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Old 12-26-2009, 09:36 PM   #1
fabrizio_T
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[Patch 1.05 Bug] AI won't follow player

Don't know if it's just me ... plz anybody give it a try.

Bug: AI units refuse to follow player (leader) while in combat mode.

Repro:
http://www.2shared.com/file/10261551...w_bugutes.html

How to reproduce:
  • Load mission
  • hit F2 / 7 / 2 to make your buddy enter COMBAT mode
  • Move around and see buddy not following you
  • hit F2 / 1 / 1 and see buddy ignoring fall into formation order

EDIT: Tried old beta 61974, 61450, 61062, same problem, but maybe we can't roll back completely to 1.04.
Can anybody check out the attached mission ? Thx.

Last edited by fabrizio_T; 12-26-2009 at 10:02 PM.
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Old 12-26-2009, 10:56 PM   #2
malibu.stacey
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Just tried it, the guy followed me after a short (2 secs) pause. 1.05 +ACE2.

Going to try it with vanilla in a few minutes.
---------------------------------------------------
Edit:

Ah, ok, I see what you mean, but I get the issue with 7/1 (stealth) not 7/2 (Danger).
And he´s not completely ignoring my orders, there´s "just" a short delay (prolly the bounding overwatch behaviour). If I put him in Danger mode before issuing the regroup command, I get the result I mentioned above. So no clear repro here, sorry Fabrizio.
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Last edited by malibu.stacey; 12-26-2009 at 11:25 PM.
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Old 12-27-2009, 12:31 AM   #3
EricFr
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Same here Ai refuse to follow the leader in Combat Mode with a regroup command. Ai stays cover and don't move.(No mod Vanilla Arma2)

1.05 AI is broken.

Very strange Job with the community and Beta-patch

(Same with performance I lost 3 Fps average and always orange trees killer Fps)
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Last edited by EricFr; 12-27-2009 at 12:33 AM.
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Old 12-27-2009, 02:21 AM   #4
jasonnoguchi
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I totally gave up on the vanilla AI. Now only play using Zeus or GL4. AI mod.
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Old 12-27-2009, 03:20 AM   #5
maturin
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In the late stages of beta patching, danger mode started to stick around, usually when there were enemies in the distance.

They improved the situation but didn't believe us that the problem remained.
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Old 12-27-2009, 06:01 AM   #6
rotkeps
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Seen this happen for sure, but not in a reproduce-able way. Have you noticed that it extends to move orders as well? Seemed to me like in combat mode every so often my squad would just switch off.
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Old 12-27-2009, 07:56 AM   #7
fabrizio_T
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Quote:
Originally Posted by malibu.stacey View Post
Just tried it, the guy followed me after a short (2 secs) pause. 1.05 +ACE2.

Going to try it with vanilla in a few minutes.
---------------------------------------------------
Edit:

Ah, ok, I see what you mean, but I get the issue with 7/1 (stealth) not 7/2 (Danger).
And he´s not completely ignoring my orders, there´s "just" a short delay (prolly the bounding overwatch behaviour). If I put him in Danger mode before issuing the regroup command, I get the result I mentioned above. So no clear repro here, sorry Fabrizio.
I get the problem with both DANGER and STEALTH, in my case he's completely ignoring my order to fall in formation, not a delay problem
You tried moving some hundred meters away? Did he follow you?

---------- Post added at 09:56 AM ---------- Previous post was at 09:55 AM ----------

Quote:
Originally Posted by maturin View Post
In the late stages of beta patching, danger mode started to stick around, usually when there were enemies in the distance.

They improved the situation but didn't believe us that the problem remained.
In the repro there are no enemies around.
Would you mind to check it out?

---------- Post added at 09:56 AM ---------- Previous post was at 09:56 AM ----------

Quote:
Originally Posted by EricFr View Post
Same here Ai refuse to follow the leader in Combat Mode with a regroup command. Ai stays cover and don't move.(No mod Vanilla Arma2)
Thx.
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Old 12-27-2009, 09:35 AM   #8
JW Custom
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Yep AI in ArmA 2 vanilla is useless, with mods like ACE it becomes better but far from perfect!

I had hoped they would have looked into to the many AI issues rather than rushing the patch out before christmas
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Old 12-27-2009, 10:56 AM   #9
NeMeSiS
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I seriously doubt that ACE or ZEUS AI would have any effect on this.

If you want him to come back quickly, just put him into 'AWARE' for now.
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Old 12-27-2009, 11:34 AM   #10
malibu.stacey
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Quote:
I get the problem with both DANGER and STEALTH, in my case he's completely ignoring my order to fall in formation, not a delay problem
You tried moving some hundred meters away? Did he follow you?
Ahhhhha, just tried it again, he does follow me for a couple of meters but then just stops in open field and ingnores the regroup command. Thats odd, never noticed this behaviour before. But I use AWARE + copy my stance (the mod, not the command) most of the time, though.
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