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| ArmA 2 & OA - ADDONS & MODS: DISCUSSION This forum is for discussing addons or mods that are currently work in progress, as well as for discussing ideas or requests for addons. As soon as content is released even if Alpha state, the thread should then be moved to A&M:Complete (PM a moderator with the link). |
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#241 |
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I'm a Llama
Join Date: Mar 2003
Posts: 1,662
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Yes I am
Im not starting my arma2 comp tonight as Im struggling not to throw up (too much alkohol last night..).When Im infront of the comp I have a few projects + I really need to help out MarkXIII as I have been completely non-productive due to RL. But as I promised you before I will share my configs with you, I just have to make them first lol! Sorry MarkXIII (thank you Q for mst)... So to conclude, I will help you but I cant promise when.. Hopefully this weekend.
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\"Det är bara att placera den ena foten framför den andra och upprepa det tills man har kommit fram\" Ltn Vuorensola |
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#242 |
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Master Sergeant
Join Date: Nov 2002
Location: Desert Southwest
Posts: 750
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I guess for the time being until this gets fixed I can revert back to ArmA1 and finish up updating CSM2
![]() ---------- Post added at 07:33 PM ---------- Previous post was at 07:29 PM ---------- Oh hey Anderson recovering from hang over eh. eh, i didn't drink last night , just 1 to my surprise. The only thing that hurts is my sinuses cause of allergies and my head from trying to solve this issue. Thanks Anderson
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![]() As Real as Possible...and I'm not talking about a condom... |
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#243 | |
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Gunnery Sergeant
Join Date: Jul 2009
Location: United States of America
Posts: 538
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Quote:
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![]() ASUS CG5290 Intel Core i7 CPU 920 @2.67GHz 2.67GHz, SATA 3.5" 1TB (7200 rpm), NVIDIA GeForce GTX260 896M, 9GB DDR3 memory, Win7 64-bit |
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#244 |
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Staff Sergeant
Join Date: Sep 2007
Posts: 213
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CSM2 Beta
Happy New Year everyone!
Try this CSM2 beta release for ArmA 2 version: 1.05, still lots of work to do to refine it and produce CSM3, but combat is pretty intense and thanks to Chammy it has CSM DNA at its core. It works with version 1.05 and ACE2 and is configured for ACE support by default. Hopefully between Chammy, Andersson, Mark, vo.2, myself and anyone else that has time and skill to dedicate and contribute, I'm sure we can co-ordinate efforts to produce the best quality sounds for ArmA2. Protegimus |
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#245 |
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CWR
Join Date: May 2007
Location: Indiana, USA
Posts: 2,054
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Thanks CSM team! Love this sound mod. Downloading now
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#246 |
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Private
Join Date: Dec 2009
Posts: 2
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Sweet Jesus! The link to end all links! Downloading now!
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#247 | |
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Sergeant Major
Join Date: Jun 2009
Location: Evergreen State
Posts: 1,569
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awesome!
so the userconfig says Quote:
![]() I tried launching it without @ACE_SM and it threw up some error about needing an ace pistol noise but in game everything sounded new and great. sorry just slightly confused. from what ive heard so far the noises are really nice! |
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#248 |
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Gunnery Sergeant
Join Date: Jul 2009
Location: United States of America
Posts: 538
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Awesome, downloaded and installed! Have one question though? What about the HiFi sound mod? I guess I should remove it? huh?
this is how I have my short cut target set: "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -noSplash -noFilePatching -showScriptErrors -mod=@CBA;@ACE;@ACEX;@six_aiaktalik;@ACEX_SM;@HiFi; @HiFi_extras;@ACEX_PLA;@JTD;@ADDONS;@CSM;@mapPlus; @RH;@C1987;@FAV;@zcomm_ace -maxmem=2047 ---------- Post added at 01:35 AM ---------- Previous post was at 01:05 AM ---------- I removed the HiFi... been waiting for some ArmA2 CSM for awhile now. Thanks for getting this out to us!
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![]() ASUS CG5290 Intel Core i7 CPU 920 @2.67GHz 2.67GHz, SATA 3.5" 1TB (7200 rpm), NVIDIA GeForce GTX260 896M, 9GB DDR3 memory, Win7 64-bit |
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#249 | |
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Master Sergeant
Join Date: Oct 2007
Location: Coventry, UK
Posts: 673
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wow.....
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#250 |
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Moderator
Join Date: Feb 2008
Location: -STHLM-
Posts: 4,676
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Thanks CSM team.Hope you get it sorted Chammy. Seen many weird things lately regarding 1.05 and sounds. Good luck bud. EDIT: Meatball, soundmods can complete eachother and/or overwrite eachother. It depends. If the soundmods contain the same classes then ofcourse 1 have to be disabled - speaks for itself. Mark in his HiFi he made every sounds with its own PBO so you can remove/add the ones you like and mix it with others wich is very smart. He gives you the power to use what you like and remove what you dislike.
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![]() +Has a bug or suggestion already been ticketed? Search the A2CIT! ![]() +Check out the Operation Arrowhead FAQ Last edited by Alex72; 01-02-2010 at 08:32 AM. |
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