions/campaigns created by the community for ArmA 2 & the standalone expansion Operation Arrowhead

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Old 12-27-2009, 12:44 AM   #1
Raddik
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Arrow CO14 - Operation Sky Sweeper



Operation Sky Sweeper is a dynamic and air combat focused mission that can by played solo or with others. It includes many unique features including a custom aircraft spawning script and steam catapult system, both of which I'd originally written for this mission. If you love air combat, this is the mission for you!

Click the spoiler button below to view the mission briefing/details:

Spoiler:


Features:
  • BluFor only Co-op gameplay for up to 14 players
  • Support for Mando Missiles
  • 3 BluFor AI controlled respawning F35B aircraft
  • 1 BluFor AI controlled respawning A10 aircraft
  • Fully functional & custom made steam catapult system for deck launching
  • Scripting that creates 50+ enemy aircraft placed randomly around the map, with only 12 alive at any given moment.
  • Dual Primary Objectives include destroying all OpFor aircraft & protecting a vital BluFor asset
  • Full featured LHD base with respawning resources including:
  • 12 custom outfitted F35-B aircraft with 8 Sidewinder missiles, 2 Maverick AG missiles, and 600 rounds of GAU12 cannon ammo
  • 4 custom outfitted A-10 'Warthog' aircraft with 2 Sidewinder missiles, 6 Maverick AG missiles, and 1200 rounds of cannon ammo
  • 2 custom outfitted AH1-Z 'Cobra' helicopters with 6 Sidewinder missiles, 8 Hellfire missiles, 38 Hydra missiles, and 1500 rounds of M197 cannon ammo
  • 2 custom outfitted AH64D 'Apache' helicopters with 16 Hellfire missiles, 38 Hydra missiles, and 1350 rounds of cannon ammo
  • Fuel, Ammo, and Repair trucks on BluFor friendly grass airstrip in Boalta
  • AI guerrilla warfare team set to protect BluFor missile asset
  • Full 3D clouds w/4.5K meter draw distance (supports up to 7k)
  • Dynamic menu system for player controlled view distance and grass
  • All scripting is dedicated server friendly
  • Full briefing.

Change Log:

V 1.0 - 12/26/09
  • Initial Release

V 1.01 - 12/30/09
  • Added – New version with support and tweaks for Mando Missiles v2.4.
  • Added - 3 BluFor AI controlled respawning F35B aircraft to support players.
  • Added - 1 BluFor AI controlled respawning A10 aircraft to support players.
  • Added – (2) AH-64 Longbow helicopters.
  • Added - Player-controlled view distance/grass settings.
  • Removed – (1) AH1Z Cobra helicopter.
  • Fixed - Spawn height issues with aircraft.
  • Changed – Updated catapult system to lock player in vehicle until launch is complete.
  • Changed – Reduced OpFor aircraft total count to 50.
  • Changed – Moved BluFor MLRS asset away from building, on occasion it would self-annihilate.
  • Changed – Loadouts on all vehicles to balance gameplay and encourage team work.
  • Changed - Starting view distance to 4500 meters.
  • Changed - Major overhaul of underlying scripting for BluFor aircraft loadouts, respawning, and positioning.
  • Changed - Complete retooling of AI aircraft spawning scripts…they have been reduced to a single function. This adds a 5-15 fps increase over v1.0.

Operation Sky Sweeper | v1.01 - Armaholic.com

Thanks in advance for trying this out. Enjoy!

Cheers,

Raddik

Last edited by Raddik; 01-04-2010 at 09:57 AM. Reason: Update - v1.01
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Old 12-27-2009, 05:21 PM   #2
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Can someone comment on the performance of this mission on their local machine or dedicated server?
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Old 12-27-2009, 05:26 PM   #3
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Quote:
Originally Posted by Raddik View Post
Can someone comment on the performance of this mission on their local machine or dedicated server?
Im gonna try it now, ill give you some feed later on...

_neo_
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Old 12-27-2009, 05:33 PM   #4
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A couple friends and I played this for 5 hours last night on a server and we had no issues.

This was a major improvement over the last air combat mission. We had a blast! It was also nice to have an objective that required us to pay attention and work together. We did have some issues with the opfor AA units until we realized where they were...guess that's really not a mission issue. Maybe you could mark their positions on the map as potential AA sites?

Finally, you've really refined the catapult launching! It was so awesome taking off on the deck and flying up into those clouds.
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Old 12-27-2009, 05:46 PM   #5
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Yummy .... gonna try this out with MandoMissiles Will be superb !
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Old 12-28-2009, 12:24 AM   #6
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Turk, I can do the map additon for potential
AA...thanks for the idea.

Kremator, I tried this with Mando Missiles and since the OpFor (ai) aircraft are created with a script o couldn't figure out how to limit their range/radar to that of human players. Maybe I'll send Mandoble a pm later asking for help.

Cheers,

Raddik
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Old 12-28-2009, 12:32 AM   #7
Kremator
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Loving the mission...... but to make EVEN more fun would be for all the AI to take part as well !

The skies would be full then.
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Old 12-28-2009, 04:42 AM   #8
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Kremator,

We're currently working on a script to do just that. It would allow the AI to use the deck launch system! We'll update everyone on the progress when we make some.

All, below is our server if you would like to play this mission w/o having to download and run it locally.

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Old 12-28-2009, 11:00 AM   #9
Kremator
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If you sort that mate it will be amazing! I just love the deck launch system. Have you found about using mandoble's missiles within this brilliant mission?

It SHOULD just be a case to replace all default missile classes with his plus naming the aircraft that need to use them.

If you need a beta tester for the AI version then let me know.
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Old 12-28-2009, 08:12 PM   #10
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Still working on Mando Missile integration, but I'm making some serious headway. Going to spend a significant amount of time on this tonight to try and finish it.
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