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| ArmA 2 & OA - USER MISSIONS For discussing missions/campaigns created by the community for ArmA 2 & the standalone expansion Operation Arrowhead Discussions about the technical nature of creating missions should be in the editing forum not in here. |
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#1 |
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Corporal
Join Date: Aug 2009
Location: Pacific Northwest
Posts: 100
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![]() Operation Sky Sweeper is a dynamic and air combat focused mission that can by played solo or with others. It includes many unique features including a custom aircraft spawning script and steam catapult system, both of which I'd originally written for this mission. If you love air combat, this is the mission for you! Click the spoiler button below to view the mission briefing/details: Spoiler: Features:
Change Log: V 1.0 - 12/26/09
V 1.01 - 12/30/09
Operation Sky Sweeper | v1.01 - Armaholic.com Thanks in advance for trying this out. Enjoy! Cheers, Raddik Last edited by Raddik; 01-04-2010 at 09:57 AM. Reason: Update - v1.01 |
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#2 |
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Corporal
Join Date: Aug 2009
Location: Pacific Northwest
Posts: 100
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Can someone comment on the performance of this mission on their local machine or dedicated server?
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#3 | |
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Staff Sergeant
Join Date: Jul 2009
Location: Planet Earth
Posts: 266
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Quote:
_neo_
__________________
When the power of love overcomes the love of power, the world will know peace! Sri Chinmoy Ghose "Just look at us. Everything is backwards. Everything is upside-down. Doctors destroy health, lawyers destroy justice, universities destroy knowledge, governments destroy freedom, the major media destroy information and religion destroys spirituality" Doctor Michael Ellner |
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#4 |
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Private
Join Date: Aug 2009
Location: Boston
Posts: 4
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A couple friends and I played this for 5 hours last night on a server and we had no issues.
This was a major improvement over the last air combat mission. We had a blast! It was also nice to have an objective that required us to pay attention and work together. We did have some issues with the opfor AA units until we realized where they were...guess that's really not a mission issue. Maybe you could mark their positions on the map as potential AA sites? Finally, you've really refined the catapult launching! It was so awesome taking off on the deck and flying up into those clouds. |
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#5 |
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Sergeant Major
Join Date: Jun 2007
Location: Cambridge, UK
Posts: 1,617
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Yummy .... gonna try this out with MandoMissiles
Will be superb !
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#6 |
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Corporal
Join Date: Aug 2009
Location: Pacific Northwest
Posts: 100
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Turk, I can do the map additon for potential
AA...thanks for the idea. Kremator, I tried this with Mando Missiles and since the OpFor (ai) aircraft are created with a script o couldn't figure out how to limit their range/radar to that of human players. Maybe I'll send Mandoble a pm later asking for help. Cheers, Raddik |
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#7 |
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Sergeant Major
Join Date: Jun 2007
Location: Cambridge, UK
Posts: 1,617
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Loving the mission...... but to make EVEN more fun would be for all the AI to take part as well !
The skies would be full then. |
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#8 |
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Corporal
Join Date: Aug 2009
Location: Pacific Northwest
Posts: 100
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#9 |
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Sergeant Major
Join Date: Jun 2007
Location: Cambridge, UK
Posts: 1,617
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If you sort that mate it will be amazing! I just love the deck launch system. Have you found about using mandoble's missiles within this brilliant mission?
It SHOULD just be a case to replace all default missile classes with his plus naming the aircraft that need to use them. If you need a beta tester for the AI version then let me know. |
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#10 |
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Corporal
Join Date: Aug 2009
Location: Pacific Northwest
Posts: 100
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Still working on Mando Missile integration, but I'm making some serious headway. Going to spend a significant amount of time on this tonight to try and finish it.
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