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ArmA 2 & OA - USER MISSIONS For discussing missions/campaigns created by the community for ArmA 2 & the standalone expansion Operation Arrowhead

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Old 08-09-2009, 07:06 PM   #1
galzohar
Warrant Officer
 
Join Date: Jun 2009
Posts: 2,933
Co06 Clear The Way

Mission description:

Insurgents have blocked the main roads in Chernogorsk. You are to clear them out. You are only a small team, but are given artillery support to handle any major threats and fortifications. Exact locations of roadblocks and patrols are unknown.

Play on expert for extra challenge in guiding the mortars (as well as the usual challenges of expert difficulty).

Features:

- 5 roadblocks with 3 possible locations for each.

- 4 artillery strikes to take care of the tank-supported roadblocks.

- Random patrols around the roadblocks and around the city itself, with randomly placed waypoints.

- Randomness resulting in decent replayability and no ability to "learn" the mission.

Known issues:

- Machinegunners in bunkers tend to rotate in a way that makes them clip with the bunker. Probably a game bug that will hopefully get fixed someday.


Filefactory (1.23):
http://www.filefactory.com/file/a2c1....Chernarus.pbo

Armaholic (1.23):
Clear The Way Co-06 v1.10

armedassault.info (1.23):
http://www.armedassault.info/index.p...t=multi&id=130

Last edited by galzohar; 01-17-2010 at 12:47 PM.
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Old 08-11-2009, 04:18 PM   #2
galzohar
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After testing it some more I have to say that I'm pretty happy with the mission difficulty. Playing with a team of 4 (mission is intended for 6) it took us many attempts to complete it, but it's definitely doable.

Keep in mind I'm not sure how the secops artillery works on dedicated, but it does work well enough on hosted (only the dialogs are missing), and it is only a 6-man mission after all.
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Old 08-12-2009, 02:34 AM   #3
comrade67
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I dl'd this one the other day, but haven't gotten to it yet. I'll be sure to post some feedback. Thanks in advance for posting it.
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Old 08-13-2009, 02:34 PM   #4
Tinker
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Join Date: Jun 2009
Location: UK
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Quote:
- Artillery communication dialog does not work. You can still call artillery normally but there will be no chat between the player and the HQ, so you figure out when they want you to give them the target. Clicking on the map once every few seconds after requesting the artillery will work properly.

3 of us tried this last night, all took turns as leader. No one was able to call in artillary. Tried it alone just previous to posting, same deal.

Nice little mission though, M136 worked fine.
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Old 08-14-2009, 03:29 AM   #5
galzohar
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Was this on dedicated or hosted? I think the secops simply fails on dedicated. Had it work on more than 1 computer as hosted, but again without the dialog so you need to figure out yourself when to click on the map (and just in case may want to have the map open before you even open your communication menu).

Hopefully I will figure out how to use some existing user-made artillery interfaces that work well in MP to replace the secops module. It shouldn't be all that hard.
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Old 09-04-2009, 03:48 PM   #6
galzohar
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Massive update 1.1:
Mostly fixed the artillery - no longer using secops, so will work even when leader dies and should not bug in multiplayer anymore. Also made some minor fixes such as one class not having a GPS at spawn and removed the first aid: action module (leaving simulation and battlefield clearance, as it should be).

http://www.filefactory.com/file/ah59..._Chernarus_pbo

Last edited by galzohar; 09-04-2009 at 03:50 PM.
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Old 09-05-2009, 12:56 AM   #7
galzohar
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Fixed the "known issues" in the OP.

Edit: Fixed "known issues" again.

Last edited by galzohar; 09-05-2009 at 04:31 PM.
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Old 09-05-2009, 06:29 PM   #8
galzohar
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Updated to version 1.11 and updated the "known issues" accordingly.

- Fixed artillery markers.

- Fixed mission title typo.

- Removed a motorcycle that wasn't supposed to be there.

- Fixed an issue with a bunker that was appearing regardless of a roadblock being present.

http://www.filefactory.com/file/ah6d..._Chernarus_pbo

---------- Post added at 09:29 PM ---------- Previous post was at 08:48 PM ----------

Version 1.12: Fixed critical issue with the artillery introduced in 1.11.

http://www.filefactory.com/file/ah6d..._Chernarus_pbo
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Old 10-20-2009, 12:28 AM   #9
galzohar
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It have been a while, but after learning a bunch of stuff about making missions, I decided to update this mission to make it work better.

Version 1.22:

- Significantly improved enemy waypoint randomness: Used to accidentally only use 2 random waypoints and the starting position, changed to only use multiple random waypoints).

- Fixed a minor bug with mortars: Calling the script as non-commander called the script for the commander - this no longer happens.

- Added keygetys spectator scripts.

- Implemented the F2 fix for proper mission ending.

Filefactory:
http://www.filefactory.com/file/a05f..._Chernarus_pbo

Last edited by galzohar; 10-20-2009 at 12:35 AM.
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Old 01-16-2010, 08:43 PM   #10
galzohar
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Version 1.23:
Fixed spectator script to work with Arma 2 version 1.05.

http://www.filefactory.com/file/a2c1....Chernarus.pbo
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