Bohemia Interactive Forums  

Go Back   Bohemia Interactive Forums > BI MILITARY GAMES FORUMS > ARMA 2 & Operation Arrowhead > ArmA 2 & OA - USER MISSIONS

ArmA 2 & OA - USER MISSIONS For discussing missions/campaigns created by the community for ArmA 2 & the standalone expansion Operation Arrowhead

Discussions about the technical nature of creating missions should be in the editing forum not in here.

Reply
 
Thread Tools Display Modes
Old 07-22-2009, 11:47 AM   #1
Rocket
Gunnery Sergeant
 
Join Date: Jun 2007
Location: Wellington, NZ
Posts: 529
co07 Island Twilight (USEC)

MISSION ISLAND TWILIGHT
By Rocket
www.usecforce.com



Current Version:
- 3.0, 3 August 2009

Requirements:
- Standard ArmA2 1.02 install

Type:
- Co-operative; or
- Single Player

Players:
- Seven

Aprox Length:
- One Hour, Fifteen Minutes

Description:
- A notorious weapons dealer has arranged a meeting with a terrorist cell suspected to be operating in the USA. The meeting location is a remote and embattled island. A small team of seven USEC operatives are tasked with taking out the two targets, and destroying the weapons cargo they came to trade. Time is short, you have to complete all the objectives in under and hour. Be quick, be deadly.

Features:
- Compelling, fast paced, mission
- Voice guide provides information through mission
- Dynamic objective locations, each playthrough is different
- Smart AI helicopter and C130 interactions
- Fully utilizes Norris's Revive script

Credits:
- Dean "Rocket" Hall, mission making, voice acting
- Whole USEC team for many nights testing, but particulary:
- MAJ J. Hull, CO501
- CAPT A. White, XO501
- LTCOL K. Syed, CO108
- 2LT D. Lee, UX501
- BGEN T. Blake, UCOM
- Norrin for the awesome Revive script

Where to play:
- The USEC Dedicated server
- Any good server

Where to download:
- Armaholic.com



- Or join the USEC server when its on rotation

IMPORTANT NOTE:
- If you find that players are not starting in the helicopter, it is because of syncronization issues when the mission is being setup. Try to ensure you don't click through until everyone has joined and loaded. If this happens, simply reload the mission and it will be fine.
__________________
Community. "A group of interacting organisms sharing an environment." Remember that.
----
Unity Security Force | Air | Land | Sea | Space
http://www.usecforce.com/

Last edited by Rocket; 08-03-2009 at 12:55 PM.
Rocket is offline   Reply With Quote
Old 07-22-2009, 12:08 PM   #2
Kremator
Sergeant Major
 
Join Date: Jun 2007
Location: Cambridge, UK
Posts: 1,617
For info ... it's norrin
__________________
Kremator is offline   Reply With Quote
Old 07-22-2009, 12:09 PM   #3
Rocket
Gunnery Sergeant
 
Join Date: Jun 2007
Location: Wellington, NZ
Posts: 529
Damn s and n keys! so close together... well it is midnight here and its dark!
__________________
Community. "A group of interacting organisms sharing an environment." Remember that.
----
Unity Security Force | Air | Land | Sea | Space
http://www.usecforce.com/
Rocket is offline   Reply With Quote
Old 07-22-2009, 03:49 PM   #4
kdjac
Sergeant
 
kdjac's Avatar
 
Join Date: Jun 2009
Location: Dublin
Posts: 166
Thats an excellent mission. Hope to play it tonight with 6 others.
kdjac is offline   Reply With Quote
Old 07-22-2009, 10:09 PM   #5
Rocket
Gunnery Sergeant
 
Join Date: Jun 2007
Location: Wellington, NZ
Posts: 529
Please post any bugs you find, and how you found the specific location the targets met at. I'm open to updating the mission based on any testing results I can get my hands on.
__________________
Community. "A group of interacting organisms sharing an environment." Remember that.
----
Unity Security Force | Air | Land | Sea | Space
http://www.usecforce.com/
Rocket is offline   Reply With Quote
Old 07-23-2009, 02:37 PM   #6
kdjac
Sergeant
 
kdjac's Avatar
 
Join Date: Jun 2009
Location: Dublin
Posts: 166
Only bug is the stuck in chopper which is mentioned, a restart fixed that.

Hope to be trying again tonight with the full team, server is in ireland if you want to join.

EDIT location wellington NZ.....nm
kdjac is offline   Reply With Quote
Old 07-23-2009, 10:26 PM   #7
Rocket
Gunnery Sergeant
 
Join Date: Jun 2007
Location: Wellington, NZ
Posts: 529
One issue to note:

When you get to the extraction location, the AI helicopter will come in and land but keep its engine running. It will wait fifteen minutes, and if you're not on board, it will depart. Now, while he's landed if he comes under fire he WILL take off and engage them.

If this happens, you need to fire a flare, and he will come and do a full stop landing. Last night, we were under intense enemy fire and when I did this, he came in to land and we had a full team. It took about 15 seconds to get everyone in the helicopter and by the time we did this, the helicopter had taken two AT rounds. In an updated version, I will change it so that if the helicopter is damaged beyond takeoff, another one will be dispatched.

Some advice:
  • As soon as you first hear the C130 (Talon One), drop a smoke to get him to drop an ordinance crate. Use the mines/satchels to destroy vehicles that you need.
  • Ensure at least two members of your team have Flare launching enabled weapons. If not, you won't be able to recall the helicopter if he takes off!
__________________
Community. "A group of interacting organisms sharing an environment." Remember that.
----
Unity Security Force | Air | Land | Sea | Space
http://www.usecforce.com/
Rocket is offline   Reply With Quote
Old 07-27-2009, 06:57 PM   #8
Stridergg
Private First Class
 
Join Date: Jul 2009
Posts: 19
This mission is simply awesom. It starts out pretty standard but then ramps up and the ending is extremely tense. We liked it A LOT.

One thing i would recommend changing though. IMO the weapon dealer's chooper should arrive a bit sooner - it took so long we thought something got broken in the script but eventually it came.

Great stuff, thanks a lot.
Stridergg is offline   Reply With Quote
Old 07-27-2009, 10:54 PM   #9
Rocket
Gunnery Sergeant
 
Join Date: Jun 2007
Location: Wellington, NZ
Posts: 529
Quote:
Originally Posted by Stridergg View Post
This mission is simply awesom. It starts out pretty standard but then ramps up and the ending is extremely tense. We liked it A LOT.

One thing i would recommend changing though. IMO the weapon dealer's chooper should arrive a bit sooner - it took so long we thought something got broken in the script but eventually it came.

Great stuff, thanks a lot.
Thanks for the positive feedback. I keep an eye on how long people are playing the mission through the server stats agregators out there, and it seems most people are playing it right through which is good news.

I've got a new version ready to go, with a few updates, and I'll move the enemy chopper arrival time forward a bit so you're not waiting as long.

Let me know any other idea's and I'll include them.
__________________
Community. "A group of interacting organisms sharing an environment." Remember that.
----
Unity Security Force | Air | Land | Sea | Space
http://www.usecforce.com/
Rocket is offline   Reply With Quote
Old 07-28-2009, 03:40 AM   #10
Redfield-77
Sergeant
 
Redfield-77's Avatar
 
Join Date: Jun 2009
Posts: 161
Great mission. I got to the part where your watching the terrorist leader by his car waiting for the heli to arrive. I gave the order to my squad go stealth, go prone, hold fire.

They did for a bit but some bastard AI opened fire after a few mins. We killed the men on the ground but the heli never landed cuz he got spooked

I'll try this one again with my buds.
__________________
In an infinite chaos even infinite odds become the inevitable
Redfield-77 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:45 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.