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| ArmA 2 - USER MISSIONS For discussing missions/campaigns created by the community for ArmA 2 Discussions about the technical nature of creating missions should be in the editing forum not in here. |
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#1 |
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Private First Class
Join Date: Jul 2009
Posts: 12
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co20 Operation Foothold
Operation Foothold is a coop mission for 1 to 20 players (5 man squads). The theater of operations is Chernarus. USMC attacking RUSSIAN controlled territory.
Status: Finalizing Features -Dawn coastal assault from small island using RHIBs -Ammunition crates contain all available weapons -Moving respawn point as operation progresses -Detail oriented design (unit by unit) and helpful briefing text -Some randomness to add replay value -Upon capture of the airstrip, access to select armor, aircraft and other facilities -Optional objectives and most towns in SW Chernarus are lightly occupied by the ennemy forces for search and destroy -Much more to discover Operation Objectives First Objective: Capture Port Balota - Travel West from Galova Island along the coast but keep a good distance from the shore. Make a beach landing at one of the suggested landings near your destination. You may then make your way on land to capture Port Balota. Second Objective: Destroy Radio Tower - As a prelude to an all out assault on Balota Airstrip, take out the main Radio Tower. This is vital to preventing the ennemy from calling in reinforcements not to mention preserving the element of surprise in our next objective. Failure to destroy the Radio Antenna before assaulting Balota Airstrip may have dire consequences! (hint: any explosive should do the trick) Third Objective: Capture Balota Airstrip - With the commmunications tower destroyed, the ennemy can not call for reinforcements or report our presence. We can now capture Balota Airstrip and plan the next phase of our operation. Final Objective: Attack Chernogorsk - We have laid the groundwork for this main assault on the manufacturing city of Chernogorsk. Eliminate ennemy assets and capture the city of Chernogorsk. This will deal a severe blow to ennemy production capabilities. Expect to perform house-to-house combat as you clear the city unless you utilize armor or air strikes to burn it to the ground! Optional Objectives: -Optional: Perform a surprise attack on the main ennemy airbase in the North. Destroy their air force as it sits on the tarmac! -Optional: Perform a surprise attack on the ennemy tank depot in the city of Elektrozavodsk. Destroy their armor as it sits idle! Note on Optional Objectives: Bypassing these two may end up with you receiving some inbound ennemy reinforcements (which are tracked on your map) but it's nothing you can't handle right? -Communications chatter indicates Ennemy Armor inbound! -Communications chatter indicates Ennemy Aircraft inbound! To Do: - Not sure if civilians are necessary but they would add alot to the atmosphere. - Bug fixing (need testers!) - Suggestions? Please download co20 Operation Foothold V1.3b from Armaholic I welcome any feedback, enjoy this! Last edited by Trenchfoot; 07-10-2009 at 06:54 PM. |
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#2 |
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Private
Join Date: Jun 2009
Posts: 10
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wow dude badass. ima check it out right now
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#3 |
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Private First Class
Join Date: Jun 2009
Posts: 15
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ok, First looks like nice work, but right at the start there are a few bugs.
When I start the map, the first thing is: Everyone is getting killed and respawns. multiple times.... The KI is nuts (as usual). Either remove the KI, or just complete the used Squads if that's possible (just when there is a player in the squad) edit: even my squad-KI is insane Oo My number 4 is dead and the me-KI constantly calls for him. Suggestion: A better Place for the Start of the mission. A concrete-platform in the middle of nowhere? I Suggest an Island or so (don't know what the editor offers you there) As nice at it is to have an "officer", the uniform is not really practical for battle. Maybe replace it with Squadleader or so, make them a Sgt and give them a proper outfit ![]() last addition for now: Some SpecOps Equipment which fits the mission better than a M16 So. Im going to continue testing now. But looks like there's a great basis
Last edited by Hiramas; 07-09-2009 at 05:35 PM. |
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#4 |
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Private First Class
Join Date: Jul 2009
Posts: 12
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Great feedback, I will make the necessary changes and post an update.
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#5 |
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Sergeant
Join Date: Mar 2007
Location: 2 clicks north of the border
Posts: 127
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Sounds good will give it a whirl this evening.
__________________
...for as long as there is life upon this planet, there will indeed be conflict... ...for without conflict, there can be no life. |
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#6 |
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Private First Class
Join Date: Jul 2009
Posts: 12
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I have made some changes for V1.1:
- Players now start on a small island East of the objective instead of a barge. (watch out for coastal gun emplacements on your way to the landing!) - Modified squad ranks and player models to remove officers. - Weapon crates now contain all possible weapons and ammo - Weapon crates were placed on the starting island so you can select whatever loadout you wish. - Populated more towns. - Disabled AI players in MP. Last edited by Trenchfoot; 07-10-2009 at 02:47 AM. |
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#7 |
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Private First Class
Join Date: Jul 2009
Posts: 30
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Me and a bunch of my friends tried out your mission today (the 1.0 version).
I think you are on the right track, especially with the 1.1 changes! But maybe you could turn down the fog quite a bit? It makes the air units quite unusable and you can hardly see anything at all. |
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#8 |
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Private First Class
Join Date: Jul 2009
Posts: 12
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Thanks for your feedback.
A new version is now released: V1.2. Changes: - Removed fog and improved weather. - General improvements and fixes. Last edited by Trenchfoot; 07-10-2009 at 06:52 AM. |
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#9 |
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Private First Class
Join Date: Jul 2009
Posts: 12
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Fixed some triggers not working in MP. Up to V 1.3 now.
Last edited by Trenchfoot; 07-10-2009 at 10:25 PM. |
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#10 | |
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Private
Join Date: Jul 2009
Posts: 2
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Quote:
It makes for great atmosphere, but it's not terribly fun to play with vs AI. Only cleared out the landing so far, but that was a lot of good fun. Looking forward to giving 1.3 a go. Keep it up! |
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