neokika 62 Posted December 26, 2009 (edited) CO@_10_OperationKibrul_v0-2b --------------------------------------------------------------------Download Links:v0.2b - Updated for Quesh-Kibrul v2.0Armaholic - http://www.armaholic.com/page.php?id=8913MegaUpload- http://www.megaupload.com/?d=VT3JARALRapidShare- http://rapidshare.com/files/326640710/Operation_Kibrul.rar.htmlFileFront- http://www.filefront.com/15226891/Operation%20Kibrul.rar-------------------------------------------------------------------Video --------------------------------------------------------------------------------------------------Needed Addons:CBA - http://www.armaholic.com/page.php?id=6231Quesh Kibrul - http://www.armaholic.com/page.php?id=8698Ace 2 - Advanced Combat Enviroment - http://www.armaholic.com/page.php?id=8601Group Link 4 1.0 - http://www.armaholic.com/page.php?id=8848Group Link 4 1.1 Update - http://www.armaholic.com/page.php?id=8888-------------------------------------------------------------------------------------------------PLA forces are going crazy on their intrusion in the Island of Quesh Kibrul they have established patrols, AA, armored vehicles as well as armed cars all over the island. We still own the main base of the island located SouthEast of Quesh-Kibrul.Alpha-Team job today is to patrol three given points and secure them. Alpha will need to destroy the enemy AA also.Coop - 10Teamplay is needed.All ACE 2 AccessoriesFive random patrol circuits, also the place of enemy AA, Supplies and enemy units.Tried to make the mission with a lot of randomness.View Distance/Grass/TimeOfDay/WeatherConditions--------------------Installation:requires Arma2 v1.05Extract the pbo files to your ArmA2\MPMissions folder.---------------------EnjoyThanks to:F2 Team for the great F2ACE Team and their partners.Floosy for the great island of Quesh Kibrul.Group Link 4 for making Arma 2 AI a lot better, and all the other amazing features.Shuko for the move objects script.BetaTestersSantos_86/Danillo/Tiago_neo_ Edited January 3, 2010 by neokika Share this post Link to post Share on other sites
MikDawg 11 Posted December 27, 2009 Placed the missions in Arma2 MPmissions folder - in game it doesn't appear in the list if available MP missions under Quesh-Kibrul (v2) island, any help would be appreciated. Share this post Link to post Share on other sites
neokika 62 Posted December 27, 2009 (edited) Placed the missions in Arma2 MPmissions folder - in game it doesn't appear in the list if available MP missions under Quesh-Kibrul (v2) island, any help would be appreciated. Hello MikDawg. You are right...Mission Updated* Edited December 27, 2009 by neokika Share this post Link to post Share on other sites
dragonbaron 10 Posted December 27, 2009 Your mission doesn't appear for Quesh-Kibrul version 2.0. Share this post Link to post Share on other sites
neokika 62 Posted December 27, 2009 (edited) UPDATE*** v0.2b - Updated for Quesh-Kibrul v2.0 MegaUpload- http://www.megaupload.com/?d=VT3JARAL RapidShare- http://rapidshare.com/files/326640710/Operation_Kibrul.rar.html FileFront- http://www.filefront.com/15226891/Operation%20Kibrul.rar Edited December 27, 2009 by neokika Share this post Link to post Share on other sites
MikDawg 11 Posted December 28, 2009 Hi neokika, thanks for the update - yes now it is in the list but there is a whole new set of problems: All PLA are visible on the map, PLA are friendlies, I'm able to teleport freely across the map and evac chopper lands and gets beck in the air instatly. Share this post Link to post Share on other sites
neokika 62 Posted December 28, 2009 @MikDawg Hello again, and thanks a lot for the feedback. The problem with the PLA being friend is resolved, you just have to download the latest version. The Teleport option is for mission making and I forgot to take it out, in the next release Ill remove it. About the enemy marker all over the map, is from Group Link 4 = GL4. You have to go to your arma2 directory, and in the mod folder of the @GL4/GL4 Settings and in the doc. GL4_Global.sqf: find this line of code right in the bottom: // GL4 Enemy A.I. Marker Debug: // Choose if the "Marker Debug" should be used. // Note: This debug creates a marker at the map for each enemy A.I. group and gives several informations about the group behaviour and moving direction. // True / False, default is True // GL4_Global set [48, False]; And in the last line ( // GL4_Global set [48, False];) you have to remove the //. Thanks a lot _neo_ Share this post Link to post Share on other sites
MikDawg 11 Posted December 28, 2009 Roger that, I'll give it a go. Share this post Link to post Share on other sites
neokika 62 Posted December 28, 2009 Roger that, I'll give it a go. Ok. Thanks a lot..=D Share this post Link to post Share on other sites
MikDawg 11 Posted December 29, 2009 Yes, sorted! PLA is as angry and trigger happy as ever and not visible on the map. Haven't played it all the way trough yet. Cheers dude! Share this post Link to post Share on other sites
neokika 62 Posted December 30, 2009 Yes, sorted! PLA is as angry and trigger happy as ever and not visible on the map. Haven't played it all the way trough yet. Cheers dude! Hey MikDawg thanks, If you find more bugs right them here...=D _neo_ Share this post Link to post Share on other sites