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| ArmA 2 & OA - USER MISSIONS For discussing missions/campaigns created by the community for ArmA 2 & the standalone expansion Operation Arrowhead Discussions about the technical nature of creating missions should be in the editing forum not in here. |
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#1 |
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Gunnery Sergeant
Join Date: Jun 2007
Location: Wellington, NZ
Posts: 529
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co07 Island Twilight (USEC)
MISSION ISLAND TWILIGHT
By Rocket www.usecforce.com ![]() Current Version: - 3.0, 3 August 2009 Requirements: - Standard ArmA2 1.02 install Type: - Co-operative; or - Single Player Players: - Seven Aprox Length: - One Hour, Fifteen Minutes Description: - A notorious weapons dealer has arranged a meeting with a terrorist cell suspected to be operating in the USA. The meeting location is a remote and embattled island. A small team of seven USEC operatives are tasked with taking out the two targets, and destroying the weapons cargo they came to trade. Time is short, you have to complete all the objectives in under and hour. Be quick, be deadly. Features: - Compelling, fast paced, mission - Voice guide provides information through mission - Dynamic objective locations, each playthrough is different - Smart AI helicopter and C130 interactions - Fully utilizes Norris's Revive script Credits: - Dean "Rocket" Hall, mission making, voice acting - Whole USEC team for many nights testing, but particulary: - MAJ J. Hull, CO501 - CAPT A. White, XO501 - LTCOL K. Syed, CO108 - 2LT D. Lee, UX501 - BGEN T. Blake, UCOM - Norrin for the awesome Revive script Where to play: - The USEC Dedicated server - Any good server ![]() Where to download: - Armaholic.com ![]() - Or join the USEC server when its on rotation IMPORTANT NOTE: - If you find that players are not starting in the helicopter, it is because of syncronization issues when the mission is being setup. Try to ensure you don't click through until everyone has joined and loaded. If this happens, simply reload the mission and it will be fine.
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Community. "A group of interacting organisms sharing an environment." Remember that. ---- Unity Security Force | Air | Land | Sea | Space http://www.usecforce.com/ Last edited by Rocket; 08-03-2009 at 12:55 PM. |
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#2 |
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Sergeant Major
Join Date: Jun 2007
Location: Cambridge, UK
Posts: 1,617
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For info ... it's norrin
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#3 |
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Gunnery Sergeant
Join Date: Jun 2007
Location: Wellington, NZ
Posts: 529
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Damn s and n keys! so close together... well it is midnight here and its dark!
__________________
Community. "A group of interacting organisms sharing an environment." Remember that. ---- Unity Security Force | Air | Land | Sea | Space http://www.usecforce.com/ |
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#4 |
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Sergeant
Join Date: Jun 2009
Location: Dublin
Posts: 166
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Thats an excellent mission. Hope to play it tonight with 6 others.
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#5 |
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Gunnery Sergeant
Join Date: Jun 2007
Location: Wellington, NZ
Posts: 529
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Please post any bugs you find, and how you found the specific location the targets met at. I'm open to updating the mission based on any testing results I can get my hands on.
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Community. "A group of interacting organisms sharing an environment." Remember that. ---- Unity Security Force | Air | Land | Sea | Space http://www.usecforce.com/ |
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#6 |
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Sergeant
Join Date: Jun 2009
Location: Dublin
Posts: 166
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Only bug is the stuck in chopper which is mentioned, a restart fixed that.
Hope to be trying again tonight with the full team, server is in ireland if you want to join. EDIT location wellington NZ.....nm
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#7 |
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Gunnery Sergeant
Join Date: Jun 2007
Location: Wellington, NZ
Posts: 529
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One issue to note:
When you get to the extraction location, the AI helicopter will come in and land but keep its engine running. It will wait fifteen minutes, and if you're not on board, it will depart. Now, while he's landed if he comes under fire he WILL take off and engage them. If this happens, you need to fire a flare, and he will come and do a full stop landing. Last night, we were under intense enemy fire and when I did this, he came in to land and we had a full team. It took about 15 seconds to get everyone in the helicopter and by the time we did this, the helicopter had taken two AT rounds. In an updated version, I will change it so that if the helicopter is damaged beyond takeoff, another one will be dispatched. Some advice:
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Community. "A group of interacting organisms sharing an environment." Remember that. ---- Unity Security Force | Air | Land | Sea | Space http://www.usecforce.com/ |
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#8 |
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Private First Class
Join Date: Jul 2009
Posts: 19
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This mission is simply awesom. It starts out pretty standard but then ramps up and the ending is extremely tense. We liked it A LOT.
One thing i would recommend changing though. IMO the weapon dealer's chooper should arrive a bit sooner - it took so long we thought something got broken in the script but eventually it came. Great stuff, thanks a lot. |
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#9 | |
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Gunnery Sergeant
Join Date: Jun 2007
Location: Wellington, NZ
Posts: 529
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Quote:
I've got a new version ready to go, with a few updates, and I'll move the enemy chopper arrival time forward a bit so you're not waiting as long. Let me know any other idea's and I'll include them.
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Community. "A group of interacting organisms sharing an environment." Remember that. ---- Unity Security Force | Air | Land | Sea | Space http://www.usecforce.com/ |
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#10 |
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Sergeant
Join Date: Jun 2009
Posts: 161
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Great mission. I got to the part where your watching the terrorist leader by his car waiting for the heli to arrive. I gave the order to my squad go stealth, go prone, hold fire.
They did for a bit but some bastard AI opened fire after a few mins. We killed the men on the ground but the heli never landed cuz he got spooked ![]() I'll try this one again with my buds.
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In an infinite chaos even infinite odds become the inevitable |
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