Bohemia Interactive Forums  

Go Back   Bohemia Interactive Forums > BI MILITARY GAMES FORUMS > ARMA 2 & Operation Arrowhead > ArmA 2 & OA - USER MISSIONS

ArmA 2 & OA - USER MISSIONS For discussing missions/campaigns created by the community for ArmA 2 & the standalone expansion Operation Arrowhead

Discussions about the technical nature of creating missions should be in the editing forum not in here.

Closed Thread
 
Thread Tools Display Modes
Old 08-16-2009, 02:21 PM   #1
gonza
Staff Sergeant
 
gonza's Avatar
 
Join Date: Jan 2007
Posts: 269
VTS3 - Live Multiplayer coop mission editor for @Ace



-->version 3.5 out -->http://forums.bistudio.com/showthrea...4350&highlight (from Grimm's original work (vts2))

VTS allow the Game master to create multiplayer cooperative missions in real time (players connected). with a lot of short cuts to make it quickly

Sample Mission(Create a mission in 3 Mn) alpha 7


Sample Mission(Create a mission in 3 Mn) alpha 5


3D placement on building sample





Version ACE

ACE vehicles are in res. side

-->version 3.5 out -->http://forums.bistudio.com/showthrea...4350&highlight


with 3D placement and real time marker!!!



Quote:
3D placement help :

in the real-time windows
chose a unit and click on the button "3D", click on the map the unit appear in 3D
W/S = move forward/rear
D/A = Turn right/left
C/X = Move UP/DOWN
Esc = valid
enjoy !

Change log:

Quote:
Alpha 6 :
- REVIVE script (by norrin) (for this script I have remove the ability to play in RU for the moment)
- deployment of a respawn tent (to revive when all players are dead (include in revive script)
- spectating script (by kegetys) (only for the master)
- script to parachute enemy on players
- chopper at US base (piloted by IA)
Ability to call him to evac, drop weapon box...
- script to put enemy in building randomly (all building in a zone of 30 M)
- script to put men (enemy) exactly where you want (in building or anywhere) and lock his position and direction
- script to become captive (godmode : enemy will not engage you (only the master))
- script to create patrol between 2 points
- script to make move unites to a point on map
- script to create a convoy (trucks, tanks , bmp...)
- script to move the respawn point (if you don't use revive script)
- user interface improvement (transparent)
- added go to marker function (IA can follow a marker (you can move the marker))
- added a Support chopper
- added HALO (don't work properly in alpha)
- added time acceleration (night and day) (1 day = 12 Mn)
- a lot of scripts improvements
- Preview camera
- units 3D placement
...
Quote:
Alpha 7 :
- 3D interface Improvement
2 speeds level
Lateral move (Q/E)
Possibility to place Objects (buildings, sandbags walls , fortifications, destroyer ...)
Put the same unit without exiting the 3D interface (really cool to create a little camp really quickly for example)
- Evac Chopper fixed
- real-time marker system (master can see all unites on the map) (based on spectating script marker system) (really useful)
- added a 3D Flying camera
- many fixs
Quote:
Alpha 8 :
- Stability improvement
- Master Computer available in vehicles
- players units changed
Coming soon :

- more statics
- Russian version

to Add your favourite mod units :
just by changing config files in this directory mods\config

it is so easy
Quote:
02_opfor_config.sqf config file sample

vts2_VehW1 = "M1A1";
nomvts2_VehW1 = "M1A1";

vts2_VehW2 = "M1A2_TUSK_MG";
nomvts2_VehW2 = "M1A2_TUSK_MG";

vts2_VehW3 = "HMMWV_Ambulance";
nomvts2_VehW3 = "HMMWV_Ambulance";

vts2_VehW4 = "MLRS";
nomvts2_VehW4 = "MLRS";

vts2_VehW5 = "HMMWV";
nomvts2_VehW5 = "HMMWV";

Very easy to put this mission on an other map with the Bis editor Merge function

it is just a mission so put the PBO "ArmAII\mpmissions"





need backup to accelerate development


@kegetys : please port spectating script on Arma 2
__________________
Sorry for my English but I am French and happy to be

VTS3.5 - Live Multiplayer coop mission editor (3 Mn to create a complex coop with friends connected)

Last edited by gonza; 02-06-2010 at 12:44 PM.
gonza is offline  
Old 08-16-2009, 02:35 PM   #2
Binkowski
CWR
 
Binkowski's Avatar
 
Join Date: May 2007
Location: Indiana, USA
Posts: 2,120
Thanks for this! Glad to see it made it's way into ArmA2.
__________________
BE ALL YOU CAN. BE A REBL MAN
Binkowski is offline  
Old 08-16-2009, 03:58 PM   #3
Kremator
Sergeant Major
 
Join Date: Jun 2007
Location: Cambridge, UK
Posts: 1,955
Looking lovely !

Shame I'm away on holiday for a week ! Will check it out when I get back.
__________________
Kremator is offline  
Old 08-16-2009, 10:02 PM   #4
Loki
Sergeant
 
Join Date: Feb 2008
Posts: 186
very impressive!
__________________

ArmA Underground
Loki is offline  
Old 08-16-2009, 11:57 PM   #5
gonza
Staff Sergeant
 
gonza's Avatar
 
Join Date: Jan 2007
Posts: 269
Co25_VTS3_LiveEditor_Alpha5o

enjoy !
__________________
Sorry for my English but I am French and happy to be

VTS3.5 - Live Multiplayer coop mission editor (3 Mn to create a complex coop with friends connected)
gonza is offline  
Old 08-17-2009, 11:54 AM   #6
9thAircav
Lance Corporal
 
Join Date: Feb 2007
Posts: 42
thanks you !
9thAircav is offline  
Old 08-17-2009, 12:19 PM   #7
GI-JOE
Sergeant
 
Join Date: Nov 2003
Posts: 142
Wow great work Gonza ! Thanks a lot

edit : yes of course

Last edited by GI-JOE; 08-17-2009 at 01:07 PM.
GI-JOE is offline  
Old 08-17-2009, 12:56 PM   #8
gonza
Staff Sergeant
 
gonza's Avatar
 
Join Date: Jan 2007
Posts: 269
it is not only my work

it is based from Grimm's original work (vts2)

thanks to him
__________________
Sorry for my English but I am French and happy to be

VTS3.5 - Live Multiplayer coop mission editor (3 Mn to create a complex coop with friends connected)

Last edited by gonza; 08-17-2009 at 12:59 PM.
gonza is offline  
Old 08-17-2009, 10:08 PM   #9
Buehgler_AS
Private
 
Buehgler_AS's Avatar
 
Join Date: Mar 2007
Posts: 2
Looking forward to giving this a try. Thanks for the effort!!
Buehgler_AS is offline  
Old 08-18-2009, 01:32 PM   #10
zordak
Private First Class
 
Join Date: Jun 2009
Posts: 38
Hi i using you live mission editor, is awesome, my clan love it.

But i have a couple os questions.

How i remove spawned vehicles, for example a helicopter with the circle script flying, can be deleted?

Is possible removed the rest of the marks? for example i spawn a m4a1 for player, they lost the tank but the marker still appear in the map, can be erased de mark?

The menu for command says press T for menu, dont seen to work, what is the key for display menu, i want use menu when i go in vehicle and cant display it.

And finally, is possible make the menu bigger? playing at 1680x1050 resolution, all is very small.
zordak is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:33 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.