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ArmA 2 & OA - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods.

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View Poll Results: Do you use the "Script/Mission Based" initialize?
Yes 4 18.18%
No 13 59.09%
Sometimes 5 22.73%
Voters: 22. You may not vote on this poll

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Old 12-22-2009, 10:15 PM   #1
SNKMAN
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Group Link 4 Special FX Edition

Group Link 4 Special FX Edition

Dear community,

i'm glad to finally release the Group Link 4 Special FX Edition.
Group Link 4 is a A.I. and Special FX enhancement project with many new and already know'n features.
The A.I. Enhancement of Group Link 4 is available after creating the "Group Link 4: System" module and synchronizing a enemy A.I. group with the "Group Link 4: System" module once.
All Special FX features of Group Link 4 require AddOns which most of them are needed to be present on the player ( Client ) side only in multiplayer.
The Special FX of Group Link 4 are available after creating the "Group Link 4: Special FX" module.

Group Link 4 use a Dynamical Module System ( D.M.S. ) which means you can enable/disable/change/setup some core features of Group Link 4 by creating and/or synchronizing the given module(s) with specific groups/units.

Group Link 4 fully supports J.I.P ( Join In Progress )
The "Group Link 4: System" and "Group link 4: Random" modules will be synchronized with each J.I.P player after he had connected to the server.

Group Link 4 is coded to safe as much resources as possible in single and multiplayer.
The technically orientation is based on Operation Flashpoint Mod E.C.P. ( Enhanced Configuration Project ) which had lead a totally new way of scripting.

All features of Group Link 4 can be enabled/disabled by changing the given values in the "GL4_Global.sqf" and "GL4_Local.sqf" scripts.

Group Link 4 Enemy A.I. Enhancement:
--------------------------------------------
- Enemy A.I. Combat Features:
Enemy A.I. Request Reinforcement
Enemy A.I. Request Artillery Strikes
Enemy A.I. Request Air Support
Enemy A.I. React to / Detect Gun Fire
Enemy A.I. React to / Detect Suppressed Fire
Enemy A.I. React to / Detect explosion of vehicles
Enemy A.I. House Search

- Enemy A.I. I.Q. Features:
Enemy A.I. Unmount vehicles at the conflict point
Enemy A.I. Drop Smoke at day time
Enemy A.I. Fire Flares at night
Enemy A.I. Detect Dead Bodys
Enemy A.I. Garrison empty Buildings
Enemy A.I. mount empty Static Weapons
Enemy A.I. Rearme
Enemy A.I. Surrender ( Beta )

- Enemy A.I. Addictional Features:
Enemy A.I. Body Remove

Group Link 4 Player and Friendly A.I. Enhancement:
-----------------------------------------------------------
Recruit A.I.
Simulate Dead
Take Captive

Group Link 4 Random Features:
------------------------------------
Random Time
Random Weather
Random Snow
Random Position

Group Link 4 Special FX Enhancement:
--------------------------------------------
- Artillery FX:
Artillery Incoming Sound
Artillery Impact Mud
Artillery Impact Stones
Artillery Impact Shock

- Backblast FX:
Backblast Flash
Backblast Sparks
Backblast Damage

- Blood FX:
Splatter
Bleeding

- Burning FX:
Vehicle Fire and Vehicle Fire Player Damage
House Fire and House Fire Player Damage
Camp Fire and Camp Fire Player Damage

- Crew FX:
Crew Burning

- Dubbing:
Friendly
Enemy
Reloading
Grenade
Incoming

- Explosion FX:
Shock Flash
Fire Flash
Shock Wave
Sparks
Smoking Debris / Burning Debris
Stones
Leaves
Mud
Dust Wave

- Impact FX:
Impact Sparks
Impact Debris

- Rocket FX:
Rocket Impact Stones

- Shell FX:
Impact Mud
Impact Stones
Impact Shock

- Sound FX:
Bullet Whiz By
Shell Whiz By
Body Flies

Group Link 4 Work In Progress Videos:
--------------------------------------------

- Explosion FX:


- Artillery FX:


- House FX:


- Camp Fire FX:


Note: A detailed description about the A.I. Enhancement and the Special FX features can be found in the "ReadMe" folder of Group Link 4.
Some features which are already included in this version but still in W.I.P. stage are not documented so far.
So you may will be suprised in some situations and/or at some locations.
Also you may need to play around with some values of Group Link 4 to fit some features like the Captive/Surrender to your needs.

Info: The current state of Group Link 4 is something between W.I.P. / Beta and Stable.
Most features was already successfully tested in single and multiplayer but of course there may will be some problems ( locallity ) in some parts of Group Link 4.
You can help me sloving thouse bug's by posting errors and/or any other kinds of problems in this thread.
I will do my best to slove every problem as fast as possible.

Known Bugs: Sometimes the blood splatter only is visible after pressing and hold the right mouse button. ( Weapon Zoom )
The classes "GL4_Blood_FX" and "GL4_Shell_FX" are listed in the mission.sqm while using thouse .pbos.

In memory and honor to Operation Flashpoint Modification E.C.P. ( Enhanced Configuration Project )

Prepare yourself for a totally new and enhanced way of playing and feeling Armed Assault 2.

Mirrors:
Group Link 4 Special FX Edition v.1.1.87 ( Full ) ( Armaholic.com )

Group Link 4 Special FX Edition v.1.1.87 ( Full ) ( ArmA2Base.de )
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Group Link 4 Special FX Edition v.1.1.87 ( Full )

Group Link 4 Special FX Edition Mission Based Initialize.

Any questions? Feel free to get in contact with me: Skype: SNKMAN

All the greate things of the world only happend becouse someone is doing more then he has to do. ( Hermann Gmeiner )

Last edited by SNKMAN; 03-24-2010 at 09:21 PM.
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Old 12-22-2009, 10:19 PM   #2
TheDudeAbides
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is this compatible with Ace and with zeusAi?
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Old 12-22-2009, 10:20 PM   #3
Cossack8559
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This sounds amazing... does it work with ace mod?
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Old 12-22-2009, 10:22 PM   #4
Binkowski
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Awesome! Thank you for your hard work, GL4 is here!
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Old 12-22-2009, 10:24 PM   #5
SNKMAN
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Yes Group Link 4 should be compatible with each other AddOn/Mod.
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Group Link 4 Special FX Edition v.1.1.87 ( Full )

Group Link 4 Special FX Edition Mission Based Initialize.

Any questions? Feel free to get in contact with me: Skype: SNKMAN

All the greate things of the world only happend becouse someone is doing more then he has to do. ( Hermann Gmeiner )
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Old 12-22-2009, 10:25 PM   #6
Cossack8559
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Quote:
Originally Posted by SNKMAN View Post
Yes Group Link 4 should be compatible with each other AddOn/Mod.
Great thanks for the hard work
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Old 12-22-2009, 10:38 PM   #7
TeilX
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Amazing!!!thx for this gift

-hope for option to initialize the Enemy A.I. Enahncement automatic
-FX seperate addon

Last edited by TeilX; 12-22-2009 at 11:08 PM.
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Old 12-22-2009, 10:48 PM   #8
txalin
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Quote:
In memory and honor to Operation Flashpoint Modification E.C.P. ( Enhanced Configuration Project )
From my point of view the BEST mod of OFP. My respect to the old ecp team.



And talking about your mod.... downloading!!
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Last edited by txalin; 12-22-2009 at 10:52 PM.
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Old 12-22-2009, 10:52 PM   #9
Manzilla
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WHAT!!!! Beautiful, thanks SNKMAN! I can't wait to make missions with this! Thanks again bud and congrats on the release!
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Old 12-22-2009, 10:56 PM   #10
Kremator
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Absolutely superb. Thanks
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