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ArmA 2 & OA - ADDONS & MODS: DISCUSSION This forum is for discussing addons or mods that are currently work in progress, as well as for discussing ideas or requests for addons.

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Old 10-20-2009, 07:54 PM   #1
Silola
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DAC V2.5 (WIP) discussion

Hello,

the "Dynamic-AI-Creator" is still alive and will come this year to ArmaII in version 2.1

I open this thread to inform u about some small changes in the new version
and also to discuss with you about this DAC script-mod.

The main focus for the new version is the faultless operation of DAC.
In addition, there are also some minor news.

For example, the appearance of the DAC-zones. So far, the zones could only have
the following form: Rectangular and always oriented to the north (see pictures below)...




In the new version you have much more options to create a DAC-zone:

- Rectangular and oriented to any direction you want
- circular (but no ellipses)
- user defined shape of a zone

The following pictures show you the expanded forms ...




As you can see, especially a user defined shape of a zone is a nice, additional feature.
With this method, you have unlimited possibilities to create a DAC-zone.

A zone can assume any shape (closed polygon) as you can see in the next picture...




Creating such a DAC-polygon-zone, is very simple.
The principle is the same as the one used with the custom waypoints:

Within a zone, the polygon is created with waypoints from a logig unit. That's all :-)

I hope you enjoy the new possibilities

Greeting
Silola

Last edited by Silola; 12-31-2009 at 12:47 PM.
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Old 10-20-2009, 08:03 PM   #2
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Ohh Yeah, DAC was awesome in Arma1 already...
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Old 10-20-2009, 08:33 PM   #3
kju
 
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Welcome back Silola

Massively looking forward to DAC2.1!
Especially how micro AI and DAC work together, how you have overcome the a2 3.0 ms
limit design and how DAC gameplays is.

Coop in a2 will start with the release.
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Old 10-20-2009, 09:41 PM   #5
Bier AIG Razor
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Good news, Silola!
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Old 10-20-2009, 09:46 PM   #6
DMarkwick
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Oh my God my favouritest mod ever makes a comeback

As I've often told you Silola, the FireAndSmoke mod (and it's predecessor the SmokeEffects mod) were designed to be used with DAC. I am VERY excited by this news.

The only, single problem I had with DAC2 was that a zone within a zone had trouble with identifying it's logic unit. I often had to "poke" one part of a zone out of a bigger zone, so that I could get a logic unit to "belong" to it.

As far as feature requests, I've often thought that a "negative" zone might be useful, where the placenment and movement through of DAC units would be disallowed. So for example Silola your irregular polygon zone in image 6 & 7 you could place negative zones to prevent DAC AI from walking across the gaps.
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Last edited by DMarkwick; 10-20-2009 at 09:51 PM.
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Old 10-20-2009, 10:07 PM   #7
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Hey Silola,

good to see you in the ArmA 2 forums.
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Old 10-20-2009, 10:50 PM   #8
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Wonderful news, looking forward to use it again.
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Old 10-20-2009, 10:52 PM   #9
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Aaaah, Arma2 is becoming home again
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Old 10-21-2009, 01:02 AM   #10
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This is the "Best News Yet"! Man have I missed using this for missions. Thanks!
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