![]() |
|
|
|||||||
| ArmA 2 & OA - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods. Only addons/mods which have content freely available for download should have threads in here. Addons that are released in alpha/beta/final state are covered by this "Complete" forum. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 | |
|
Chief Warrant Officer
Join Date: Mar 2006
Location: Lincolnshire, UK.
Posts: 3,108
|
JTD Fire And Smoke
JTD_FireAndSmoke beta 0.2 is released.
***IMPORTANT INFO*** The JTD_FireAndSmoke_config.hpp file now must go into a new folder, ArmA2\userconfig\JTD\. If you do not have this path/folder, make one. This is apparently a standard of approach that modders will be encouraged to use. ******************** JTD_FireAndSmoke v0.2 changes: -More smoke particle texture variance. -Altered smoke colours. -Fire damage now per-tree instead of per-area. -Fire colour changed to orange, also user configurable. -Minor config fix. -Forest fire sound added. -Vehicles have altitude check before emitting fire & smoke. -User config path changed to ArmA2\userconfig\JTD\ -Keys added. ArmaHolic Mirror : ArmaHolic ArmedAssault.info Mirror : DOWNLOAD - JTD Fire And Smoke (v.beta 02) - [850 KB] from ArmedAssault.info Required Addons : DOWNLOAD - CBA: Community Base Addons Please read the readme for correct implementation (particularly concerning the .hpp config file). Readme: Quote:
Feedback, screenies etc are welcome. ![]() ![]() ![]() ![]() ![]() *edit* OK, a little information about The Birds Yes, for those who've expressed an interest, it's the same startled birds from way back when. Implemented at last in a meaningful way They work like this: There's a very small chance that units moving sufficiently fast will startle a small flock of birds from their tree. When I say sufficiently fast, I mean that a normal ArmA2 walk will set them off, but a crouched walk will not. So stealth will pay off in MP pvp games. Any unit on the map will have this small chance of scaring up birds, but it is a very small chance per unit. This means that one, lone unit walking through a forest might never set off a flock, but a whole platoon probably will eventually. A group made to walk through a forest will have a definite chance of setting off a flock, increasing with group numbers. A group made to walk through a forest but set to stealth, has a much smaller, but non-zero, chance of scaring up birds. So again stealth will pay off. The faster a unit moves, the further ahead is the possible random position of the flock. A tree is needed for a flock to appear. Vehicles will also scare up birds. Also, a firefight will set off all the flocks in the whole area, not to return for a long time (several minutes at least). So the flocks of birds is a "quiet time" ambient effect. The first time a weapon is fired, flocks all around the area will take to the skies. After several minutes of inactivity (weapon wise), normal bird logic will resume. As far as the birds themselves go - they are an ambient atmospheric effect. They're sprites used to suggest a flock of birds, and while very effective, close inspection might reveal some birds apparently flying backward. There's nothing to be done about this, as it's difficult for me to know from what side each player will view the sprites, and which way they'll be flying for that matter (although for MP synchronicity I think they all go the same direction anyway). So please, take them for what they're meant to be, an atmospheric effect, useful for becoming suspicious and paranoid in missions involving stealth. In any case, almost every time you'll see them you won't be able to tell which way they're facing, you'll just get the subliminal flapping object effect, which was always the intention. Oh, and one other thing. While testing, I found out that rabbits can also set off birds. I spent a paranoid ten minutes hunting down God Knows What in a map that I thought I was all alone in before finding that out.
__________________
Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2 Latest smoke effects version (ArmA 1): JTD Smoke Effects v5.21 Quote removed by request. Please, only write stuff you stand by so it doesn't happen again. Last edited by DMarkwick; 05-27-2010 at 05:39 PM. |
|
|
|
|
|
|
#2 |
|
First Sergeant
Join Date: Jun 2007
Posts: 868
|
About freaking time....
![]() Oh -and might want to update your sig.
__________________
-----------<T>---------- ![]() Creator of: JTD Ambient Civilian Traffic Module (beta ver. 2) and JTD Mines (ver. 05a). |
|
|
|
|
|
#3 | |
|
Master Sergeant
Join Date: Apr 2008
Location: The Overmind, United States
Posts: 717
|
Awesome! Love your work DMarkwick. I see my consistent nagging you for an ArmA II addon has paid off.
![]() ---------- Post added at 06:50 PM ---------- Previous post was at 06:49 PM ---------- Could we get some screenies please? It'd get a lot more downloads that way. **EDIT** Thanks for the screen shots, that was fast.
__________________
Quote:
Last edited by JuggernautOfWar; 09-11-2009 at 01:54 AM. |
|
|
|
|
|
|
#4 |
|
First Sergeant
Join Date: Aug 2007
Location: New Jersey
Posts: 889
|
Oh hell yes my friends...the day has finally come! Woohoo!
__________________
|
|
|
|
|
|
#5 |
|
Corporal
Join Date: Jul 2009
Posts: 91
|
Man i have been looking forward to this for weeks! I am so looking forward to coming online tomorrow to test it out.
Thank you!! |
|
|
|
|
|
#6 |
|
Private First Class
Join Date: Jul 2009
Posts: 31
|
Freaking awesome! Cheers mate!
|
|
|
|
|
|
#7 |
|
Private
Join Date: Sep 2009
Posts: 6
|
sick!
|
|
|
|
|
|
#8 |
|
Private First Class
Join Date: Oct 2006
Posts: 11
|
Been eagerly waiting for this. Thanks!
|
|
|
|
|
|
#9 |
|
Staff Sergeant
Join Date: Apr 2009
Location: Napa, Ca
Posts: 326
|
Hi D
Great start to this project. A couple of things Ive noticed. Sent a VBIED into town to take out a tank. It exploded on Q with a nice flame coming from the vehicle. A couple of nearby buildings subsequently caught on fire with great affect. Great Flames but no smoke with the flames. Also troops were standing in the middle of the flames with no impact to their health. Also the color of your fire is quite different than the default game flame. FYI
__________________
My System Motherboard - Asus Striker II Extreme 790i CPU - Intel E8500 Duo 3.16GHz overclocked to 3.8 Memory - OCZ Gold DDR3 SDRAM 1600 2Gig Drive - Western Digital Caviar RE2 500Gig Sata Drive - Kingston 128Gig SSD Video -BFG 285GTX Drivers - Nvidia 195. Artic Cooling Freezer 7 Pro CPU Fan Power - Antec TPQ-850 850 Watt Microsoft Windows 7 64-Bit |
|
|
|
|
|
#10 |
|
Sergeant
Join Date: Jun 2009
Posts: 117
|
i cant say that i like the flames. they are to yellowish. flames should have a more red collor on the outside and going from yellow to whitish on the inside. Take a look here: Fire
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|