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ArmA 2 & OA - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods.

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Old 09-10-2009, 08:04 PM   #1
T_D
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ResLodRemover & MipMapRemover

Some people wanted to have these tools, which were created for kju's PROPER vegetation pack and so I release them now to public.

- ResLodRemover:
This tool can delete resolution LODs from binarized p3d (ODOL) files.

ResLodRemover Download @ DevHeaven
ResLodRemover @ armaholic


- MipMapRemover:
This tool can delete single Mipmaps from paa files.

MipMapRemover Download @ DevHeaven
MipMapRemover @ armaholic

Both tools need .NET Framework 3.5.

Bugs, wishes, ideas etc. can be posted via ticket here: http://dev-heaven.net/projects/tdt/issues
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Last edited by T_D; 09-10-2009 at 08:20 PM. Reason: added mirrors
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Old 09-10-2009, 10:14 PM   #2
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Thanks for this T_D, it all comes in handy!
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Old 09-10-2009, 10:20 PM   #3
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Old 09-10-2009, 10:21 PM   #4
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Wohoo! Happy times! Thank you!
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Old 09-10-2009, 10:31 PM   #5
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Thank You!
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Old 09-11-2009, 08:54 PM   #6
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This is great however, I've been trying to remove all the LODs except the most detailed one. Used the ResLODRemover.exe on de-pbo'd plants2_Tree p3d files only to find that I'm getting errors when I put the file back up to pbo.

Even though the file is there I'm getting t_betula2s.p3d not found. Is the problem that I haven't used the mipmap remover as well ?

Any help? Or even better anyone been able to convert all these trees etc to only having the most detailed LOD ?
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Old 09-12-2009, 03:23 AM   #7
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No you dont need the MipMapRemover. The error doesn't look like the p3d is corrupt but simply not found. But not completely sure what the cause is.
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Old 09-12-2009, 03:40 PM   #8
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Why would I want to delete resolution lods or mipmaps? (the problem with many addons was that they had bad ones, or none at all, so why remove things that help performance )
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Old 09-12-2009, 04:15 PM   #9
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Quote:
Originally Posted by I44_John View Post
Why would I want to delete resolution lods or mipmaps? (the problem with many addons was that they had bad ones, or none at all, so why remove things that help performance )
Mipmap removal could be helpful with airplane cockpits, so that players with low settings could navigate solely by airplane instruments. It's at least something I wanted in arma2 from start.
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Old 09-12-2009, 04:26 PM   #10
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@John: The tools were used for PROPER vegetation pack for example. On this site the benefits are described.
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