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.kju

PROPER projects - game tweaks of all sorts

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~ PROPER projects ~

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Welcome to PROPER projects!

Read about major releases in the news section and follow

minor releases and general progress in the activity view.

Feel free to recommend small tweaks in the issue tracker.

Make sure to post one suggestion per ticket via new issue.

Please leave your feedback for releases in the forum.

Looking forward to your ideas!

by kju

Enjoy. :cool:

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List of PROPER project releases. Please follow the links for more details each.

The list will be updated with new releases once available.

Object drawing distance tweaks released

Make structures and units drawing way further and get them seamless

flow into view. Read more.

Reduced model complexity released

Try the different performance and visual tweaks made for vegetation

and buildings. Your feedback will determine the final version. Read more.

Also try the version from HeinBloed: GDT Mod Plants.

Buildings/Terrain only Chernarus/Utes released

Good for long range armor and air combat, as well as to test or enjoy

great FPS for Utes/Chernarus. Read more.

Almost 90 new tweaks released

Various gameplay, visuals and sound tweaks out. Make sure to read

the readme for each and check the demo images. Read more.

Edited by kju

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Just tried the low setting, hats off again Kju works nicely. If this was implemented for buildings it would make the game even slicker.

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What is the real difference between low and very low? Sorry for being a bit daft if its obvious, but i saw no explanation between them both.

And thanks Kju. Your addons are superb. :)

Alex

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Vegetation_VeryLow_Visuals_R_PROPER.7z: 28 MB.

First three and last resolution LODs removed. -> so even if you stand right in the bush, you see only the 4th LOD.

First two and last two mipmaps removed.

Vegetation_Low_Visuals_R_PROPER.7z: 102 MB.

First two and last resolution LODs removed.

First and last mipmap removed.

Nice addon kju, my PC will be happy about this :)

Edited by TheRookie

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Thanks TheRoookie. Too early here for understanding i guess. :)

So this can/should be used with Kju's draw distance addon?

Alex

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The overall goal is better FPS, less LOD switching and better visual look for ArmA II vegetation!

VERY good!

Another step in the right direction!

MfG Lee

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I hardly noticed any fps improvement with this. maybe 1 fps with lowest download.

Something is telling me its those buildings that are hurting fps

With the other addon for view distance tweak the fps didn't go down either and things are better visible at distance, great addon.

In chernarus with lots of ai and vehicles in chernagorsk i'm averaging 25-30fps (21 lowest) on editor mission i made but gameplay is smooth

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Im running this and draw distance and im playing some missions that was heavy before.

Much better performance with this! And the grass isnt popping back and forth anymore so its a smoother experience overall.

Alex

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Allright i hade brief testing session and here are my results:

Test:

Runnig around in forest and open fields, checking framerate with FRAPS.

My specs:

Core 2 Duo E6400 2.13Ghz

Geforce 8800GS

3MB Ram

I usually play my game on low-normal.

Result:

ArmA2 whitout vegetation mod:

-FPS ~25-30

-much noticable LOD swiching

ArmA2 with vegetation mod low visuals:

- FPS ~35-40 (increased 30-40%)

-little noticable LOD swiching

-no other diffrence in the graphic detail on my video settings

ArmA2 with vegetation mod very low visuals:

- FPS ~40-45 (increase 50-60%)

-no noticable LOD swiching

-the trees looks reallly bad, and you can walk trough them

Conclusion:

This addon is really great and really improved my FPS. I will be using the low visual version since I was not happy with the looks of the very low version, even if the FPS reached the sky

Thanx! Kju. Great work again!

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Awesome finally someone did it work :D

Now only the stutters in big cities have to be fixed.

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There's a link to screenshots in the first post. It does look a bit ugly but it's so hard to tell unless it's on your own rig. I do however have a midnight mission i've made around Stary. there's plenty of trees in it but you can't see tehm so the lod is irrelevant. It's a hectic mission with loads going on so if this can give me a boost i will be very pleased:)

Thanks kju.

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Awesome mod...optical and performance wise!

But i also saw one bug and one ugly thing:

bug: no collision with trees! I used the low mod, and can't collide on foot and with vehicle with trees and bushes anymore. bullets still get stopped by the trees.

ugly thing: up close the fir trees looks really ugly, cause they are triangular. if you are 10m away the look fine...but when using one for cover...its not really beautiful.

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Good mod, thanks.

bug: no collision with trees! I used the low mod, and can't collide on foot and with vehicle with trees and bushes anymore. bullets still get stopped by the trees.

Same here. Player, airplanes, helicopters and wheeled vehicles don't collide with trees anymore (I am not complaining though). Tracked vehicles don't seem to be affected.

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Good effort, but the lack of bisign & key sadly makes it worthless for MP players.

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Good effort, but the lack of bisign & key sadly makes it worthless for MP players.

Patience is virtue :)

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Pretty embarrassing "fault". :D

I set model mass to 1 for each. I will update it tomorrow.

If you find ugly looking models, please make a sample mission placing the soldier just in

front of the object looking at it along with the pack used. Cheers!

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