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| ArmA 2 & OA - GENERAL Discuss our Next Generation Game ArmA 2 & the standalone expansion Operation Arrowhead. |
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#1 |
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Gunnery Sergeant
Join Date: Aug 2002
Location: Italy
Posts: 452
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[Patch 1.05 Bug] AI won't follow player
Don't know if it's just me ... plz anybody give it a try.
Bug: AI units refuse to follow player (leader) while in combat mode. Repro: http://www.2shared.com/file/10261551...w_bugutes.html How to reproduce:
EDIT: Tried old beta 61974, 61450, 61062, same problem, but maybe we can't roll back completely to 1.04. Can anybody check out the attached mission ? Thx.
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Report, support and vote for: AI units refuse following group leader (player) in combat mode Friendly fire issues AI shooting accuracy: unit SKILL value has NEGLIGIBLE effect on shooting accuracy Helicopters loading/unloading mess AI unable to board more than 1 vehicle via synch'd GETIN/LOAD waypoints USE the bugtracker NOW: http://dev-heaven.net/wiki/cis Last edited by fabrizio_T; 12-26-2009 at 10:02 PM. |
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#2 |
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Sergeant
Join Date: Sep 2006
Location: Bayern
Posts: 154
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Just tried it, the guy followed me after a short (2 secs) pause. 1.05 +ACE2.
Going to try it with vanilla in a few minutes. --------------------------------------------------- Edit: Ah, ok, I see what you mean, but I get the issue with 7/1 (stealth) not 7/2 (Danger). And he´s not completely ignoring my orders, there´s "just" a short delay (prolly the bounding overwatch behaviour). If I put him in Danger mode before issuing the regroup command, I get the result I mentioned above. So no clear repro here, sorry Fabrizio.
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Go ahead and shoot! I'll come back! I always come back! ...But dying is such a bitch. — Chucky Last edited by malibu.stacey; 12-26-2009 at 11:25 PM. |
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#3 |
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Sergeant
Join Date: Jun 2003
Posts: 135
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Same here Ai refuse to follow the leader in Combat Mode with a regroup command. Ai stays cover and don't move.(No mod Vanilla Arma2)
1.05 AI is broken. Very strange Job with the community and Beta-patch ![]() (Same with performance I lost 3 Fps average and always orange trees killer Fps)
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Forza Dominique Fidanza Last edited by EricFr; 12-27-2009 at 12:33 AM. |
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#4 |
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Sergeant Major
Join Date: Oct 2009
Location: Rotating btw US, China and Singapore
Posts: 1,621
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I totally gave up on the vanilla AI. Now only play using Zeus or GL4. AI mod.
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My System: Core I5 750 OC to 3.33ghz, Asus P55 Turbo Mobo, 4gb Kingston DDR3, 4gb USB2.0 Flash, Sapphire HD4870 1gb CCC 9.11, 500gb SATA2, Win XP pro 32bit, Pilfius voice recognition, Betop Force Feedback Joystick, TrackIR 4 Pro, Microsoft IME 3.0 gaming mouse, WolfKing Keyboard ___________________ My Permanent Mod List: @CBA;@ACE;@ACEX;@HiFi;@WarFX,@JTD;@MMA;@GL4;@GIB_c opy_my_stance ___________________ My Mission Series: Operation Iron Fist series , experience the realities and cruelties of war 股指期货 |
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#5 |
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Master Gunnery Sergeant
Join Date: Jun 2009
Posts: 1,164
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In the late stages of beta patching, danger mode started to stick around, usually when there were enemies in the distance.
They improved the situation but didn't believe us that the problem remained. |
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#6 |
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Private First Class
Join Date: Jul 2009
Location: UK
Posts: 23
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Seen this happen for sure, but not in a reproduce-able way. Have you noticed that it extends to move orders as well? Seemed to me like in combat mode every so often my squad would just switch off.
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AI Squad Command Guide |
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#7 | ||
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Gunnery Sergeant
Join Date: Aug 2002
Location: Italy
Posts: 452
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Quote:
![]() You tried moving some hundred meters away? Did he follow you? ---------- Post added at 09:56 AM ---------- Previous post was at 09:55 AM ---------- Quote:
Would you mind to check it out? ---------- Post added at 09:56 AM ---------- Previous post was at 09:56 AM ---------- Thx.
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Report, support and vote for: AI units refuse following group leader (player) in combat mode Friendly fire issues AI shooting accuracy: unit SKILL value has NEGLIGIBLE effect on shooting accuracy Helicopters loading/unloading mess AI unable to board more than 1 vehicle via synch'd GETIN/LOAD waypoints USE the bugtracker NOW: http://dev-heaven.net/wiki/cis |
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#8 |
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Warrant Officer
Join Date: Jul 2009
Posts: 2,346
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Yep AI in ArmA 2 vanilla is useless, with mods like ACE it becomes better but far from perfect!
I had hoped they would have looked into to the many AI issues rather than rushing the patch out before christmas
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Casual ArmA Players it's all about teamwork and fun, join now! ArmA2 videos: http://www.youtube.com/JWCustom1 ArmA2 Missions: http://arma2missions.webege.com/ |
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#9 |
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Second Lieutenant
Join Date: Jul 2001
Location: The Netherlands
Posts: 4,654
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I seriously doubt that ACE or ZEUS AI would have any effect on this.
![]() If you want him to come back quickly, just put him into 'AWARE' for now.
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Formerly ofpforum.
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#10 | |
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Sergeant
Join Date: Sep 2006
Location: Bayern
Posts: 154
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Quote:
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Go ahead and shoot! I'll come back! I always come back! ...But dying is such a bitch. — Chucky |
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