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| ArmA 2 & OA - USER MISSIONS For discussing missions/campaigns created by the community for ArmA 2 & the standalone expansion Operation Arrowhead Discussions about the technical nature of creating missions should be in the editing forum not in here. |
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#1 |
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Master Sergeant
Join Date: Feb 2008
Location: The Netherlands, Frisia
Posts: 782
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Co-op 12 - Operation Hit and Run
Hello guys, i just finished version 1.1 of my mission Operation Hit and Run.
This is my second mission for ArmA 2, next to Operation Bee Sting, which had i'll admit, some flaws. I made it too complicated and in the end i couldnt find the cause of some problems anymore, before i had to go away for 8 weeks. Right now i couldnt be arsed to work on that anymore, so i started a new project, which you now see before you. Don't worry though, this here mission should be working perfectly ![]() The mission: Your mission is to kill two Chedaki officers currently at Dubrovka. For this, you have two teams and two UH-60's available. To succeed, you must use speed and agression: fly in low, drop off your assault squads and provide airial cover with the UH-60's machineguns. Speed is of the essence because there are Chedaki reinforcements in a nearby town, which you cannot defeat. If you are agressive in your assault however, you can be gone before they arrive. That makes teamwork essential: communication between ground and airforces is critical! (That is also why i didnt make this sp-compatible. Bots are fail in this case) Mission features: - Custom voice-acting by SiC (me) and Rulero - Trophe's house-patrol script (allows AI to patrol inside buildings) - Fast and agressive mission-setup (if you aren't, you'll die) Required addon: - Dutch Army v2.0 by Aeneas: http://forums.bistudio.com/showthread.php?t=93591 There is one possible bug that is related to the house-patrol script. Units can get stuck on stuff in buildings and they will die. Still, it is a great script and i plan to use it for a lot of future missions ![]() Mission download: Operation Hit and Run Co-12 CHANGELOG v1.2: - Optimized objective triggers: objectives sign off properly, and i added a secondary ending which fails the mission if you retreat to the airbase without killing both officers. - Now makes use of Aeneas's excellent Dutch Army soldiers, version 2.0!
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Last edited by SiC-Disaster; 01-19-2010 at 07:17 PM. |
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#2 |
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Sergeant
Join Date: Oct 2008
Posts: 182
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Sounds great mate, is it Respawn, ARMA2 medical revive or Norrins?
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#3 |
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Master Sergeant
Join Date: Feb 2008
Location: The Netherlands, Frisia
Posts: 782
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There is no respawn, but it uses the ArmA 2 drag and heal modules.
But if you die, it's over.
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#4 |
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Master Sergeant
Join Date: Feb 2008
Location: The Netherlands, Frisia
Posts: 782
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I updated this mission to version 1.2!
Changelog and new download can be found in the original post.
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#5 |
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Master Sergeant
Join Date: Feb 2008
Location: The Netherlands, Frisia
Posts: 782
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Something seems to have been broken during the last update, causing reinforcements to come way to quickly, leaving you no chance of survival.
I can't tell what might cause it because all ive done is changed some minor stuff, but i'll have a look into it and then post a new version soon after.
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![]() | Co-op 12 - Operation Hit and Run |
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