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Old 10-06-2009, 11:20 AM   #1
Gachopin
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Join Date: Jun 2004
Location: JAPAN
Posts: 60
h-53e pack released

Hi all
I released "h-53e pack" v1.3.
This include update version of my MH53E for ARMA.


Download

------------------------------------------------
2009.10.6(h-53e pack for ARMA2)
version 1.3
- new textures by soldier2390
- add refuelprobe by soldier2390
- add side gunner to gac_usn_mh53e
- add side/tail gunner to usaf_hh53e/gac_usmc_mh53e
- sound filesize reduced
- changed hitpoint LOD/firegeometry LOD

2009.8.24
version 1.2(MH53E addon for ARMA2)
- Using Environment Map Texture from ARMA2
- Changed classname/VehicleClass
- Changed geometryLOD "heavier"
- Fixed main rotor position more correctly
- Changed main rotor width & form
- Added RotorLowIn/HighIn sound by Miles Teg
- Added icon / map icon
- Reduced cargo seats's polycount

2009.8.20
version 1.1(MH53E addon for ARMA2)
- Fixed main rotor position
- New texture and smdi texture(include detail texture definition)
- Some sounds updated by Sgt.Elias / Yag
- Gear down/up automatically
- Fixed shadow lod

2009.8.18
'USMC_MH53E' Addon by gachopin

------------------------------------------------

BLUFOR -> GAC AIR -> MH-53E(USMC)
BLUFOR -> GAC AIR -> MH-53E(USN)
BLUFOR -> GAC AIR -> MH-53E(USAF DG camo)
BLUFOR -> GAC AIR -> MH-53E(USAF LG camo)

********************************************
This Addon include :
[gac_USMC_MH53E , gac_USAF_HH53E_DG , gac_USAF_HH53E_LG , gac_USN_MH53E]
********************************************

how to fold rotor wing:
[this] exec "\gac_USMC_MH53E\script\MH53fold.sqs"
(gac_USAF_HH53E)
(gac_USN_MH53E)

how to spread rotor wing:
[this] exec "\gac_USMC_MH53E\script\MH53spread.sqs" or engine "on" or choose action "spread rotor-blade"
(gac_USAF_HH53E)
(gac_USN_MH53E)

how to open ramp:
this animate ["door_cargo", 0.3];this animate ["door_cargo2",1];

how to close ramp:
this animate ["door_cargo", 0];this animate ["door_cargo2",0];


Credits :
Miles Teg / Sgt.Elias / Yag /soldier 2390 and all advisers of BISforum
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Old 10-06-2009, 11:30 AM   #2
RobertHammer
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Really nice , good job
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Old 10-06-2009, 12:41 PM   #3
tom_48_97
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Great job !

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Old 10-06-2009, 12:49 PM   #4
Legislator
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I love it! Are you going to create a german MH-53 as well?

Quote:
BLUFOR -> GAC AIR -> MH-53E(USMC)
BLUFOR -> GAC AIR -> MH-53E(USN)
BLUFOR -> GAC AIR -> MH-53E(USAF DG camo)
BLUFOR -> GAC AIR -> MH-53E(USAF LG camo)
I don't like this handling of adding new faction classes Why didn't you add it under faction US Airforce? Please check this thread. You'll see what I mean then Back in OFP times it was a horrible pain to have thousands of new vehicles classes (instead of faction classes). I hope you're not taking this as blaming, I really like this addon!
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Old 10-06-2009, 01:05 PM   #5
tom_48_97
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I've made some tests, and...
... should be better with a sound for engine start.
... need some improvements on the glass texture when damaged, BTW, there is a little blinking.
... Don't know how to correct, but when you fire on it, the hit point is like when you fire on ground (I don't know how to express it correctly in English, sorry).

For the rest, as I've already said, it looks really nice, so good job

Edit: love tex_neta.pac
Edit²: There is a strong problem of sight with the rear gunner, the crosshair position have nothing to see with the impact result.
Also, it could be nice to remove the "open cargo" action when you're not on chopper cause the switch is inside.

About the script, for gears, you can make one script, or make some functions (if you need help, tell me) :
PHP Code:
_unit _this select 0;
_state _this select 1;
_state toUpper (_state);

_plane vehicleradio "gear";
if (
_state == "UP"then {
    
_plane animate ["gearF"0.9];
    
_plane animate ["gearR"0.8];
    
sleep  2;
    
_plane animate ["door_f1"0]
    
_plane animate ["door_f2"0];
    exit;
};

if (
_state == "DOWN"then {
    
_plane animate ["door_f1"1]
    
sleep 1;
    
_plane animate ["door_f2"1];
    
_plane animate ["gearF"0];
    
_plane animate ["gearR"0];
    exit;
}; 
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Last edited by tom_48_97; 10-06-2009 at 01:23 PM. Reason: none
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Old 10-06-2009, 01:35 PM   #6
Gachopin
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>Legislator
When I used default faction and named my helo like "gac_USMC_MH53E" ,
and overlap cursor ,ARMA2 displays include "gac" . So I used original faction.
But I expect to solve this : use displayname short.
I think if serious bug found this addon and solved faction problem ,I'll update with correct faction.

>tom_48_97
Thank you for your testing.
I know about fired effect .I didn't use surfaceInfo. But it can fix it.Maybe next release.
About script, I don't know what you mean. Do you mean I should unify gear script to one file?

I forgot delete tex_neta.pac lol
please turn a blind eye

Last edited by Gachopin; 10-06-2009 at 01:55 PM.
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Old 10-06-2009, 01:36 PM   #7
Alex72
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Thanks for this update Gachopin & Co!

Very much appreciated.

Alex
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Old 10-06-2009, 02:02 PM   #8
tom_48_97
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You're welcome, always a pleasure to test new addons well made.
About scripts, yes, more, SQF allows a script handler, that should be usefull with animations phases.

For the texture, no, I'm gonna to reveal to all the community who you are
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Old 10-06-2009, 02:43 PM   #9
Fred DM
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Thumbs up

i've liked the previous releases, and i'm gonna have a look at this one as well. thanks for your work.
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Old 10-06-2009, 06:14 PM   #10
soldier2390
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also everyone i forgot to add usmc to the marines version, my bad i ill fix asap!

@legislator i can make a german one if you like? and ill ask gachopin if u can have a single pbo addon of it! or release it as part of the pack! plus im doing more stuff, some goodies that im not going to mention now incase i cant follow throw on it! but me or gachopin will keep u guys updated on it tho!
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