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.kju

CAA1 public release

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The CAA1 project is to make BI ArmA addons available in ArmA II. Yet there is more to it!

# What can You do with CAA1?

For more details refer to the CAA1 wiki and especially the Frequently asked questions (FAQ).

atsc00012.jpg

Enjoy the scenery in the CAA1 gallery, the 5040x1050 gallery by thales100

and the community made promo videos.

# Download

IMPORTANT - Sorry the server is next to exploding from the pressure.

Please wait for mirrors or try the torrent instead. Thank you!

In the download section you can download CAA1 as installer via torrent or HTTP, or

via HTTP single file download or Yoma Addon Sync 2009.

The later simplifies the possible future updating process a lot.

Be aware the download is 1.9/2.1 GB in total.

Unless you download only parts via YAS or the HTTP single file download.

Make sure to read, understand and agree to the license!

# Updates

CAA1 2009-09-06 update

# The future

Essentially the project is now in the community, in Your hands!

You are the ones to make use of it, enjoy, play it!

The main intention of the project along with OAC and OFPIP is to make OFP and ArmA I

top quality missions and campaigns available in ArmA II.

While it is less work compared to start from the scratch, tweaking mission gameplay to the micro AI,

the rather small effort to adapt scripts to ArmA II standard and similar tasks it is still work.

A job that needs as much as helping hands as possible!

Head over to project OAC to find out more about it and replay great campaigns in the future like

Cold War Crisis, Queen's Gambit Royal Flush and The Cause - Chapter I again in the beauty of ArmA II!

# Credits

Sincere thanks to BI for their okay for the project!

Thanks to modEmMaik, Sickoy, Yoma, the-f, Mopar and to the countless of helping hands!

Enjoy. :)

Edited by kju

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kju - I've only been a member of this community for a short while, but whenever I see a post with your name on it, I know I'm in for a treat. Thank you so much for spending your time on mods that we can all enjoy, free of charge. As for this project, I'll be installing it as soon as I've got a few hours to spare, but I'm sure it'll be amazing.

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I downloaded all the files via Yoma, took forever but I must be missing something.

I added your Mods CAA1 and OFP and the mission FlyLikeAnEagle but no Sara map comes up? What am I missing?

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If I'm going to download through YAS, could anyone please tell me what addons do I need for (custom) islands to work?

I'd rather download only those, so I can get A1 islands working in A2, thats all I need.

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Strange, I downloaded the key main files awhile back for Avgani to work. And now I've downloaded all the map files for the official A1 islands to work, along with the enable files. But when I start ArmA 2 up it says that enable_worlds blah blah needs to be version 1.3.

Any ideas?

EDIT -

This is the error message I get when starting up Arma2.

error.png

Edited by TheHandsy

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Well Done :yay: DL now.

@Handsy: do you have ArmA2 1.03 patch installed? (right click on arma2.exe and check version number)

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Well Done :yay: DL now.

@Handsy: do you have ArmA2 1.03 patch installed? (right click on arma2.exe and check version number)

What the... it's 1.02, I thought I had 1.03, I'll go download it. >_>

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In order to install custom islands, do we have to put them in E:\Bohemia Interactive\x\caa1\addons or E:\Bohemia Interactive\@custommaps ?

Thank you for your work, it's awesome.

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whenever I see a post with your name on it, I know I'm in for a treat.

x 2 :p

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Well Done Kju!!

Finally public and looking - and playing - Great!!!

I posted the retroport of Domination A2 I mentioned before in one of the "unofficial" threads yesterday...

Here's the post

And a screenshot..

RTS_Title_thumb.jpg

And the mission...

Domination A2 1.03 - Return To Sahrani # CAA1 and OAC required #

Congratulations again on pulling this HUGE project together!...

B

Edited by Bushlurker

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Hey, can anyone let me know if the f22 arma 1 addon worked.

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Okay, now when I go onto the editor part. I get an error message about no entry in the con.bin or something. Which file do I need to download to get this?

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I've found some dynamic shadow problems while playing in Porto. I've taken some screenshots if it can help you :

http://yfrog.com/17arma22009082416571593p

http://img248.imageshack.us/i/arma22009082416572458.png/

http://img263.imageshack.us/i/arma22009082416573828.png/

The shadow appears even if you don't look at the building.

In my case turning shadows to "High" fixed all the issues you are having.

Btw, thanks to all the people who have worked hard to bring these islands to A2!

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Thank you GvsE, I'll try that. And I'll try to install custom maps too.

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NOOO!! Server is down!! Any mirrors already?

One question

Have the AI's roads pathfinding problems been already fixed???

I'm very interested on it.

You guys are working very hard and getting great results for the community!!! Thanks a lot.

Edited by Woolridge

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Well I have a Problem downloading the Installer HTTP File from

http://caa1.arma-creations.com/download/CAA1_2009-08-21.exe.

It only says

Not Found

The requested URL /download/CAA1_2009-08-21.exe was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.

What can I do. And by the way are you really going to transfer even the official OPF and Arma1 Campaigns+ Add-ons to Arma 2? Did I understand that in the right way?

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Sorry the server is next to exploding from the pressure. :)

Please wait for mirrors or try the torrent instead.

Thank you!

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NOOO!! Server is down!! Any mirrors already?

One question

Have the AI's roads pathfinding problems been already fixed???

I'm very interested on it.

You guys are working very hard and getting great results for the community!!! Thanks a lot.

Sorry no. AI cant use roads, just tried it.

As V3 is released now and AI can use roads on Pollo (Goeths island) is it possible to fix now?

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Thanks GvsE, this shadow problem is solved :)

Avgani seems to work fine for me but not PMC. Do you plan to make a compatibility list of the custom maps in the future ?

Also, how do you do to have the snowy climate ?

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@ vengeance1

Please tell us your -mod= line and did you keep the setup of YAS or did you move the files.

@ Cole

Try to read this item of the FAQ and see if you get what you need.

@ Kr3v

Any new modfolder will do for more (ArmA I) addons. Just make sure to load the oac core

addon and CAA1 along.

And yes please use high or very high shadows. It is unlikely to see this fixed. Just too much effort.

There is already a thread here in BIF and at armedassault.info about addon compatibility. :)

The snowy climate was made via NIM weather I think.

If you find bugs, please report them in the CAA1 or OAC (mission related ones) issue tracker.

@ Bushlurker

Cheers mate! Already added you to the mission thread in the OAC forum.

How about making a new thread in BIF here to get more attention in addition?

@ Woolridge

Deano, Gnat and others are doing good research on the new world file format and v3.

Once it is known how to fix it, we will!

@ Tonci87

Project OAC already ported the CWC campaign, among several others to ArmA I.

If these and more see the light in ArmA II, is all up to the community to give a hand. :)

Edited by kju

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