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| ArmA 2 & OA - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods. Only addons/mods which have content freely available for download should have threads in here. Addons that are released in alpha/beta/final state are covered by this "Complete" forum. |
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#1 |
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Join Date: Oct 2001
Posts: 5,788
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![]() It is good to see people join forces in a Community Made Addon project! The original model was made by BI for ArmA I. The SampleModels license applies. MLOD source available in the CAA1 project. ======== = Credits = ========
======== = Details = ======== ArmA I to ArmA II conversion with reskins, new sounds and various improvements. ArmA II tools compressed textures and ArmA II binarize used. Readme, license, key file included, binarized and signed. Also part of CAA1. ========= = Reskins = ========= modEmMaik made it possible to make reskins easily with the hiddenSelections method. More details about the method in general at this OFPEC thread - kudos to JasonO! Here you can download the PSD templates: KA_50_PSD_FILES.rar (15 MB) ========== = Download = ========== Ka50_RUS_CMA_2009_08_15.7z (27 MB) Mirrors: * ArmA2Base.de * armaholic.com * armedassault.info The download is sponsored by ArmA Creations. ![]() Check out their site to find out about their very generous free webspace and unlimited traffic project hosting service today! Enjoy. ![]() ============ = Promo video = ============ by Southy by Shinobi Last edited by kju; 08-19-2009 at 06:22 AM. |
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#2 |
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Join Date: Oct 2001
Posts: 5,788
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Some better promotion images would be very much appreciated.
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#3 |
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Sergeant
Join Date: Apr 2009
Posts: 165
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Are these only sample models without textures?
(What I mean is that I didn't get any textures ingame when I tried them in the editor) |
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#5 |
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Gunnery Sergeant
Join Date: Jun 2009
Posts: 575
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Wow, nice going, guys!
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#6 |
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CWR
Join Date: May 2007
Location: Indiana, USA
Posts: 2,054
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I like, great work!
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#7 |
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Master Sergeant
Join Date: Jul 2008
Location: Derbyshire, UK
Posts: 713
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I get an error message about the textures too, something to do with the Installation path. Does it require installation in a folder structure such as x/cma/ka50 or something like your CAA1?
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#8 |
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Join Date: Oct 2001
Posts: 5,788
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No. It is a standalone addon and can be put anywhere.
Without a proper error report, nothing I can do. Just confirmed that the uploaded file is exactly as in my test env. My test env is a2 only and only this loaded. |
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#9 | |
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Sergeant
Join Date: Apr 2009
Posts: 165
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Quote:
(Note, I cut all the "non-related crap" out from that RPT, meaning that only the latest start-up-log is in there, you know, just to make it little bit easier to read.) |
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#10 |
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Gunnery Sergeant
Join Date: Jun 2007
Location: texas
Posts: 499
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shaders been updated?
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