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ArmA 2 & OA - USER MISSIONS For discussing missions/campaigns created by the community for ArmA 2 & the standalone expansion Operation Arrowhead

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Old 09-02-2009, 05:37 PM   #1
SiC-Disaster
Master Sergeant
 
Join Date: Feb 2008
Location: The Netherlands, Frisia
Posts: 782
Co-op 12 - Operation Hit and Run

Hello guys, i just finished version 1.1 of my mission Operation Hit and Run.
This is my second mission for ArmA 2, next to Operation Bee Sting, which had i'll admit, some flaws.
I made it too complicated and in the end i couldnt find the cause of some problems anymore, before i had to go away for 8 weeks.
Right now i couldnt be arsed to work on that anymore, so i started a new project, which you now see before you.
Don't worry though, this here mission should be working perfectly

The mission:
Your mission is to kill two Chedaki officers currently at Dubrovka.
For this, you have two teams and two UH-60's available.
To succeed, you must use speed and agression: fly in low, drop off your assault squads and provide airial cover with the UH-60's machineguns.

Speed is of the essence because there are Chedaki reinforcements in a nearby town, which you cannot defeat.
If you are agressive in your assault however, you can be gone before they arrive.
That makes teamwork essential: communication between ground and airforces is critical!
(That is also why i didnt make this sp-compatible. Bots are fail in this case)

Mission features:
- Custom voice-acting by SiC (me) and Rulero
- Trophe's house-patrol script (allows AI to patrol inside buildings)
- Fast and agressive mission-setup (if you aren't, you'll die)

Required addon:
- Dutch Army v2.0 by Aeneas: http://forums.bistudio.com/showthread.php?t=93591

There is one possible bug that is related to the house-patrol script.
Units can get stuck on stuff in buildings and they will die. Still, it is a great script and i plan to use it for a lot of future missions


Mission download:
Operation Hit and Run Co-12

CHANGELOG v1.2:
- Optimized objective triggers: objectives sign off properly, and i added a secondary ending which fails the mission if you retreat to the airbase without killing both officers.
- Now makes use of Aeneas's excellent Dutch Army soldiers, version 2.0!
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Last edited by SiC-Disaster; 01-19-2010 at 07:17 PM.
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Old 09-03-2009, 04:38 AM   #2
gnarly_rider
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Join Date: Oct 2008
Posts: 182
Sounds great mate, is it Respawn, ARMA2 medical revive or Norrins?
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Old 09-03-2009, 02:11 PM   #3
SiC-Disaster
Master Sergeant
 
Join Date: Feb 2008
Location: The Netherlands, Frisia
Posts: 782
There is no respawn, but it uses the ArmA 2 drag and heal modules.
But if you die, it's over.
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Old 01-19-2010, 03:51 PM   #4
SiC-Disaster
Master Sergeant
 
Join Date: Feb 2008
Location: The Netherlands, Frisia
Posts: 782
I updated this mission to version 1.2!
Changelog and new download can be found in the original post.
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Old 01-20-2010, 09:10 PM   #5
SiC-Disaster
Master Sergeant
 
Join Date: Feb 2008
Location: The Netherlands, Frisia
Posts: 782
Something seems to have been broken during the last update, causing reinforcements to come way to quickly, leaving you no chance of survival.
I can't tell what might cause it because all ive done is changed some minor stuff, but i'll have a look into it and then post a new version soon after.
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