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| ArmA 2 & OA - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods. Only addons/mods which have content freely available for download should have threads in here. Addons that are released in alpha/beta/final state are covered by this "Complete" forum. |
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#1 |
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Gunnery Sergeant
Join Date: Dec 2007
Posts: 435
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[Alpha] RTE for ArmA II
I finally managed to port the RTE to ArmA II:
What's the RTE? The RTE is 'another' 3D editor. You can:
Example images from ArmA II: ![]() ![]() ![]() ![]() Videos about the RTE for Armed Assaut:
What's new in this version? This version supports ArmA II. E.G. the new factions are now supported. And selfmade mission can get exported/saved. Download? Download (Setup.1.5.exe) The setup will install RTE Capture which installs RTE for Armed Assault and ArmA II. A note for mirrors: Don't mirror this file. The link on my page will contain the latest installer and may change from time to time. If you're interested to mirror some parts of the RTE, please write me a PM. RTE Capture? It's a helper which is required for the features of the RTE. A manual can be found here: RTE Capture Manual Manual? Also for the RTE? RTE v4.3 Manual It's not up to date, but should contain everything important. Why an alpha? This version doesn't support all features of ArmA II, e.g. 'object composition' is not supported yet. In short: There will be features added => Alpha. Also this version has some small issues but those affect the usibilty only a little. And those have priority on my bug list and should be fixed soon. There is another advantage of this status: It's WiP, therefore feedback and whishes are welcomed and should be placed in my bug tracker: http://rte.jonasscholz.de/bugs/ Still more text? *ehm*, sure: Used scripts:Requires CBA Download! :p already wrote about this. Download (Setup.1.5.exe) The setup will install RTE Capture which installs RTE for Armed Assault and ArmA II.
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#include "signatur.h" "I'm not slacking of. My addon is 'pboing'!" Blog about the RTE | Pastebin with SQF support |
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#2 |
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Join Date: Oct 2001
Posts: 5,788
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Last edited by kju; 09-04-2009 at 02:04 PM. |
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#3 |
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Gunnery Sergeant
Join Date: Dec 2007
Posts: 435
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New features in RTEV:
Editing of unit's weapon: ![]() Some for vehicles weapon cargo: ![]() Loadouts also can get saved to easy switch between them:
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#include "signatur.h" "I'm not slacking of. My addon is 'pboing'!" Blog about the RTE | Pastebin with SQF support |
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#4 |
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Sergeant
Join Date: Jun 2009
Location: Lancashire lad.
Posts: 186
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Awesome work
Last edited by BoxiouS; 09-06-2009 at 07:37 PM. |
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#5 |
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Sergeant
Join Date: Feb 2008
Posts: 186
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awesome work as usual i0n0s!
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#6 |
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First Sergeant
Join Date: Aug 2007
Location: New Jersey
Posts: 849
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YESSSssssss! I've been waiting for this for awhile, now we have it--woohoo! <dances>
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#7 |
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Private First Class
Join Date: Jul 2009
Posts: 22
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Good work. Can I suggest adding buttons that use setaperture so you can just set the aperture to one that suits the time of day you're using for your mission and then edit like that (to avoid the flickering that's a product of the fast camera movement typical in editing and can be seen in that vid).
Just an idea. |
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#8 |
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Corporal
Join Date: Jun 2009
Location: Essex, England
Posts: 76
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If I place a group down, the editor seems to lag up.. only the editor nothing else. Also, when I try and give a soldier a custom layout with this, I can't seem to give him any weapons.. I might be using it wrong but thought I'd say anyway.
Outstanding work. |
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#9 |
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Gunnery Sergeant
Join Date: Dec 2007
Posts: 435
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![]() You're right with the weapon dialogue. Seems to be broken. About the groups: The lag occurs since you've selected a lot of units. If you unselect them, it will be fast again.
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#include "signatur.h" "I'm not slacking of. My addon is 'pboing'!" Blog about the RTE | Pastebin with SQF support |
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#10 |
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Sergeant Major
Join Date: Jun 2007
Location: Cambridge, UK
Posts: 1,617
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Superb work ionos. Just love RTE !
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