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| ArmA 2 & OA - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods. Only addons/mods which have content freely available for download should have threads in here. Addons that are released in alpha/beta/final state are covered by this "Complete" forum. |
| View Poll Results: Do you use the "Script/Mission Based" initialize? | |||
| Yes |
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4 | 18.18% |
| No |
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13 | 59.09% |
| Sometimes |
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5 | 22.73% |
| Voters: 22. You may not vote on this poll | |||
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#1 |
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Sergeant Major
Join Date: Aug 2006
Location: Germany ( Lake Constance )
Posts: 1,460
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Group Link 4 Special FX Edition
Group Link 4 Special FX Edition
Dear community, i'm glad to finally release the Group Link 4 Special FX Edition. Group Link 4 is a A.I. and Special FX enhancement project with many new and already know'n features. The A.I. Enhancement of Group Link 4 is available after creating the "Group Link 4: System" module and synchronizing a enemy A.I. group with the "Group Link 4: System" module once. All Special FX features of Group Link 4 require AddOns which most of them are needed to be present on the player ( Client ) side only in multiplayer. The Special FX of Group Link 4 are available after creating the "Group Link 4: Special FX" module. Group Link 4 use a Dynamical Module System ( D.M.S. ) which means you can enable/disable/change/setup some core features of Group Link 4 by creating and/or synchronizing the given module(s) with specific groups/units. Group Link 4 fully supports J.I.P ( Join In Progress ) The "Group Link 4: System" and "Group link 4: Random" modules will be synchronized with each J.I.P player after he had connected to the server. Group Link 4 is coded to safe as much resources as possible in single and multiplayer. The technically orientation is based on Operation Flashpoint Mod E.C.P. ( Enhanced Configuration Project ) which had lead a totally new way of scripting. All features of Group Link 4 can be enabled/disabled by changing the given values in the "GL4_Global.sqf" and "GL4_Local.sqf" scripts. Group Link 4 Enemy A.I. Enhancement: -------------------------------------------- - Enemy A.I. Combat Features: Enemy A.I. Request Reinforcement Enemy A.I. Request Artillery Strikes Enemy A.I. Request Air Support Enemy A.I. React to / Detect Gun Fire Enemy A.I. React to / Detect Suppressed Fire Enemy A.I. React to / Detect explosion of vehicles Enemy A.I. House Search - Enemy A.I. I.Q. Features: Enemy A.I. Unmount vehicles at the conflict point Enemy A.I. Drop Smoke at day time Enemy A.I. Fire Flares at night Enemy A.I. Detect Dead Bodys Enemy A.I. Garrison empty Buildings Enemy A.I. mount empty Static Weapons Enemy A.I. Rearme Enemy A.I. Surrender ( Beta ) - Enemy A.I. Addictional Features: Enemy A.I. Body Remove Group Link 4 Player and Friendly A.I. Enhancement: ----------------------------------------------------------- Recruit A.I. Simulate Dead Take Captive Group Link 4 Random Features: ------------------------------------ Random Time Random Weather Random Snow Random Position Group Link 4 Special FX Enhancement: -------------------------------------------- - Artillery FX: Artillery Incoming Sound Artillery Impact Mud Artillery Impact Stones Artillery Impact Shock - Backblast FX: Backblast Flash Backblast Sparks Backblast Damage - Blood FX: Splatter Bleeding - Burning FX: Vehicle Fire and Vehicle Fire Player Damage House Fire and House Fire Player Damage Camp Fire and Camp Fire Player Damage - Crew FX: Crew Burning - Dubbing: Friendly Enemy Reloading Grenade Incoming - Explosion FX: Shock Flash Fire Flash Shock Wave Sparks Smoking Debris / Burning Debris Stones Leaves Mud Dust Wave - Impact FX: Impact Sparks Impact Debris - Rocket FX: Rocket Impact Stones - Shell FX: Impact Mud Impact Stones Impact Shock - Sound FX: Bullet Whiz By Shell Whiz By Body Flies Group Link 4 Work In Progress Videos: -------------------------------------------- - Explosion FX: - Artillery FX: - House FX: - Camp Fire FX: Note: A detailed description about the A.I. Enhancement and the Special FX features can be found in the "ReadMe" folder of Group Link 4. Some features which are already included in this version but still in W.I.P. stage are not documented so far. So you may will be suprised in some situations and/or at some locations. Also you may need to play around with some values of Group Link 4 to fit some features like the Captive/Surrender to your needs. Info: The current state of Group Link 4 is something between W.I.P. / Beta and Stable. Most features was already successfully tested in single and multiplayer but of course there may will be some problems ( locallity ) in some parts of Group Link 4. You can help me sloving thouse bug's by posting errors and/or any other kinds of problems in this thread. I will do my best to slove every problem as fast as possible. Known Bugs: Sometimes the blood splatter only is visible after pressing and hold the right mouse button. ( Weapon Zoom ) The classes "GL4_Blood_FX" and "GL4_Shell_FX" are listed in the mission.sqm while using thouse .pbos. In memory and honor to Operation Flashpoint Modification E.C.P. ( Enhanced Configuration Project ) Prepare yourself for a totally new and enhanced way of playing and feeling Armed Assault 2. Mirrors: Group Link 4 Special FX Edition v.1.1.87 ( Full ) ( Armaholic.com ) Group Link 4 Special FX Edition v.1.1.87 ( Full ) ( ArmA2Base.de )
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Group Link 4 Special FX Edition v.1.1.87 ( Full ) Group Link 4 Special FX Edition Mission Based Initialize. Any questions? Feel free to get in contact with me: Skype: SNKMAN All the greate things of the world only happend becouse someone is doing more then he has to do. ( Hermann Gmeiner ) Last edited by SNKMAN; 03-24-2010 at 09:21 PM. |
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#2 |
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Corporal
Join Date: Sep 2009
Posts: 61
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is this compatible with Ace and with zeusAi?
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#3 |
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Gunnery Sergeant
Join Date: Jul 2009
Posts: 429
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This sounds amazing... does it work with ace mod?
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#4 |
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CWR
Join Date: May 2007
Location: Indiana, USA
Posts: 2,054
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Awesome! Thank you for your hard work, GL4 is here!
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#5 |
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Sergeant Major
Join Date: Aug 2006
Location: Germany ( Lake Constance )
Posts: 1,460
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Yes Group Link 4 should be compatible with each other AddOn/Mod.
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Group Link 4 Special FX Edition v.1.1.87 ( Full ) Group Link 4 Special FX Edition Mission Based Initialize. Any questions? Feel free to get in contact with me: Skype: SNKMAN All the greate things of the world only happend becouse someone is doing more then he has to do. ( Hermann Gmeiner ) |
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#6 |
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Gunnery Sergeant
Join Date: Jul 2009
Posts: 429
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#7 |
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Staff Sergeant
Join Date: Jul 2007
Location: Berlin Germany
Posts: 267
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Amazing!!!thx for this gift![]() ![]() -hope for option to initialize the Enemy A.I. Enahncement automatic -FX seperate addon Last edited by TeilX; 12-22-2009 at 11:08 PM. |
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#8 | |
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Master Sergeant
Join Date: Feb 2002
Location: Zaragoza (Spain)
Posts: 713
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Quote:
And talking about your mod.... downloading!!
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Let BIS make the engine, the community creates the game. Last edited by txalin; 12-22-2009 at 10:52 PM. |
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#9 | |
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Second Lieutenant
Join Date: May 2007
Location: In the lab cooking up some serious s#%t!
Posts: 4,317
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WHAT!!!! Beautiful, thanks SNKMAN! I can't wait to make missions with this! Thanks again bud and congrats on the release!
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![]() ![]() (God damn bananas..... again)Join the most rootin', tootin'est crew on these here forums! That's right folks we're darn tootin'. Mike Tyson's ode to Manzilla's SP playing style: Quote:
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#10 |
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Sergeant Major
Join Date: Jun 2007
Location: Cambridge, UK
Posts: 1,617
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Absolutely superb. Thanks
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