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ArmA 2 & OA - ADDONS & MODS: DISCUSSION This forum is for discussing addons or mods that are currently work in progress, as well as for discussing ideas or requests for addons.

As soon as content is released even if Alpha state, the thread should then be moved to A&M:Complete (PM a moderator with the link).

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Old 10-02-2009, 08:36 PM   #31
Odjob
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Quote:
Originally Posted by [APS]Gnat View Post
Interesting idea Odjob.
Anyone know the object name for the "crash craters" ?
I'm wondering if they have that nice ArmA2 "retexture" feature. Would make it easy to wash them with a sandy colour.
Glad you like the idea .

It would be interesting to see if lots of those "crash craters" creates any lag. I dont know if they disapear over time in vanilla, but if they dont create any lag it would be cool if they remained for the duration of the mission (or "fixed" by engineers).

Edit:
If you or anybody else can get this working it would be awesome to have as a standalone addon as well.
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Old 10-03-2009, 05:50 PM   #32
[APS]Gnat
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I'm away for a month for work, without any ArmAII tools (sucky laptop)
Soooo ... thought I'd slap together the beta as is and get a months worth of feedback.

SANDS - BETA 0.1
FILEFRONT DOWNLOAD
Also includes a very rushed crCTI Warefare (last tweaked prior by Squeeze) to suit.
Air transport added to start, along with cheap Aircraft
God knows its probably badly unbalanced

Obvious the ISLAND is a BETA, BETA , I repeat Beta
i.e. thats just one little step more than an Alpha release

The South West area contains some experimental terrains (ie object dumps), so interested to see which people think a) looks ok b) works ok

All airfields are AI friendly
Have fun
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Old 10-03-2009, 07:58 PM   #33
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I hope to try this one out soon, it should run smoothly with this terrain


Release frontpaged at the Armaholic homepage.

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Old 10-03-2009, 08:52 PM   #34
soldier2390
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wow this looks so alsome, man now i really wish i had a2! and will make for making great fob\bases! your a god gnat! great job bud, and good luck!
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Old 10-03-2009, 09:17 PM   #35
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Quote:
Originally Posted by Gnat
I just noticed the B-52s. DO. WANT.

Great work, can't wait to "test" in a few minutes.
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Old 10-03-2009, 10:20 PM   #36
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I've been playing through the island so far gnat, and even with my computer (not to shabby, q9300, 4gig ram, 9600gtx2sli, I've been getting really good performance, with high viewdistance. And yah the clutter looks nice!
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Old 10-04-2009, 12:13 AM   #37
[APS]Gnat
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Oh! yeh, thanks Ebolax
I forgot to mention, try 10km ViewDistance, even on my crappy computer (2.13 Duo, 2gb ram, 8800GTS) it works great.
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Old 10-04-2009, 01:16 AM   #38
Snake Man
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Congratulations on the quick release of this terrain, by the starting of this topic I assumed it will be usual months of not more before anything is released. Very nice surprise, thank you.

It is amazing to see someone releasing decent size terrain, could this perhaps be a new beginning for ArmA 2 terrain trends?
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Old 10-04-2009, 01:33 AM   #39
Lhowon
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Thanks a lot for this, it looks great so far.
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Old 10-04-2009, 06:42 AM   #40
Snake Man
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Having extensive experience on making large desert terrains myself, I'm very impressed by your work, good job man, very nice. Its really refreshing to see terrain addon and not have anything to complain about.

Did you do the whole and complete terrain elevations in the L3DT software?

Did L3DT create the satellite texture also and if so, how much did you have to GIMP/Photoshop it?

How did you create satellite mask?

How did you place the objects?

Without looking the config, are all the small bushes just ground clutter or did you manually add bushes too?
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